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Xbox One | Ryse confirmed running native at 900p

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the hell is that?

iqusqHO8u8FNs.gif

You know exactly what it means.

But we created DirectX .

Oh yiss, mother fucking shitstorm.

Believe whatever you want.

The 2.40:1 aspect ratio employed in The Order:1886 is the same used in movies. They're going for a "filmic" atmosphere.

Oh man this is to much. Im about to laugh myself into a coma over here. Please lord let 'Filmic' replace 'Cinematic' as the buzzword for this gen.

I think I'd rather have 900p with good framerate and all effects on than reducing detail to retain 1080p.


This is true though. Would like both, but if we have to choose, give us 60fps.
 
PS4 has 32 ROPs and 176GB/s. Xbox has 16 ROPs and 68GB/s. PS4 was built for 1080p.

PS4-and-Xbox-One-GPU.jpg


That's a big difference when it comes to shader cores. The only difference is MS recently upclocked the GPU to 853mhz, which would make the Xbox1's GPU 1.31TFlops
 
Bf3 on my 360 looks fantastic on my 50" 1080 plasma so I'm not too worried about resolution. I'm not getting Ryse but if I were it wouldnt be a deal breaker or anything.
 
The game's like a year out. Do u really think they've made a "we can't quite get that 1080p target so let's make it 2.40:1 like the movies" type decision?

No, I never said that. I just said the choice for their aspect ratio is obviously beyond artistic decision making. Its performance considerations are obvious. They are running MSAA... and the higher the res....etc...
Does anti-aliasing work ok when upscaling non-pixel matching resolutions? Honest question.

Yeah it works alright, it is just the non 1:1 pixel mapping of LCDs and upscaling kinda muddies up the image for anyone standing close enough to the screen to notice.
 
This is totally unacceptable. They've had a few years to develop a console that ought to be able to output 1080p/30 comfortably.

There is absolutely no excuse and people should not accept it. PS4 or xbone, devs should match the native of resolution of current displays.

Seriously, what is the fucking point of releasing a new console if this is what people have to settle for.

I sure as shit hope the Ps4 can do better, or else I'll be really disappointed.
 
When Joe consumer hears all this about the Xbox One being upscale(d) it'll justify the higher price in their minds.

I have data points which prove this.
 
1080p: 2,073,600
Order: 1,536,000
Ryse: 1,440,000

It's ultimately still a lot closer to Ryse in pixel count than 1080p.

It might look notably better given that they're not stretching the image, but I don't think that "It's filmic!" should exactly remove that from the final comparison.

My only original point here though is that not *every* PS4 game from Sony is 1080p even if the vast majority are. There still are many more games at 1080p to my knowledge so far on Sony's end.

Sure but Ryse has been stated to be 1080p for months hasn't it? And The Order came out right away with specs of 2.40:1 1920x800?
 
Well...my next question for Mr. Greenberg would be...

Is all the footage we've seen been 900p upscaled to 1080p? Or have you been showing us 1080p native running on significantly stronger...ahem near final...hardware??
 
When Joe consumer hears all this about the Xbox One being upscale(d) it'll justify the higher price in their minds.

I have data points which prove this.

I still have friends that see "1080p" on the back of their 360 games and assume it's more powerful than the PS3.
 
Is 1080p really difficult to do ? I mean if some PS3/360 games were 1080p (granted they were very rare but still), a Xbone game can't be 1080p ?

It's pretty simple. 1080p is more than 2 times the res of 720p, so you need in theory more than douple of the performance and power for the same game. With more effects, shaders, bigger areas, dynamic lighting etc. the 1.3 TF GPU might struggle to achieve steady 30 fps at 1080p.
 
It probably has more to do with the GPU itself rather than the ESRAM, but getting better at using the ESRAM should help.

I suspect not. at 1920x1080P you can fit 4.2 4BPP buffers into 32MB.

at 1600x900P you can fit 5.8 4BPP buffers into 32MB.

Good chance that not all there buffers are 4BPP so they could probably fit 6/7 buffers in with 900P but only ~5/6 with 1080P.
 
Well...my next question for Mr. Greenberg would be...

Is all the footage we've seen been 900p upscaled to 1080p? Or have you been showing us 1080p native running on significantly stronger...ahem near final...hardware??

This update tweet is to one from Sept 13 where he said it was confirmed 1080p.

Today it's 900p so it looks like they had to downgrade recently.
 
If devs are already running into limitations with 32MB of ESRAM at the start of the generation, then that's bad news for the Xbone...

I'm starting to think that people are smoking something :P

Are you serious? Forza 5 is native 1080p at 60fps. Every Halo game on the Xbox 360, for example, started out at below 720p until 343 finally made the first 720p Halo title on the system with Halo 4, and it easily has some of the best graphics the system has ever produced. Don't you think you're reaching a bit to suggest that this is somehow some set limitation already at the start of the gen?

Personally, I think even you realize how ridiculous what you're suggesting actually is, but I understand. You're getting your shots in while the getting is good. :P Anyway, I can see what this thread is turning into so final post. :D

I suspect not. at 1920x1080P you can fit 4.2 4BPP buffers into 32MB.

at 1600x900P you can fit 5.8 4BPP buffers into 32MB.

The front buffer is in DDR3, not ESRAM, so the ESRAM can handle it, I'm sure.
 
I still have friends that see "1080p" on the back of their 360 games and assume it's more powerful than the PS3.

They're kinda right though. Outside of Sony developed linear story style games which graphically win the generation, the 360 pretty much wins on the other stuff, especially open world games like Skyrim, Saints Row, etc.
 
The PS4 isn't an option for me, I prefer Microsoft exclusives (Halo, Crackdown, Forza, etc). I was just saying that without constantly comparing my 360 games to PC games as I used to, I don't feel the 360 is that weak, so the Xbox One, even with a mild improvement in resolution, will be still welcomed.

Gotcha.
 
PS4-and-Xbox-One-GPU.jpg


That's a big difference when it comes to shader cores. The only difference is MS recently upclocked the GPU to 853mhz, which would make the Xbox1's GPU 1.31TFlops

Anyone who knows specs can tell you that PS4 is significantly more powerful than Xbone, we've been saying this for months, but some people tend to ignore reality and grasp any straw thrown at them by MS.
 
Question: when a game is upscaled from 900p to 1080p, does it use Nearest Neighbor or Bicubic resampling, in Photoshop terms?
 
I'm starting to think that people are smoking something :P

Are you serious? Forza 5 is native 1080p at 60fps. Every Halo game on the Xbox 360, for example, started out at below 720p until 343 finally made the first 720p Halo title on the system with Halo 4, and it easily has some of the best graphics the system has ever produced. Don't you think you're reaching a bit to suggest that this is somehow some set limitation already at the start of the gen?

Personally, I think even you realize how ridiculous what you're suggesting actually is, but I understand. You're getting your shots in while the getting is good. :P Anyway, I can see what this thread is turning into so final post. :D
The irony.
 
Can someone do some pixel counting on the released 'gameplay' shots to see what they are native, would be a good way to discern actual gameplay from PR shots ise thinks.

The full PC-resolution Ryse screenshots are available straight off Xbox's website. Most of the shots released prior to September seem to be downsampled from 1440p bullshots from a PC. It doesn't seem like they're trying that hard to hide it, though I wonder why people generally haven't caught on to this.

Here
Here
and Here

Here are what could be real X1 screen shots. The highest resolution available for these is 1024p which is kind of consistent with the 900p claim.

Here
and Here

You can't "count pixels" to tell a bullshot apart. Basically, if it's being downsampled from a PC resolution there will be no aliasing which can be an indicator of a bullshot, but even then it's possible that they just have some great AA going on.
 
But according to Penello, MS will never ever give Sony 50% advantage!

Blame Microsoft for designing the Xbox One as a multimedia machine in mind first over gaming.

It's just like Sony with the PS3 in which they designed the PS3 as a Blu-Ray player, multimedia machine in mind first, & gaming second, while Microsoft designed the 360 as a gaming machine first, & multimedia features second.
 
I can't fucking stand black bars. Either "artistically" or "technically". I couldn't stand them on Dragon's Dogma either and I had to set my TV to blow it up bigger so I can could enjoy all 50" of my TV.

The Evil Within (I think that's the name) the new survival horror game has the black bars too.
 
Blame the weak CPU
The GPU is more then adequate in displaying 1080p, unless it is limited by a slow CPU
XBONE/PS4 have slow CPU.s

Combine the PS4/XBONE GPU with a high-end i5/i7 and easily achieve 60fps/1080p.

Simply swap out that i5/i7 for a laptop CPU, don't expect same results.

The CPU is the bottleneck. You are only as fast as your slowest component.
 
Does anti-aliasing work ok when upscaling non-pixel matching resolutions? Honest question.
Depends on the scaling tech of your device that handles the scaling. The more processing power for the scaling algorhythm available the better. Modern high end TVs have some impressive scaling and interpolation that work nearly flawless. Have some doubts about the Xbone though.
 
It's pretty simple. 1080p is more than 2 times the res of 720p, so you need in theory more than douple of the performance and power for the same game. With more effects, shaders, bigger areas, dynamic lighting etc. the 1.3 TF GPU might struggle to achieve steady 30 fps at 1080p.

These consoles should easily be way more than twice as powerful as the old ones though?
 
720p | 1280 x 720 | 921,600 pixels
900p | 1600 x 900 | 1,440,000 pixels - 36% more pixels than 720p
1080p | 1920 x 1080 | 2,073,600 pixels - 56% more pixels than 720p, 31% more pixels than 900p

Hm I think those numbers are a little bit off, for example 1440000 / 921600 is 1.5625 not 1.36
 
Blame the weak CPU
The GPU is more then adequate in displaying 1080p, unless it is limited by a slow CPU
XBONE/PS4 have slow CPU.s

Combine a Titan GPU with a high-end i5/i7 and easily achieve 60fps/1080p.

Simply swap out that i5/i7 for a laptop CPU, don't expect same results.

The CPU is the bottleneck. You are only as fast as your slowest component.
CPU load is independent of resolution.
 
Quite a few is an understatement. The vast majority of games were under 720p and upscaled.
This simply is not true. The vast majority of games, factually speaking, were 1280x720. There were a decent percentage of titles that ran at sub-720, but it was not the majority.
 
Not a big deal really, but still gaming @1080p is nice to have. XB1 is a huge step up from the 360, but compared to my PC (6 core CPU, 12gb RAM, 7970 & SSD) they are in completely different leagues.
 
Do ROPs actually matter? Surely for 1080p/60 even 16 ROPs should be more than enough? The limitation would be elsewhere, like fewer CUs or lower memory bandwidth, not the final rendering part.

I'm not even sure why PS4 has 32. Maybe it was just easier to keep them rather than further customise the chip
 
Blame Microsoft for designing the Xbox One as a multimedia machine in mind first over gaming.

It's just like Sony with the PS3 in which they designed the PS3 as a Blu-Ray player, multimedia machine in mind first, & gaming second, while Microsoft designed the 360 as a gaming machine first, & multimedia features second.

I don't think that's a fair comparison. They didn't shove in Cell difficult architecture so that it would be better at Blu-ray or multimedia. The expensive Blu-ray and SACD support was all that was shoved in there to be multimedia. Their original console had 3 generations of full game compatibility and was absolutely thought to be a "games first" system but also an optical disc Trojan Horse.
 
Weird how for all the high res images available, nobody could tell until now.

The high res shots released of Ryse have been down sampled, meaning they've been resized from a much higher original resolution. So of course people wouldn't have noticed.
 
The irony.

I'm just amazed by the level of ignorance I'm seeing for the sake of having something negative to say about the system. People are saying some pretty silly things about the system not being able to handle 1080p, considering the very person who just confirmed Ryse as 900p, also in the same tweet confirmed that Forza 5 was native 1080p... If you don't genuinely see something wrong with that and can't immediately guess what people's intentions would be to ignore that little fact, then I'm wasting my time.

But I'm breaking my promise. So, no more posts in this thread. :)
 
Blame the weak CPU
The GPU is more then adequate in displaying 1080p, unless it is limited by a slow CPU
XBONE/PS4 have slow CPU.s

Combine the PS4/XBONE GPU with a high-end i5/i7 and easily achieve 60fps/1080p.

Simply swap out that i5/i7 for a laptop CPU, don't expect same results.

The CPU is the bottleneck. You are only as fast as your slowest component.

You wut mate?

Yeah the cpu is weak but we have multiple 60 fps games so not really a point to make.


I'm just amazed by the level of ignorance I'm seeing for the sake of having something negative to say about the system. People are saying some pretty silly things about the system not being able to handle 1080p, considering the very person who just confirmed Ryse as 900p, also in the same tweet confirmed that Forza 5 was native 1080p... If you don't genuinely see something wrong with that and can't immediately guess what people's intentions would be to ignore that little fact, then I'm wasting my time.

But I'm breaking my promise. So, no more posts in this thread. :)

There is nothing wrong with expecting devs to hit 1080p at the start of an gen.
Before you know it Quantum break is 720p with 2xMsaa instead of 1080p with an quality post process AA.
Because the higher you go the less AA you need to get acceptable IQ.
 
I always had the feeling that Microsoft planned on making games on lower resolutions and riding on upscale + public ignorance to claim 1080p.. That just confirms it.
 
I always had the feeling that Microsoft planned on making games on lower resolutions and riding on upscale + public ignorance to claim 1080p.. That just confirms it.
Like I've said earlier in the thread, I could see MS going with 900p for a lot of their exclusives (not all) as a means to combat the gap between PS4 exclusives and their own.
 
Blame the weak CPU
The GPU is more then adequate in displaying 1080p, unless it is limited by a slow CPU
XBONE/PS4 have slow CPU.s

Combine the PS4/XBONE GPU with a high-end i5/i7 and easily achieve 60fps/1080p.

Simply swap out that i5/i7 for a laptop CPU, don't expect same results.

The CPU is the bottleneck. You are only as fast as your slowest component.

offloading to gpu and gpgpu say hi.
 
Blame Microsoft for designing the Xbox One as a multimedia machine in mind first over gaming.

It's just like Sony with the PS3 in which they designed the PS3 as a Blu-Ray player, multimedia machine in mind first, & gaming second, while Microsoft designed the 360 as a gaming machine first, & multimedia features second.

Honestly, I think that Xbone is powerful enough in it's own right, the thing I hated most was MS PR spreading FUD and lying to their customers, started with cloud, leading to esram to balance to diretx ...etc.

MS should have kept their mouth shut, period
 
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