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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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Going back to software a bit, people mention Zelda, Monster Hunter, Dragon Quest, and Monster Hunter but there another title that might be pretty important in the future: Yokai Watch, and there might be a bit of a problem with that franchise in the west.
There are a lot of companies banking on the franchise taking off: Dsinwy, Hasbro, Nintendo, and Level-5 and they seem pretty confident that it'll be the next big thing. Nintendo themselves are investing quite a bit into it.
There seems to be an issue with the release schedule, though. If we're just getting the 1st game now, I imagine they will want to release each sequel once per year.
Which means Yokai Watch 2 in November 2016, 3 in 2017, and 4 in 2018. Will Yokai Watch 4 be an NX game? It could release a year after the NX handheld is out in Japan but the earliest it would come here is in 2018.
Level 5 might pull a Black/White 2 and release 4 on 3DS as well leaving the NX with no Yokai Watch game in the US until 2019 if they stick to the yearly release.
I guess they could do cross releases which would help.
Was just thinking back to Pokemon on the 3DS and how GF didn't care about supporting the system so they didn't release a game on it until after it recovered.
This could hurt the franchise which could be pretty big and hurt the adoption of NX handhelds
Do you guys think this is a problem or no?

Yokai Watch is currently a big deal, but I don't think its presence or absence is a make or break thing. But yes, Nintendo would do well to encourage Level 5 to support NX with it, rather than to just keep it on 3DS.
 
Oh I mean there would obviously have to be some courting from Nintendo's side, but it would be a nice ticked box for Reggie to have.

Such a shame, as the WiiU was the perfect console for Civilization :(
Most of the courting from Nintendo comes out of Japan, and I'm not convinced that Nintendo Japan even knows that PCs can be used to play games.
 
Yokai Watch is currently a big deal, but I don't think its presence or absence is a make or break thing. But yes, Nintendo would do well to encourage Level 5 to support NX with it, rather than to just keep it on 3DS.

I'm sure it will make the jump. However I also expect level 5 to run it into the ground like they did Layton.
 
Yokai Watch is currently a big deal, but I don't think its presence or absence is a make or break thing. But yes, Nintendo would do well to encourage Level 5 to support NX with it, rather than to just keep it on 3DS.
I'm reasonably sure the 3DS big three (Monster Hunter, Yokai Watch, Dragon Quest) are all NX bound. Probably even with some HD remasters for launch (MHX, YW3) and mainline sequels to follow.
 
sörine;182324654 said:
I'm reasonably sure the 3DS big three (Monster Hunter, Yokai Watch, Dragon Quest) are all NX bound. Probably even with some HD remasters for launch (MHX, YW3) and mainline sequels to follow.

Yeah, there's really no reason for them not to. If they were able to do well even when they supported Nintendo through the 3DS/Wii U era. No reason for them to snub the NX.
 
Personally I think they should keep basic online play free....but have a yearly charge for those who want voice chat/party chat etc.

That way they keep online safe and free for the younger audience, while the older/core gamer who wants fully functioned online (ala playstation/xbox) has to pay for it.

Yea I like this idea, and also throw in the free games, VC and indie games, and if it has digital BC those games

Hardcore NX buyers are gonna pay for that anyways, while kids and families prob wouldnt want it, and those kids can still play online but locked out of voice stuff
 
Yea I like this idea, and also throw in the free games, VC and indie games, and if it has digital BC those games

Hardcore NX buyers are gonna pay for that anyways, while kids and families prob wouldnt want it, and those kids can still play online but locked out of voice stuff

Aren't Nintendo looking into some sort of Lootcrate thing? Sounds like these could be tied together
 
I really do hope we begin to get some 'leaks' here and there now that kits are out. Someone is going to blab on some website sooner or later. Hearing about 'industry leading chips' is making me feel optimistic.
Retro's game better melt eyeballs!
Keep your expectations in check, mate. It'll probably end up as another Wii U situation all over again. You're only setting yourself up for disappointment. But guess what? It's not going to be the end of the world. Nintendo games look fine on Wii U hardware. Something a little more powerful won't mean ugly games. We all know third parties want something a lot more powerful, but let's face it, they're not coming back like a lot of people in this thread are hoping for them to.
 
Quite possible. But in the short term, Nintendo has the biggest problems, owing to their audience demographics and dependence on dedicated handhelds, and for that reason I see them being the first to formally exit the dedicated hardware market.

i feel like it would have to be a rather disastrous run next gen. i'm not sure we're at that point yet. pretty sure that in the triumverate, the hardware and creative fellows would have some ideas about that.

more than that, i don't see where a third-party nintendo goes. i suppose they'd expand their mobile presence, and maybe make games for the pc. it's hard to imagine them doing it without some sort of 'platform' of their own though.
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

edit: btw, I added the wheel (rotatory) buttons Nintendo patented a few weeks ago (or months, can't remember)
This x10k
 

Nintendo released Inazuma Eleven 3 as a 3DS exclusive here but this game was release on DS in Japan. (and later on 3DS in a collection game)
I could see this happen with Yokai Watch, the 3rd game could release as a NX one in the West since I doubt 3DS will still sell in late 2017.
 
Does anyone have an specific feature you would like to see in the next controller?

An evolution of the Wii U Pro controller is okay, analog triggers, but I also want more resistance in the analog sticks (more the feel of Xbox 360 sticks) compared to the Gamepad/Wii U Pro sticks.
 
i feel like it would have to be a rather disastrous run next gen. i'm not sure we're at that point yet. pretty sure that in the triumverate, the hardware and creative fellows would have some ideas about that.

more than that, i don't see where a third-party nintendo goes. i suppose they'd expand their mobile presence, and maybe make games for the pc. it's hard to imagine them doing it without some sort of 'platform' of their own though.

Depends what they'd consider disastrous. Right now, I expect NX to lose at least 20-30M in combined hardware LTD from the current generation, which seems pretty disastrous to me.

I don't really know what a post-hardware Nintendo would look like, either, but I don't see that side of their business being sustainable for more than another 3-5 years. If there's an NX2, I'll be pretty surprised.

And I don't see how it really matters whether Miyamoto and Takeda are happy with it - if the hardware business is unsustainable, it's unsustainable.
 
Even a worst case console like the WiiU was capable of selling more than 5 million Mario Kart games. There is still a large audience that wants dedicated console games of Nintendo games. That it was also released 3 years after Mario Kart 7 for the 3DS also helped.
That are all the things which wouldn't happen with the one game for all systems release format.

I don't think sacrificing a healthy ecosystem for a single game's sales is a smart choice. Obviously there are people willing to pay for Nintendo's console efforts in a console with a low number of games and inconsistent support, but even in a case of shared library, you'd still have a console too. It could potentially run the games on a higher resolution and with better textures than on the portable unit, even if in some ways they'd be held back by the portable sku. And, like I mentioned above, they can still get people to double dip for more Mario Kart through DLC content. It's likely that this Mario Kart NX for console and handheld would sell worse than Mario Kart 9 + 10, but it wouldn't be two games, would open the development team to make a new game afterwards and attempt to broaden the console's appeal. The difference also wouldn't be that big, unless you think that everyone who owns Mario Kart 8 also owns a 3ds and Mario Kart 7. You'd still have console and portable owners, as well as people unwilling to buy all titles of a franchise.

The important part here would be to keep a healthy software supply, something that Nintendo has been shown unable to do by splitting their resources. With even more advanced handhelds and consoles, the situation would only get worse, not improve. Meanwhile, the handheld games in many cases, like Mario Kart and Mario itself will just become closer and closer to the console ones. Focusing on creating a healthier environment and thus console should take priority over higher sales for a couple of titles.

With the NX handheld and console closer than ever. Nintendo doesn't need to go through all the drawbacks of a shared library of such different systems but can still have synergy effects if the games itself can work as handheld/console game. We have seen it for the last 10 years how it can be done.
I'm not sure we've seen any successful story out of that though. There was the PSP, which would be considered successful now if it could keep its own numbers, but it was tied to the much larger Sony ecosystem. Nintendo would never get nearly as much support. In Japan, where the Vita receives similar support to the PSP, it clearly hasn't repeated its predecessors' numbers. It's just not a viable strategy.

Like I mentioned before, the information we got here also seems rather odd if they're just different systems, like distributing the dev kits together and referencing them as "mobile and "console" units - the possibility of a second handheld unit mentioned in the article also seems odd if each "unit" is basically an unrelated console.
 
I think the number of core gamers who care about the "definitive version" of a multiplatform game (vs. the system where all their friends are) is really, really overstated.

the console with the definitive version of a multiplatform game is the system where all their friends are

because it's usually the best system to own, all other things equal

everyone's friends were on xbox last gen... until everyone's friends were on playstation this gen. people will be willing to make the jump if the competition offers a better experience. this has been proven.
 
What's the possibility of the NX mobile and home working together in tandem for the processing of just one game?

Isn't stuff like this happening with Crackdawn 3 where the xbox renders graphics and physics are offloaded to servers?

The handheld using the console to process code? It already happens with the Wii U :P.
The other way I would say are very slim to none.
 
The handheld using the console to process code? It already happens with the Wii U :P.
The other way I would say are very slim to none.

I actually think he/she meant that home console power + handheld power = combined power.
Not Wii U sending a picture to a screen wireless.
 
Keep your expectations in check, mate. It'll probably end up as another Wii U situation all over again. You're only setting yourself up for disappointment. But guess what? It's not going to be the end of the world. Nintendo games look fine on Wii U hardware. Something a little more powerful won't mean ugly games. We all know third parties want something a lot more powerful, but let's face it, they're not coming back like a lot of people in this thread are hoping for them to.
I want to believeeeee

This was posted a while back. The idea seems sound and I'm sure it'd make them a lot of money.
Ohhhh, can't believe I forgot about that. Wonder when they'll actually announce and open that service.
 
the console with the definitive version of a multiplatform game is the system where all their friends are

because it's usually the best system to own, all other things equal

everyone's friends were on xbox last gen... until everyone's friends were on playstation this gen. people will be willing to make the jump if the competition offers a better experience. this has been proven.

If you think Sony's success at wooing 360 owners this gen is solely or even primarily based on specs, you're badly misreading the situation.

Sony had three generations of success in the Western core market to build on - top-notch online infrastructure, strong third-party relations, and a stable of first-party studios and IP targeting that market. On top of that, MS made several huge unforced errors that badly damaged their brand before XB1 even launched.

Nintendo is coming off three successive generations of increasing irrelevance in the core market, it's highly unlikely that they'll have any massive fuckups by the competition to take advantage of, and while they *may* be addressing their online infrastructure, there's no indication that they're doing anything substantial to address their other weaknesses. The situation simply isn't comparable at all.
 
To be clear, Nintendo never talked about a "shared library". They talked about easing the porting and development process between the home console and handheld.
This doesn't mean it has to be the rule.

Not a huge difference I know, but still that's important. I believe it is of paramount importance that each system keeps exclusive games.
First they want more games for each system we agree, but they will also like if people buy more than one form factor and that needs incentives.

Having 1 shared library would be such a huge factor in minimizing their software droughts. I really hope it happens. And Iwata said that 1 form factor is possible if the market dictates that so maybe they'll go with what sells.

If they want to go with powerful hardware and that's why they can't port everything I'm fine with that too. :)
 
Yokai Watch is currently a big deal, but I don't think its presence or absence is a make or break thing. But yes, Nintendo would do well to encourage Level 5 to support NX with it, rather than to just keep it on 3DS.
I'm sure NX is where they plan on taking it. Where else would it go? Timing is an issue, though. I guess making 3 cross gen would help, would be cool if they made it look like the fist trailer which looked more PS3-esque.
There's also stuff like Monster Hunter. X and Stories seem like stop gap games so hopefully they have something in the works for 5.

Nintendo released Inazuma Eleven 3 as a 3DS exclusive here but this game was release on DS in Japan. (and later on 3DS in a collection game)
I could see this happen with Yokai Watch, the 3rd game could release as a NX one in the West since I doubt 3DS will still sell in late 2017.
That works.
 
Having 1 shared library would be such a huge factor in minimizing their software droughts. I really hope it happens. And Iwata said that 1 form factor is possible if the market dictates that so maybe they'll go with what sells.

If they want to go with powerful hardware and that's why they can't port everything I'm fine with that too. :)

Well, I would probably bet on the handheld being the one that sells better. If the console tanks and sells around the Wii U level or worse but the mobile system sells great, I could see them slowly discontinuing the console and just focus more on the handheld.

With the similar architecture concept, they could probably port anything down that was on the console only.
 
Combining both system's power is an interesting idea but likely wouldn't work out very well as games built for that would require owning both which would be almost 500 bucks (going off 3DS and Wii U's current price).
Most I could see is certain games benefiting from having both at the same time, emulating Wii U gamepad functionality maybe a small performance boost but I don't see the set up being powerful enough to justify the extra work.
Streaming is something they should start looking into for the future, though.
 
If you think Sony's success at wooing 360 owners this gen is solely or even primarily based on specs, you're badly misreading the situation.

Sony had three generations of success in the Western core market to build on - top-notch online infrastructure, strong third-party relations, and a stable of first-party studios and IP targeting that market. On top of that, MS made several huge unforced errors that badly damaged their brand before XB1 even launched.

Nintendo is coming off three successive generations of increasing irrelevance in the core market, it's highly unlikely that they'll have any massive fuckups by the competition to take advantage of, and while they *may* be addressing their online infrastructure, there's no indication that they're doing anything substantial to address their other weaknesses. The situation simply isn't comparable at all.

how can you say that while ignoring the facts that Sony came off of the failed PS Vita and third place PS3? Also Nintendo had plenty of relevance during the Wii and DS era. They were double market leaders with the the 2nd highest selling system ever. Were all of these cases a fluke? Sony lost plenty of relevancy in the handheld market and the PS3 struggled, then they were able to turn it around. You're in denial of you ignore this.
 
If you think Sony's success at wooing 360 owners this gen is solely or even primarily based on specs, you're badly misreading the situation.

Sony had three generations of success in the Western core market to build on - top-notch online infrastructure, strong third-party relations, and a stable of first-party studios and IP targeting that market. On top of that, MS made several huge unforced errors that badly damaged their brand before XB1 even launched.

Nintendo is coming off three successive generations of increasing irrelevance in the core market, it's highly unlikely that they'll have any massive fuckups by the competition to take advantage of, and while they *may* be addressing their online infrastructure, there's no indication that they're doing anything substantial to address their other weaknesses. The situation simply isn't comparable at all.

Again, I'm not saying Nintendo is going to experience a PS4-esque turnaround with this one console. The NX should be a big step in the right direction. Do away with the old, conservative, "fuck third parties" Nintendo, and enter the future.

If Nintendo creates a console that is the best place to play for the lowest price, it will raise eyebrows. Will there be a mass exodus from Xbox and Playstation? Probably not. But people will take notice. People will realize that Nintendo is actually going after the core audience and offering something that the competition can't quite hang with, and that's quite the statement. If the PS5 and Xbtwo drop right alongside the NX2, and Nintendo once again is offering the most attractive console for a reasonable price, who's to say people won't jump ship to Nintendo?

Of course, Sony's dominance over this gen came with quite a bit of good fortune. Xbox managed to completely destroy their brand with the botched reveal of an overpriced, underpowered console. Even now they haven't been able to bounce back. Meanwhile, Nintendo's Wii U was made irrelevant basically as soon as it launched. The opportunity was right there for Sony, and they took advantage big time.

That being said... it's not like the PS4 isn't deserving here. It's a great fucking console. It's well built, has the best console versions of a bunch of great games, and was priced perfectly. Not to mention the fantastic marketing. I look at how the reveal, marketing, launch and lifecycle of the PS4, and I see very few mistakes. Nintendo should take some notes from the market leader, it's as simple as that.
 
A mario kart where the console is in charge of visuals and the handheld AI and physics.

Not worth it. Best keeping it simple by handling your map display code or rear view mirror etc. on the handheld. Most often I'd expect they'll be used together in multiplayer games that can freely run together between console and handhelds, like that WiiU MH game and a bunch of PSN games like Spelunky.
 
how can you say that while ignoring the facts that Sony came off of the failed PS Vita and third place PS3? Also Nintendo had plenty of relevance during the Wii and DS era. They were double market leaders with the the 2nd highest selling system ever. Were all of these cases a fluke? Sony lost plenty of relevancy in the handheld market and the PS3 struggled, then they were able to turn it around. You're in denial of you ignore this.

Last I checked, I believe the PS3 was in second place by a little over a million.
 
If you think Sony's success at wooing 360 owners this gen is solely or even primarily based on specs, you're badly misreading the situation.

Sony had three generations of success in the Western core market to build on - top-notch online infrastructure, strong third-party relations, and a stable of first-party studios and IP targeting that market. On top of that, MS made several huge unforced errors that badly damaged their brand before XB1 even launched.

Nintendo is coming off three successive generations of increasing irrelevance in the core market, it's highly unlikely that they'll have any massive fuckups by the competition to take advantage of, and while they *may* be addressing their online infrastructure, there's no indication that they're doing anything substantial to address their other weaknesses. The situation simply isn't comparable at all.
Exactly. People aren't going to suddenly jump ship to NX. If anything, the jump from Sony to Microsoft would happen first, like Microsoft to Sony just happened. Why? Because of a similar setup and experience. Even with the crazy success of the Wii, we didn't really have people who jumped ship. It was a secondary system or primarily bought by new gamers that have now moved on. Nintendo has done so much to alienate third party developers and players of these 'core' games that shit isn't going to change anytime soon.
 
how can you say that while ignoring the facts that Sony came off of the failed PS Vita and third place PS3? Also Nintendo had plenty of relevance during the Wii and DS era. They were double market leaders with the the 2nd highest selling system ever. Were all of these cases a fluke? Sony lost plenty of relevancy in the handheld market and the PS3 struggled, then they were able to turn it around. You're in denial of you ignore this.

Er, no.

PS3 got literally every Western AAA multiplatform title, sometimes with exclusive content, and they consistently sold well on the platform, if usually less than the 360 versions.

With a few exceptions, Wii did not get core multiplatform titles, and with a few exceptions, the Western core titles it did get sold poorly. Western third-party successes on Wii and DS were mostly limited to casual and family titles - in other words, irrelevant to the demographics for the GTAs and ACs of the world.

And Vita has nothing at all to do with the AAA console market.
 
Unless Nintendo creates another Wii like craze it's doubtful people will switch from a ps4 to a NX. Nintendo may be able to get themselves in homes as a second console in western markets... but i can see them becoming the primary console in japan with their new OS model.

If the home system is smaller than a playstation 4, affordable, and there is an option to purchase a mobile version so people can take the same titles on the go. We could see a resurgence of the Japanese market... which has all but abandoned traditional consoles in favor of mobile gaming.

as for the price point: $299.99

that's the sweet spot for them to carve marketshare from Sony & Microsoft... especially if the reports are true and the games would look comparable to the PS4/Xbox One.
 
you guys aren't going to like hearing it, but nintendo should really charge for online play with NX. the market has proven that they will happily pay a monthly/annual fee to play online.

If you're Nintendo, take Sony's PS+ and run with it. Free games every month. Free virtual console games every month.

I think this might be one of the worst ideas mentioned in this entire topic. Worst case scenario, Nintendo's online never really takes off (I don't really think this will happen, I think they'll have their own successful niche ecosystem) and this becomes pointless. Best case scenario, Nintendo's platform is viable to compete with PS4/X1 (I don't think this will happen btw), their online loses the one edge it has over those.
 
You're right and yet, we're likely talking about an AMD GPU in both these devices. So... GCN architecture. As for the "troubles running on high end PC", yeah, Fourth_Storm is likely spot on. For the others, people are reading too much into that. Industry leading chips and such: All it will mean is recent chips, as ARMv8 and GCN AMD gpu or PowerVR 6 gpu.

That was the whole point of my email to Mr Mochi from the WSJ, to clarify that Industry Leading Chips phrase. He indictated that while he was not told specs, he was told the NX would be using Cutting Edge technology to power the system and to run the demo shown would take a PC with higher end recent components. For those in this thread dismissing this as not meaning anything are looking a tad questionable my opinion, it means a lot, otherwise it wouldn't have gathered this much attention.

Also, again, the AMD design "win" in late 2014 that is most definitely the NX APU at this point would not be considered something brand new or a breakthrough, if it was based on GCN tech from late 2012.

Another point: The NX Handheld just would need the feature set and OS of the NX Console to run the same games at low res (800x480, probably) and lower effects. The NX Console would not need to be limited in this regard.

My theory is NX Console, NX Handheld will both sold separately and also bundled together for a higher price. Console could come with a controller without the screen but the handheld bundle will use the handheld as the controller with the same button and innovative functions as the controller without a screen. The Wii U Gamepad showed that off-screen play and using it as a map was a nice novelty but not a true game changer, I see NX doing the same with that setup but adding innovative features to the actual controllers, like what we've seen so far in some patents.
 
how can you say that while ignoring the facts that Sony came off of the failed PS Vita and third place PS3? Also Nintendo had plenty of relevance during the Wii and DS era. They were double market leaders with the the 2nd highest selling system ever. Were all of these cases a fluke? Sony lost plenty of relevancy in the handheld market and the PS3 struggled, then they were able to turn it around. You're in denial of you ignore this.

Not saying you are wrong, but the PS3 has most likely sold more than the 360 and the Wii is the third best selling console after PS1 and PS2.
 
Not saying you are wrong, but the PS3 has most likely sold more than the 360 and the Wii is the third best selling console after PS1 and PS2.

I haven't seen the sales figures for the PS3 in over a year. When did they definitively lap the 360? Either way, it struggled at first. Like I said. I was talking about the DS not the Wii btw.

Edit: Just checked, they are close but neither have reported for over a year.
 
Netflix-style Virtual Console would be the smartest thing for them to do.
Unless they release a very robust VC with titles that haven't been available before, a subscription based/fixed price VC would be redundant as a bast majority of Nintendo gamers already have their copies of the most popular VC games.

Paying for something you already have (and probably paid twice if you did the Wii U upgrade) seems pointless unless there enough new content to justify said Netflix-like service.

Plus they either don't have enough man power or don't care enough about VC so it would get stagnant damn fast as they can't release quality VC at a steady pace to keep fans happy.
 
If they can get Japan, which I think they are in a good opportunity to do so, the cool thing about the next systems is that they could both be well supported even if they don't do amazingly well.
The 3DS was able to sell on exclusives alone so I think they could replicate this on the next handheld. Despite an increase in competition on mobile there's a decrease in competition on handhelds. Vita started eating away at some support and games that the 3DS would've gotten and the new console should be powerful to appease those developers especially with no Vita 2.
The cool thing about the set up is that even if the console sells as poorly as the Wii U it would still very likely get more support than it and games would still sell and not be destined to bomb like a lot of titles on Wii U.
If they could get 3rd parties like DQ, KH3, and CoD that would also paint it in a much better light but if they make sure the handheld does well then I think they're good for the rest of this generation. If the console is selling poorly double down on the portable while still putting those games out on the console.
HD versions of the portable's games would also help in terms of marketing which I imagine is an issue with 3DS games. You can't really show off gameplay and make people feel impressed. Depending on how the console does it would convince devs to put more effort into the HD conversion as well.
TL;DR:
If they can guarantee the handheld achieve 3DS level success they'll be just fine. People are still positive about Nintendo's handhelds and those can live off of being secondary machines with only exclusives. If they don't lose a lot of money on the console they'll be pretty profitable. If they manage to get those big ports they can even find success there and likely sell more hardware than the competition.
 
Combining both system's power is an interesting idea but likely wouldn't work out very well as games built for that would require owning both which would be almost 500 bucks (going off 3DS and Wii U's current price).
Most I could see is certain games benefiting from having both at the same time, emulating Wii U gamepad functionality maybe a small performance boost but I don't see the set up being powerful enough to justify the extra work.
Streaming is something they should start looking into for the future, though.
Not necessarily. The games would just provide optional scalability taking advantage of both, but still run perfectly normal (albeit with reduced graphic fidelity) on either one individually.

Assuming that Nintendo pushes both, the price could be pretty affordable combined. Around $400 for both in a combined package, or about $430-$450 buying them separately. Keep in mind the Wii U was/is only as expensive as it is b/c of that damned controller, which alone is at least $100, if not more. They really goofed up there.

I think streaming is a given at this point, though. Agreed on that.
 
I figured some will still cry about this a few days after the WSJ article and clarification. If the dev kits are based on "Cutting Edge chips" as the WSJ was informed, and the tech demo was running something that looked very impressive, how are you making the jump back down to the NX probably just being a PS4 or not even as powerful as a PS4 now?

"Impossible to run tech demo without cutting edge chips" on PC and that the NX console will have "Industry Leading Chips" still means that the NX is being based on technology that is new, most likely developed in 2014-2015 (AMD design win remember?) not based on 2012 hardware that the PS4 was designed on.

I hope this paints a better picture for you.

I've been left behind on this matter, can you post the original and clarification links?
 
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