I think mobile is more key than the portable NX. The dedicated portable gaming market is evaporating in the west. So best case is they have good success with it in the East. Mobile is key as it's a new revenue stream, and will help them see how their games fair from a third party standpoint so they can better evaluate going forward if the NX fails.
To the bolded. I agree and disagree. I grew up on NES and SNES, and have owned every Nintendo console and portable (not every version of each of course) sans the Virtual Boy. So I'm rooting for them, and I try to help out by buying their hardware, every game of theirs I'm remotely interested in, Amiibo etc.
But at the same time, I don't think it would be the end of the world if they were eventually forced to go third party. People point to Sega, but that's just very different. First, they're games were always way more niche than Nintendo, and appealed more to the hardcore crowd. That just became nonviable as game development costs rose and games needed to reach much larger audiences to be profitable. Many Nintendo franchises have wide appeal (look at the huge software sales on Wii and DS). Second, they lost a lot of talent and their consoles first party libraries just declined after the Genesis. Still some great games, but just not enough to be competitive. Nintendo is still putting out tons of great games, the 3DS and Wii U combined have a hell of a library.
So I think they'd be very successful as a third or second party. The DeNa mobile games will be a good test of that, and how their IP appeals to crowds outside of their own dedicated hardware.
So essentially with mobile, they need to try and develop a model that pushes the portable closer to mobile, and the mobile experience closer to the portable one, without getting into the nasty territory that is F2P pay-to-win and microtransactions? In such a way I agree with that. I wouldn't be surprised if the NX portable provides some apps that can make it behave more like a smartphone. Not exactly like a smartphone mind, but something in that area regarding features. At the very least they'll make it easy to set up accounts and transfer data to and from mobile to portable, and arguably it'd be the same with the console.
I wouldn't argue that the Sega parallel is out-of-place, though. Like Sega, a large bulk of Nintendo's library exists mainly to justify and diversify their own hardware offerings. It's the reason they pushed out stuff like Chibi Robo on GC, or why something like Wii Sport ever existed in the first place. If they went third party you can say goodbye to:
- F-Zero
- Metroid
- Star Fox
- Donkey Kong (maybe)
- Xenoblade
- W101 (if Nintendo owns the IP)
- Bayonetta (again, if Nintendo owns that IP
...just to name a few. They just do not bring in money like Mario and Zelda do, and that's going to be even more important for them without a hardware line to go with. Arguably, Nintendo could drop consoles and still keep hardware, but I don't think the R&D expenses would be worth it unless they went high-tech on the portable. I'm talking pushing into (and beyond) Apple iPhone 7 or whatever territory, which is something they've never done before and I doubt ever will.
Don't know if it's as simple as saying Sega's games were more niche as a reason they are relatively worst off as a third-party than Nintendo could potentially be. Truth is Nintendo and Sega's stuff appealed to virtually the same demographics going from NES to DC/GC. They both did platformers, they both did arcade racers, etc. The differences are that one of them had most of that appeal originate in a now-dead segment of gaming (arcades), and the other had a chance to build up a nostalgia factor with late teens/adults of today that a certain other hasn't to quite that degree. And it's that nostalgia that's given (most of) the IP their reach to more casual circles, not the inherent mainstreamness of those IP, given they're in the same genres as competitors.
I also think there's some misunderstanding on why Sega left the hardware market, but ironically the truth there could also be a reason why Nintendo could theoretically fare better. A lot of people say the Dreamcast's library was too arcade-oriented, and yes that's probably true. But so was a lot of the PS2's. The real reason (if anyone's going to look at the library) was because it didn't offer enough cinematic, story-driven (and eventually open-world) games and FPSs to compliment the heavy arcade-driven library. Arcade-style gaming (in most genres anyhow) is very much popular again, but so are cinematic story-driven games and FPSs, the likes of which have increased in importance since the PS2 era. The Wii U's library itself isn't so much an issue as in regards the games (too many platformers maybe, but you can say PS4/XBO have too many FPSers), but that there isn't enough variety both in genre and demographics.
Nintendo knows they have literally
zero chance of fixing that with their own internal studios, so their best hope is to strike deals with developers who can provide such. Not just AAA ones, either; there are lots of indie games out there that can cover the void if they bother looking for them.