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Xbox One | Ryse confirmed running native at 900p

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This is getting embarassing for the medium in my opinion. The whole industry needs to set a standard and stick to it. All next generation console games should be 1080p native and at least a solid 30fps.

After upgrading my PC I can see why PC players say they can't go back to consoles.
 
He also re-confirmed Forza 5 at native 1080p @ 60fps. But, again, as long as the games look great, I really couldn't care. My enjoyment of a game isn't dictated based on the resolution. It's dictated by the game and how great I think that game looks.

/

A worst case scenario that I actually welcome as a common sense approach, rather than toning the game down in other ways. Go to town on the game, and if you can't optimize to meet your performance demands, drop the resolution. I wasn't suggesting 900p as something I would consider a disaster, quite the opposite, which is why I was glad to learn MS wasn't demanding specific resolutions for games on the system.

wouldnt you prefer a quote from microsoft saying yes the ps4 may be stronger but we offer a stronger package overall and our games will make us stand out? this whole power issue is overblown only because ms for some reason keeps trying to imply parity . I loved my ps even tho other consoles were stronger . Its about the games and the focus can be on them if the incessant bad pr can stop .... thats my opinion. I'm really looking forward to titanfall and this is coming from an exclusively ps pc gamer
 
WTH didn't know Killer Instinct was 720p.

Surely with fighting games getting 1080p native @ 60 fps isn't that hard, especially one that looks as graphically average as that.
 
Deep down released native 720p shots recently. Do not be totally sure about that. I would say definitely though that PS4 was developed to have most if not all of its game being at 1080p (deep down is doing a heck of a lot of stuff other games ARE NOT doing).
what is deep down doing that's so special? it looks to be on par with dark souls graphically, there's no excuse for 720, these are next gen consoles right?
 
Isn't the game basically a year out? They've already locked themselves in to 1920x800 with fairly new info that they have 8GB to work with instead of the 4 they started their development with?

Ram doesn't increase processing power. That would have been something i would go to webshop right now and buy 2 more 8gb ram strips.
 
O lawwwd. You slay me SS, you slay me.

I'm sure I do, but it doesn't change the fact that Ryse is easily one of the most impressive looking console games on either platform. But naturally certain posters were afraid to show their face until they had something to laugh about.

No, oh no, it is some of you guys that slay me ;)

Is 1080p really difficult to do ? I mean if some PS3/360 games were 1080p (granted they were very rare but still), a Xbone game can't be 1080p ?

Forza 5 says hello. Native 1080p and 60fps. He didn't just confirm ryse was native 900p. He also confirmed Forza is native 1080p also. And ANY game can be whatever resolution the dev wants it to be, if they're willing to make the sacrifices it would take to get there. When devs get more of a handle on the system, it wouldn't surprise me to see it start creeping up, but I'm fine with less than 1080p. I'm the same guy that said I wouldn't mind 720p titles this gen after all :)

As long as the game doesn't look like shit, I'm fine with it. I prefer a better looking game at a lower resolution, rather than worse looking title at a higher resolution.
 
Oh I'm sure they're not intending to use those 537,600 missing pixels worth of power for nothing.

Yeah I'm sure it will give them more room to improve the IQ and framerates even more. But the decision was not made due to "we just can't seem to get it done on this hardware in 1080p" like this game's resolution decision seems to suggest.
 
2.40:1 ratio.

You can see it in the screens and GameTrailers interview here: http://www.neogaf.com/forum/showthread.php?t=603516

Also as a side note RAM is not the issue with rendering resolution in almost every usecase.

It just needs 24 fps for that perfect cinematic feel ;)
No, I understand why they went for that res and style but if it performs with 60 fps I'll be perfectly fine with it. Man, I'm really thrilled at the DF and LoS face offs.
 
Well, The Order: 1886 is 1920x800.

Because of the 2:40 ratio for the filmic experience. Maybe it's a choice based on performance, maybe it's really their artistic view. But the pixel density will remain the same as 1080p for the part of the screen that is rendered.
 
Is 1080p really difficult to do ? I mean if some PS3/360 games were 1080p (granted they were very rare but still), a Xbone game can't be 1080p ?

I have a sneaking suspicion it might have something to do with fitting buffers into the eSRAM.
 
Ram doesn't increase processing power. That would have been something i would go to webshop right now and buy 2 more 8gb ram strips.

If you could simply buy 4 GB more of GDDR5 RAM for your video card, it won't improve its abilities to render higher res graphics and textures?
 
Because of the 2:40 ratio for the filmic experience. Maybe it's a choice based on performance, maybe it's really their artistic view. But the pixel density will remain the same as 1080p for the part of the screen that is rendered.

of course pixel density will remain the same....

But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.
 
Pretty sure most games have been running on PC's speced to xbone. This happens every gen and you can't trust anyone until the units hit retail.

I have a bad feeling, so far we haven't seen as much high quality direct feeds from Xbox One exclusives as opposed to PS4 (Drive Club, Killzone SF), despite notable flaws (framerate, aliasing issues, etc) GG and Evolution Studios, at least, have been pretty open in their development process providing non-bullshots and real gameplay high quality videos, the latter developer even post news first here on Gaf.
Then this happens... Don't quote me on this but I wouldn't be surprised to see a major downgrade to Forza 5 graphics, you can't trust anybody these days...
 
The upscale comment is gold.

If the performance gap between Xbox and ps4 meant 900p vs 1080p, but everything else the same, I think that wouldn't be too much of a downgrade for Xbox. I think I'd rather have 900p with good framerate and all effects on than reducing detail to retain 1080p.

How does 900p scale vs something like 1280x1080 or 144x1080 (I.e native vertical resolution and just scaling horizontally)?
Well, this is assuming 900P is the only downgrade.
 
Meh. The difference between 720p and 1080p is significant on my monitor, but not nearly as noticeable when I'm sitting ten feet away from my TV. The difference between 1080p and something like 900p or 768p is even less noticeable. It's obviously not ideal, but I would prefer a drop in resolution to a drop in frame rate or other aspects of the game.

I do wonder if Dead Rising is running at a dynamic resolution. Some shots look great, but others almost look like it's running at 720p.
 
Is 1600x900 a better fit for the 32mb esram somehow? Any experts care to explain why this is the preferred resolution?
 
Is 1080p really difficult to do ? I mean if some PS3/360 games were 1080p (granted they were very rare but still), a Xbone game can't be 1080p ?

Well, like W!CKED mentioned earlier, the PS4 was designed to handle native 1080p perfectly, Xbox One isn't.

All I get from this is X1 ESRAM was a big headache for devs.

eSRAM = the new cell processor confirmed (in terms of development, not for helping out with better graphics like the cell processor could).
 
what is deep down doing that's so special? it looks to be on par with dark souls graphically, there's no excuse for 720, these are next gen consoles right?

Oh come on, now your being ridiculous. Have you played Dark Souls? I love the game but it sure as shit doesn't look as nice as Deep Down.
 
of course pixel density will remain the same....

But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.

The game's like a year out. Do u really think they've made a "we can't quite get that 1080p target so let's make it 2.40:1 like the movies" type decision?
 
Dynamic resolution? the hell?!

Tekken uses this too:
P1960708_m.jpg
 
also where are albert and the technical fellow from ms now? this was just a bad fight which microsoft should not have got into .... focus on the games and what they earlier stated .... i cant understand this pr thing ... if the focus is casuals then the preorders shoulnt matter that much if they are so invested in hardcore goodwill then they can get it in other ways .... their pr makes legit no sense . (on the forums ... overall with the nfl ads it does) but essentially they end up pissing off some of the more investigative audience and just leaves a bad taste in the mouth ... all said and done
 
This fits in with the 40%-50% less power narrative and 900p as opposed to 1080p being a solution of sorts.

I really need to find a way of testing this to see if I can see it at the distance I play at.
 
of course pixel density will remain the same....

But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.

Definitely. But I have a feeling their choice for the cinematic aspect ratio happened before their concern for amount of power available. It will have the added bonus of extra power available. It's just not really a fair comparison to games that are running sub-1080p in 16:9.
 
of course pixel density will remain the same....

But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.

I honestly don't know, and if they're doing it for perf, i think it's a clever way to do it.
 
Well Cervat Yerli hasnt had much to talk about lately, im sure we will be hearing about how much this is the best looking game ever put on a console.
 
If the performance gap between Xbox and ps4 meant 900p vs 1080p, but everything else the same, I think that wouldn't be too much of a downgrade for Xbox. I think I'd rather have 900p with good framerate and all effects on than reducing detail to retain 1080p.

How does 900p scale vs something like 1280x1080 or 144x1080 (I.e native vertical resolution and just scaling horizontally)?

720p | 1280 x 720 | 921,600 pixels
900p | 1600 x 900 | 1,440,000 pixels - 56% more pixels than 720p
1080p | 1920 x 1080 | 2,073,600 pixels - 125% more pixels than 720p, 44% more pixels than 900p
 
You could just take what the PS4 gives you? Your PC comment suggests you are more interested in Multiplatform games?

The PS4 isn't an option for me, I prefer Microsoft exclusives (Halo, Crackdown, Forza, etc). I was just saying that without constantly comparing my 360 games to PC games as I used to, I don't feel the 360 is that weak, so the Xbox One, even with a mild improvement in resolution, will be still welcomed.
 
of course pixel density will remain the same....

But I think you would have to be kidding yourself that they are purely rendering at that aspect ratio for "cinematic/artistic reasons." Performance getting upped a bit should be rather nice.

Even concept art have the black borders in mind.
Why put black borders when you haven't enough power if you can go with a sub HD-sub1080p resolution like a lot of games?.
 
Oh, I see. Then that's not a technical decision. That's a "we want to make it like an extra widescreen movie" decision.

That is an most definitely a technical decision.
We want black bars because of cinematic that just sounds stupid .

I was pissed at order 1886 devs now im pissed at Crytek.
The gen didn't even started and developers are taking short cuts.

Dont get me wrong will still get both consoles for their exclusive and at launch will probably play ryse like some happy guy getting finally an action game in roman setting. But the resolution downgrade is just disappointing.
 
Yeah I'm sure it will give them more room to improve the IQ and framerates even more. But the decision was not made due to "we just can't seem to get it done on this hardware in 1080p" like this game's resolution decision seems to suggest.
1080p: 2,073,600
Order: 1,536,000
Ryse: 1,440,000

It's ultimately still a lot closer to Ryse in pixel count than 1080p.

It might look notably better given that they're not stretching the image, but I don't think that "It's filmic!" should exactly remove that from the final comparison.

My only original point here though is that not *every* PS4 game from Sony is 1080p even if the vast majority are. So far there are still many more games at 1080p on Sony's end to my knowledge.
 
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