God Mode was not at all interesting to me. It's a sort of cooperative third person shorter consisting basically of pretty repetitive enemy spawns, almost like a wave-based type game, like Horde Mode or whatever. It's got a kind of funky theme, it's pretty good looking, but shooting doesn't really feel that great, the community is quite small, and really nothing about it really made me want to buy it.
Far Cry 3 Blood Dragon is very funny, very visually interesting (unique! purple is very underused in games!), and seemed to have a pretty wide variety of combat mechanics. Several different guns, a combat scoring system that incentivizes creative or high quality play, no regenerating health*, a super campy B-movie retro-sci fi plot. I'd definitely consider buying it.
Sacred Citadel is a very pretty looking beat-em up combo brawler that reminded me mostly of a sort of 2.5d non-planar Guardian Heroes. Surprisingly good looking, nice music. Combat didn't really grab me too much, seemed much simpler than Guardian Heroes but more complex than, say, The Simpsons or Turtles in Time. One thing that rubbed me a little the wrong way is that having a level scoring system + level-ups/equipment improvements basically means that to go for high scores you should play through the whole game and then replay levels with a high level character, rather than rewarding good play the first time. Demo lasted a while and showed good variety. Another game I'd definitely get on sale.
Way of the Dogg is exactly as bad as other people have said. Iffy framerate, nonsense UI, the music doesn't sound very good, the "characters" and "story" are stupid, the demo is bad--a really poorly presented tutorial of the game's 80000 mechanics, followed by one plot fight where the enemy "cheats" and beats you up even if you play perfectly ??? And an extra complaint -- for a game whose primary art assets are controller buttons, they use non-standard graphics for the prompts which gives the whole thing a cheap, shitty feel.