travisbickle
Member
Well, The Order: 1886 is 1920x800.
Surmised from the in-game cinematic, or was there confirmation at the Gamescom tech briefing?
Well, The Order: 1886 is 1920x800.
lol excuses, get used to it buddy.
He also re-confirmed Forza 5 at native 1080p @ 60fps. But, again, as long as the games look great, I really couldn't care. My enjoyment of a game isn't dictated based on the resolution. It's dictated by the game and how great I think that game looks.
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A worst case scenario that I actually welcome as a common sense approach, rather than toning the game down in other ways. Go to town on the game, and if you can't optimize to meet your performance demands, drop the resolution. I wasn't suggesting 900p as something I would consider a disaster, quite the opposite, which is why I was glad to learn MS wasn't demanding specific resolutions for games on the system.
what is deep down doing that's so special? it looks to be on par with dark souls graphically, there's no excuse for 720, these are next gen consoles right?Deep down released native 720p shots recently. Do not be totally sure about that. I would say definitely though that PS4 was developed to have most if not all of its game being at 1080p (deep down is doing a heck of a lot of stuff other games ARE NOT doing).
Isn't the game basically a year out? They've already locked themselves in to 1920x800 with fairly new info that they have 8GB to work with instead of the 4 they started their development with?
O lawwwd. You slay me SS, you slay me.
Is 1080p really difficult to do ? I mean if some PS3/360 games were 1080p (granted they were very rare but still), a Xbone game can't be 1080p ?
Oh I'm sure they're not intending to use those 537,600 missing pixels worth of power for nothing.
what is deep down doing that's so special? it looks to be on par with dark souls graphically, there's no excuse for 720, these are next gen consoles right?
2.40:1 ratio.
You can see it in the screens and GameTrailers interview here: http://www.neogaf.com/forum/showthread.php?t=603516
Also as a side note RAM is not the issue with rendering resolution in almost every usecase.
Well, The Order: 1886 is 1920x800.
Is 1080p really difficult to do ? I mean if some PS3/360 games were 1080p (granted they were very rare but still), a Xbone game can't be 1080p ?
Ram doesn't increase processing power. That would have been something i would go to webshop right now and buy 2 more 8gb ram strips.
For now. A lot may change, for better or worse.Well, The Order: 1886 is 1920x800.
Is 1080p really difficult to do ? I mean if some PS3/360 games were 1080p (granted they were very rare but still), a Xbone game can't be 1080p ?
Because of the 2:40 ratio for the filmic experience. Maybe it's a choice based on performance, maybe it's really their artistic view. But the pixel density will remain the same as 1080p for the part of the screen that is rendered.
Pretty sure most games have been running on PC's speced to xbone. This happens every gen and you can't trust anyone until the units hit retail.
Well, this is assuming 900P is the only downgrade.If the performance gap between Xbox and ps4 meant 900p vs 1080p, but everything else the same, I think that wouldn't be too much of a downgrade for Xbox. I think I'd rather have 900p with good framerate and all effects on than reducing detail to retain 1080p.
How does 900p scale vs something like 1280x1080 or 144x1080 (I.e native vertical resolution and just scaling horizontally)?
Is 1080p really difficult to do ? I mean if some PS3/360 games were 1080p (granted they were very rare but still), a Xbone game can't be 1080p ?
All I get from this is X1 ESRAM was a big headache for devs.
what is deep down doing that's so special? it looks to be on par with dark souls graphically, there's no excuse for 720, these are next gen consoles right?
of course pixel density will remain the same....
But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.
Well, like W!CKED mentioned earlier, the PS4 was designed to handle native 1080p perfectly, Xbox One isn't.
of course pixel density will remain the same....
But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.
of course pixel density will remain the same....
But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.
If the performance gap between Xbox and ps4 meant 900p vs 1080p, but everything else the same, I think that wouldn't be too much of a downgrade for Xbox. I think I'd rather have 900p with good framerate and all effects on than reducing detail to retain 1080p.
How does 900p scale vs something like 1280x1080 or 144x1080 (I.e native vertical resolution and just scaling horizontally)?
You could just take what the PS4 gives you? Your PC comment suggests you are more interested in Multiplatform games?
of course pixel density will remain the same....
But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.
Why put black borders when you haven't enough power if you can go with a sub HD-sub1080p resolution like a lot of games?.
Maybe Crytek is struggling with next gen development?![]()
Oh, I see. Then that's not a technical decision. That's a "we want to make it like an extra widescreen movie" decision.
If devs are already running into limitations with 32MB of ESRAM at the start of the generation, then that's bad news for the Xbone...Is 1600x900 a better fit for the 32mb esram somehow? Any experts care to explain why this is the preferred resolution?
1080p: 2,073,600Yeah I'm sure it will give them more room to improve the IQ and framerates even more. But the decision was not made due to "we just can't seem to get it done on this hardware in 1080p" like this game's resolution decision seems to suggest.
Is 1600x900 a better fit for the 32mb esram somehow? Any experts care to explain why this is the preferred resolution?