I just doubled back and did a full playthrough of
Haunt (Kinect). I would say that I liked it a lot. It combines a funny script (written and voiced by Tim Schafer), elements of a carnival haunted house, a 3D point-and-click, Trace Memory (Another Code) by Nintendo/Cing, Luigi's Mansion, and an exercise game. Oh, and it's made by NanaOn-Sha (Parappa the Rapper, Um-Jammer Lammy)
It makes 100% full use of the Kinect--literally every feature you can imagine, it uses. This includes:
- Taking a photo of you to use in the game
- Taking video of you to use in the game
- The Microphone
- Swinging your arms wildly
- Precise gestures
- Walking in place
- Running in place
- Ducking
- Dodging left and right
- Jumping
- Rotating wheels
- Answer a phone
- Opening and closing doors and drawers
- Slamming down buttons
- Pushing a turnstile
- Cover your ears
- Cover your eyes
- Cover your... nose.
(and more)
It's very well implemented on the 360. There are two or more Avatar awards, at least one gamer picture, and your Avatar is used in-game at one point.
The game is broken down into an introduction, 6 levels, and a conclusion. The game saves after each level, which takes 15-20 minutes. I recommend taking the game two levels at a time so as to avoid beating yourself out: the walking in place works perfectly well but does require you to lift your legs so you might feel a little tired if you try to do the game all in one go. Achievements are easy and most players would get all of them in a single playthrough. It is kid friendly, but some of the later ghosts might be a tad tough to beat if your kid can't read on-screen prompts.
The bulk of the game basically has you walking through a mansion, finding items, and using them in the appropriate room to get other items or unlock doors. You can find health pickups, extra lives (there's an achievement for finishing the game without dying and I did not find it difficult to do so except for the last boss), and newspaper clippings which give the game colour/story background. Puzzles are pretty simple and are mostly interesting just from the "I am doing the on-screen gesture it's asking me to do". The game is not on rails, and you can choose from multiple paths pretty frequently. You can also choose the order you want to tackle the levels in. The graphics are crisp and cartoony, there's little music and it's mostly used to set up a SPOOOOKY feeling, and the sound effects are perfect at making the old house seem haunted.
Only 25,000 people bought the game, and I'm really really ashamed to say when I finished the game I was #13 on the leaderboards. That's really, really too bad. Based on the way my leaderboard position changed as I went through the game, I'd hazard a guess that fewer than 1500 people have finished the game. This is a 3 hour game that anyone should be able to beat. Very sad.
Because it's short I recommend picking it up at 400msp or less if length is a concern for you. But if you're looking for a fun time to have with your Kinect, and you're the kind of person that grins at goofy Kinect gimmick stuff, I think you'd like this game. I
almost wish they released a Mouse and Keyboard PC version. It'd ruin, well... the core idea of the game, but at least people would get to experience the game's overall atmosphere, which is really really fun.
The only other Kinect game I've played with free movement is Rise of Nightmares. I'd say Haunt's system works better, but Haunt also tires you out more, is shorter, and has more enclosed environments so I can't really comment about whether or not more games should be trying this movement system.