And I wouldn't call it a "sacrifice" it's more of a balance. Ryse visuals are ambitious enough to consider 1280 x 720 yet it's running at 56% more pixels. I think 1600 x 900 is a pretty decent target resolution for next gen. Of course 1080p is golden, but 1600 x 900 should be pretty crisp, that's actually the highest resolution of the X1 Carbon laptop that I'm using to post lol.
What compelled you to enter a thread about graphics just to post "lol, who cares about graphics" ?
Except you.
1280 x 720 = 921600
1920 x 1080 = 2073600
2073600 / 921600 = 2.25
Sorry.
1080p should be standard next-gen.
A multiplatform game running sub-1080p can be forgiven considering we're in the launch window rush. An exclusive? No excuses.
Has any of this been confirmed, though? We haven't even seen most of the multiplatform launch titles even running on actual units, right? Hasn't 1080p just been assumed for most titles? I think we need lists. I feel uninformed right now.
Not sure if it was his intention, but at least semantically he is right. 2.25 times the number of pixels does not mean 225% *more* pixels, it's 125% more.
Well, I understand that. I understand wanting to prioritize graphics over image quality. It makes complete sense. However, this is just another reason why this next generation is so underwhelming. If Crytek isn't able to make a gorgeous game run native in 1080p, what does that mean for future titles? I know I'm sounding nitpicky here, and I really don't care about 1600x900 vs 1080p or whatever word they want to use to spin it (like "900p"), I'm just concerned that this next generation consoles are graphically weaker than they led us to believe, and that my wife's 3-year old gaming laptop is still beating consoles in the graphics wars. Which is sad. And confusing that they are asking $500 for it.
Comparing the relative performance of gaming platforms seems to be the popular thing right now. Not surprising that everyone wants to join in. I don't think people buying the One care about how much faster the PS4 is reported to be, and yet that gets brought up quite a bit in unrelated threads. I wonder how those people feel. Probably the same way you do.
I don't see what's so surprising about them using 900p. Before we got confirmation of 1080p for a lot of games, i remember a bunch of people saying they'd be shocked if 1080p would be the most used resolution for xbone/ps4. it wasn't until resolutions were confirmed that people were like, "whoa!"
I've always believed that we'd see resolutions ranging from 720p through 1080p this gen. It doesn't have to be either or, there's resolutions in between that they'll use and 900p is acceptable. We have games running much below 720p on current gen, 900p is still a big jump over these low res games.
PS4 will have an advantage being that it has more horsepower to secure a 1080p resolution for their games, but that's no guarantee. Xbone has less horsepower and they'll have to make sacrifices to keep up. Resolution is the easiest way to get performance back. I think it will be pretty common to see 900p like resolutions for next gen games trying to push the envelope w/ graphics
Not sure how it having variable resolution detracts from that.That is interesting considering all of the convo's I've seen Wipeout HD used as a poster board for PS3 capabilities in.
I will certainly remember this.
With extra displanes on xbone. The system was design to run game sub 1080p
There are several problems with this.1080i/p optimal viewing distance, anything higher than these distances and the differences from 720p won't be noticeable.
28-inch set: 3.7 feet
32-inch set: 4.2 feet
37-inch set: 4.8 feet
40-inch set: 5.2 feet
42-inch set: 5.5 feet
46-inch set: 6 feet
50-inch set: 6.5 feet
52-inch set: 6.8 feet
60-inch set: 7.8 feet
63-inch set: 8.2 feet
70-inch set: 9.2 feet
with 60 inches, you'd need to be sitting at 7.8 feet to see any difference at all. Any closer, and you'd need a higher resolution, anything further, and the quality degrades to the point where there's no difference between 1080p and 720p
The point is, most people use TV's in their living rooms at sub optimal ranges and can't even see the 1080p to it's full effect. Most Living Room sizes don't even allow for it and you'd either be seeing 1080p suboptimally, and a higher res would be better if you are too close, or you are too far back and you'd be better off with 720p. The resolution for consoles matters less than on PC in the end.
If 1600x900 is 56% more pixels than 720p
If 1600x900 is 56% more pixels than 720p
---->IF<---- 1600x900 is 56% more pixels than 720p
1280x720 * 1.56 = 1600x900
1280x720 * 2.25 = 1920x1080
IF 1.56 is 56% more, 2.25 is 125% more.
125% more than something = 100% (something) + 125% = 225% of the initial number
56% more than something = 100% (something) + 56% = 156% of the initial number
You can't mix both methods to compare.![]()
Not sure if it was his intention, but at least semantically he is right. 2.25 times the number of pixels does not mean 225% *more* pixels, it's 125% more.
There are several problems with this.
1. Being further than the optimal distance for 1080p does not immediately mean that 720p is "enough". You would need to use the values for 720p to draw that conclusion.
2. These values are based on the ability of the human eye to distinguish letters on a board. That is not the same thing as perceiving sharpness or lack thereof on a TV screen, or noticing aliasing moving along a high contrast edge.
3. These values are based on 20/20 vision which is not "perfect" vision. Young adults often have much better vision than 20/20, up to 20/12 which obviously changes the calculation.
I think some people don't realize that 720p is still HD
There are several problems with this.
1. Being further than the optimal distance for 1080p does not immediately mean that 720p is "enough". You would need to use the values for 720p to draw that conclusion.
2. These values are based on the ability of the human eye to distinguish letters on a board. That is not the same thing as perceiving sharpness or lack thereof on a TV screen, or noticing aliasing moving along a high contrast edge.
3. These values are based on 20/20 vision which is not "perfect" vision. Young adults often have much better vision than 20/20, up to 20/12 which obviously changes the calculation.
The term HD is subjective. Since any phone, tablet, laptop, or desktop that is still using a 720p screen is considered low resolution I think it's safe to say 720p is no longer 'HD'.
wut?
Yeah that is a ridiculous list of "optimized" viewing distances. Maybe if you're 85 with cataracts it works out though.
people really love to talk about graphics here
Well, we already know first party games are 1080p. Ubisoft titles are also confirmed 1080p. Watch Dogs is 1080p/30, and AC4 is 1080p/30 for single and 1080p/60 for multiplayer. As far as I know, the only game we don't know the final resolution is BF4.
Watch Dogs is 1080p/60.
Watch Dogs is 1080p/60.
people really love to talk about graphics here
I wish they'd delay it a few months to optimize. Almost every game site that has touched it
Says the game needs work.
The game has allot of potential as a showcase killer app but the rushed agenda to finish shows up with every new article.
Push the bloody thing back and give us a better product.
PS4 threads are such a bastion of common sense, reasonable discussion and downright excitement.
Gonna be a very long generation if something like this is a big deal before launch when it's very likely that we're going to see so many titles on both new next-gen systems run at less than 1080p natively. *sigh*
I wish they'd delay it a few months to optimize. Almost every game site that has touched it
Says the game needs work.
The game has allot of potential as a showcase killer app but the rushed agenda to finish shows up with every new article.
Push the bloody thing back and give us a better product.
Definitely, especially given the lineup for the PS4.
great assessmentBecause Occam's Razor would be applied. PS4 threads are such a bastion of common sense, reasonable discussion and downright excitement. Why? Because people believe it's "the most powerful console ever." So there's always a logical reason for why a game is this resolution or runs at that frame rate.
But an Xbox One thread is a different story. It's an "Xbox 361" casual Kinect TV, TV, TV box that will run sharper versions of X360 games. So when we see an announcement like this, most automatically conclude that it's because XONE is under powered. All logic and common sense goes out of the window. Even when games look great and run at 1080p/60fps we see "LOL baked lighting" or the assumption that there must be some smoke and mirrors somewhere.
The only thing that will fix this is time. Time will provide the reality check.
How can something don't have native framerate???I noticed this story got posted on IGN so I took a quick look at the comments and found this conversation about Killzone.
![]()
I've been saying this for a long time. Game has serious potential but I don't think they'll be able to pull it off by launch.I wish they'd delay it a few months to optimize. Almost every game site that has touched it
Says the game needs work.
The game has allot of potential as a showcase killer app but the rushed agenda to finish shows up with every new article.
Push the bloody thing back and give us a better product.
How can something don't have native framerate???
I wish they'd delay it a few months to optimize. Almost every game site that has touched it
Says the game needs work.
The game has allot of potential as a showcase killer app but the rushed agenda to finish shows up with every new article.
Push the bloody thing back and give us a better product.
But how many are simply upscaled to 1080p?
/s
Killzone Shadow Fall | 1080p/60fps multiplayer, 1080p/30fps single player
DriveClub | 1080p/60fps target, currently running at 1080p/30fps
Knack | 1080p/30fps
InFamous Second Son | 1080p/30fps (currently running at closer to 60fps)
Resogun | 1080p/60fps
vs
Forza 5 | 1080p/60fps
Ryse | 900p/30fps <<<
Killer Instinct | 720p/60fps <<<
Looks to me like the PS4 is more powerful indeed. I mean, you can't deny actual performance capabilites of games that are coming out.
How can something don't have native framerate???
It's a big deal before launch because I expected more from my next generation consoles. It won't be a big deal if it continues to happen, but it will definitely be a disappointment.
Probably means it's not locked at 60.How can something don't have native framerate???