I've heard the words direct x and game changer too many times over the years.
Yes I'm old.
lol right? I'm sure at least half the people excited about it have no idea what it means.
I've heard the words direct x and game changer too many times over the years.
Yes I'm old.
lol right? I'm sure at least half the people excited about it have no idea what it means.
I can tell by your comment that I have failed to communicate what the actual change is. This is my fault. Sorry
Is that what you think I was doing?There is no need to paint the console as a revolution in the way hardware is designed.
Words cannot express how horrible a mistake Microsoft made by revealing the hardware specifications for Scorpio at E3 '16. What on earth were they thinking? Sony intentionally remained silent about the final Pro specifications because they didn't want to reveal all their cards. They said it - Scorpio is not a next gen console. Their greatest priority, i.e., Microsoft and Sony would have been to ensure that their customer bases adopt Scorpio and Pro smoothly. By revealing the specifications and launch timeframe for Scorpio, Microsoft gave Sony the following advantages:
1) A frame of reference to work with which Sony capitalized on by underspec'ing the Pro. Majority of console titles are cross-platform. If cross-platform developers wish to maintain healthy sales across both console platforms, then they will have no choice but to tailor games with comparable IQ. Speaking of IQ, the human eye can't really discern the difference between native 4K and checkerboard rendered 4K. Before they revealed the final specifications for Scorpio, Microsoft only lost ground when it came to exclusives. They didn't really have an advantage with Scorpio. But because they revealed the specifications of Scorpio, they unintentionally gave Sony an advantage who cheekily used the concept of least common denominator to set the standard for 4K-capable console h/w specification.
2) By revealing the launch timeframe for Scorpio, Microsoft gave Sony a window of opportunity to ramp up production of the Pro. By launching earlier, Sony had sufficient time to ensure that a healthy portion of their existing customer base would smoothly transition over to the Pro by the time Scorpio launched.
Still think i'm wrong?
The writing is all there on the wall! In fact, it has been there since Sony announced the Pro in September 2016. Why do you think Microsoft tried convincing everyone that Scorpio was still more powerful than the PS4 Pro when we didn't need to be reminded in the first place? The day Sony announced the Pro was when Microsoft started sh***ing bricks by the truckload. Moreover, Leadbetter from DF didn't even seem excited today. Everybody who was looking forward to the DF analysis of Scorpio were expecting gameplay videos. We already know what to expect from the h/w. Instead, DF reported the same news about the h/w, no different from last year. Everybody was expecting FM7 and instead we were treated to a single screenshot of a souped up version of FM6 running on Scorpio! WTF!!! :ko:
Want more indirect proof?
Check out the disassembly tutorials of the PS4 Slim and the Pro on iFixit. The quality of the components used to manufacture the PS4 Slim and PS4 Pro pass QC but are not as good as Xbox One S. This tells me that Sony has sacrificed QC to launch the PS4 Slim and the Pro as early as possible.
Stupid MS.For 499 only an Idiot Buys this when Pro is available far cheaper.
Is that what you think I was doing?
hmmm....
This a a game changer for GPU tech
Full DX12?
Time to use that gif again
Do you guys think the CPU is Puma didn't that allow for less leaks and higher clocks I read?
No, the OP literally says:
No it's Jaguar it literally says that in the DF scoop.
Windows is like 20% latencies
RIP PC
If only the same company could make the software and OS not suck for utlizing game when it comes to pc space. Pathetic gamers and worse devs won't hold them accountable on this subject. The idea of highly tuned gaming OS for pc gaming will always be a pipe dream and yet the need couldn't be made any more clear on a day like this.
The salt is strong with this one....
If you read the articles: the Xbox can push native 4K (not checkerboard) in one of the most demanding games on the system, Forza, with all settings maxed, and still have like 30% extra headroom.
If the Xbox One was a Geo Metro, the PS4 was a Honda Civic, and the Pro was a Honda Accord, the Scorpio is a Dodge Viper.
So does this mean anything at all or is it just pre-launch hardware mumble jumble?
They are not saying they moved the gpu to Dx12, they are saying they moved Dx12 (from the CPU to this processor).I somewhat cringed at this part of DF's today reveal as it's basically a techobabble as in saying something pretty which doesn't really mean anything to be quoted by the fans further down the road ("but does this GPU moved to DX12???")
Without actual technical details it's really hard to say whether this is something unique to Scorpio or is already present in all modern GCN GPUs for example.
It means something.
Its a interesting technique that free's up some cpu cycles. So from a comparison perspective, it looks like the CPU behaves like a faster CPU than its PC equivalent.
But earth shattering. No
I've heard the words direct x and game changer too many times over the years.
Yes I'm old.
Isn't that mostly what we have in these consoles? They just don't run a generic OS and you can't just put a newer video card in them.
Is it a coincidence its called direct X and Xbox?
could we see directXX
I've heard the words direct x and game changer too many times over the years.
Yes I'm old.
Is it a coincidence its called direct X and Xbox?
could we see directXX
I've heard the words direct x and game changer too many times over the years.
Yes I'm old.
So, I am not a developer, but here's what I think Microsoft is talking about here: that draw calls, traditionally a CPU task, has been shoved to the GPU. Which, frankly, sounds similar to the hardware support for checkerboard rendering in the PS4 Pro: it sounds great in the context of a Digital Foundry puff piece, but in practice it's so much of deviation of how all the other platforms work that I can't see third party developers bothering with it.
Really not sure what to make of this unless there is a CPU usage comparison
Really not sure what to make of this unless there is a CPU usage comparison
PS4 Pro stuff leaked months before it's reveal and also Pro released a year earlier than Scorpio so Microsoft can also learn from Sony after all this time and info of the pro out there.He's right tho
Edit: I totally quoted the wrong person
It's a shame they are using SoC's even on these superpowered consoles.
They need to split the CPU from the GPU if you ever want a console that approaches PC performance a la Xbox 360 in it's first year.
You just can't make a die big enough and cool it properly with the CPU/GPU together. You can split it and toss in a hulking power supply like they used to. Suppose they'd like to make money on these machines though.
People seem to miss that this is the reason this generation never had a Gears of War type of moment where a console had an undisputed best looking game out.
They are not saying they moved the gpu to Dx12, they are saying they moved Dx12 (from the CPU to this processor).
What they did is add a middle man in the cpu->gpu commands and that middle man frees up the CPU to do other stuff. And I'm guessing it has some treatment to avoid stalls from either side.
I don't think these enhancements are needed to reduce cpu use significantly with a gpu driven renderer though.
As of press time, it's missing one of the things we expected. When Scorpio was first announced at E3 last year, Microsoft didn't just rattle off a list of specs—the 8-core CPU, 6 TFLOPS of GPU compute power and 320GB of memory bandwidth that were confirmed today. Xbox division chief Phil Spencer also made a bold proclamation at the time: "The next-step change for gamers and developers must deliver true 4K gaming and high-fidelity VR."
VR, you say?
Mixed reality apps on Windows 10 will be built on Microsoft's Universal Windows Platform (UWP), and Scorpio will be able to run UWP apps. Extending that VR headset support to Scorpio is logical and obvious, and we can't believe that Microsoft will want to cede the VR space to Sony—which just makes the lack of mention of VR, and the lack of any obvious way of connecting a headset to the Scorpio, something of a surprise.
Of course, plenty is still unknown (name, design, cost, release date), and Microsoft will be sure to drip-feed details before Scorpio eventually launches. But the hardware analysts at Digital Foundry who got their hands on today's reveal have spent a lot of time analyzing the wide world of VR performance. It's telling that they didn't get to answer those this week.
These enhancements aren't actually enhancements, it's just exposing the h/w which is in each and every GCN chip out there in Xbox APIs. Same can be true for that DX12 babble.
I can tell by your comment that I have failed to communicate what the actual change is. This is my fault. Sorry
I can't start my own thread, but a colleague of mine at Ars just asked questions about the biggest thing missing from today's reveal, which I think kinda-sorta ties into talk about DX12 benefits to performance.
More at Ars; feel free to repost/new thread/ignore.
Yup, sad that it's required though.
Bet most people getting banned are grown men..
If anything, Forza is one of the least demanding games on the console. That's why it can run at 1080p60, unlike most Xbox One games.If you read the articles: the Xbox can push native 4K (not checkerboard) in one of the most demanding games on the system, Forza, with all settings maxed, and still have like 30% extra headroom.
This is not what was said. They said the entire set of all draw calls typically requires thousands upon thousands of instructions to the GPU. They also said that in Scorpio, a single draw call takes only 11 instructions. They did not say how many instructions a single draw call takes on other hardware, or the total of all draw calls on Scorpio, so these two numbers are not comparing anything, or showing any improvement.he literally address this in the video, normally thousands of calls have been reduced to 11
(paraphrasing as I don't have time to watch again)
A dumb question... but what happens when they release Direct X 13?
If anything, Forza is one of the least demanding games on the console. That's why it can run at 1080p60, unlike most Xbox One games.
This is not what was said. They said the entire set of all draw calls typically requires thousands upon thousands of instructions to the GPU. They also said that in Scorpio, a single draw call takes only 11 instructions. They did not say how many instructions a single draw call takes on other hardware, or the total of all draw calls on Scorpio, so these two numbers are not comparing anything, or showing any improvement.