MegaKungFuRadio said:Man, I've been so pampered by autosave that I've forgotten how to compulsively manually save leading to some really angry moments the past few weeks playing Deus Ex and now Breath of Death.
From what I understand, this is an optional dungeon. So you're "done" whenever you decide you're done.SneakyStephan said:Am I really supposed to just find chests and maybe a boss then return the way I came in , without a single indication to if I'm done in there?
I don't think there is. I just teleported back to towns when that was the case.SneakyStephan said:So there is no exit in any optional dungeon? it's just a maze like dead end each time? that is strange to say the least.
plc268 said:The jump from BoDVII to CSTW is like going from an 8-bit rpg to a 16-bit rpg.
Good stuff.
Although, I'm not sure I'm understanding the point of the insanity mechanic in CSTW.
Oh God, please don't. There's been quite enough "XBLIGs sell like shit!" threads by now, they always end up exactly the same.Gowans007 said:god on them but wow, shows how wasted the platform is on xbox, could be its own thread.
The goal of the service isn't really to make a profit though.wwm0nkey said:I think they need to reboot the Indie game channel
have Indie games and Community games
Indie games should have some what of a quality standard and have the ability of achievements where as community games should basically be the low tier indie games we see on the service now.
I get that it destroys the purpose of "indie game" but it almost has to be done to make making games profitable on the service.
wwm0nkey said:I think they need to reboot the Indie game channel
have Indie games and Community games
Indie games should have some what of a quality standard and have the ability of achievements where as community games should basically be the low tier indie games we see on the service now.
I get that it destroys the purpose of "indie game" but it almost has to be done to make making games profitable on the service.
Try grinding for a bit. Enemies seem to be a set level in each dungeon so grinding can definitely ease the difficulty.rabhw said:Is there a way to change difficulty after starting a game? Even by means of editing a save file in notepad?
I started too high, and while I'm enjoying the game it's getting a little bit frustrating. I'd like to finish it though...
Adam Prime said:Does the fight feature make this game broken? Seems like you can just camp on top of a save point and restore MP to make every battle eaiser.
Other than that the game is super!
HadesGigas said:You can do that in any JRPG that has save points in areas where you can get in random battles. It's just quicker in these games cause everything is quicker in these games.
slash000 said:Indeed, you can camp a save spot and destroy your dungeon encounters. We encountered this aspect when playtesting (and post release) of Breath of Death VII. What we discovered is that most players actually enjoyed having the option to do so. Some players like to run through the game encountering enemies as they may, other players like to do the battles near saves and make their level up choices and then freely explore the dungeons.
So we leave it up to the players how they would like to proceed. People liked it enough that we included it in CSTW.