The Hamburglar
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Dx12 fuel injection. You couldn't make it up.
Kind of late on this, but they were talking about a whole lot more than draw call usage there. Culling and other scene processing etc. It's not really a good reference point for what draw call usage on its own was like, and how much draw-call cost might be there to be optimised away further by improvements in new hardware.
Achso. I somehow omitted reading the parenthesis!It's pre-DX12, but it was on the "mono driver", as explicitly stated in the quote above.
Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result.
Perhaps a USB C port on the front and some adapter for plugging vr headsets through it?I can't start my own thread, but a colleague of mine at Ars just asked questions about the biggest thing missing from today's reveal, which I think kinda-sorta ties into talk about DX12 benefits to performance.
More at Ars; feel free to repost/new thread/ignore.
If Scorpio could run Witcher 3 at 1080p60 I would pre-order it, I dont believe it for 1 millisecond and a 2.3 GHz Jaguar will be the turd around its neck, the same way 2.1 GHz jag is the turd around my Ps4 Pro's neck.
Draw calls costs were disproportionate high for a console during launch, but metro is quite a tame game in that regard.I think that was before it got DX12 at all, but that still brings up an interesting point that draw calls cost almost nothing on the PS4 already, from the 2013 hardware.
Sounds really good, but just like everything the question is whether or not anyone actually makes use of the tech inside.
It's a shame the CPU side is pretty meh, but maybe with all the offloading it evens out.
Might be an excellent option for people not wanting to build a PC but want PC performance in games.
I honestly can't buy one though since I've built a PC recently and with Xbox exclusives like Forza Horizon 3 being on PC I already have the 4k options.
If this was a brand new generation then ya, I'd bite but knowing everything will just be graphical updates vs OG Xbox one it's not very appealing.
Kinda like the PS4 Pro it would be the ideal first time buyer's system, but it's being held back by the past hardware limitations since drastic changes can't be made between them.
Regarding the thousands of draw calls? Yeah sounds like it.Wait, so what they're claiming is in Scorpio is already in PS4/PRO?
but what about the power of the cloud
No what they are claiming to be in Scorpio does not apply to PS4 as PS4 does not use DX nor does PS4 have issues with draw calls.Wait, so what they're claiming is in Scorpio is already in PS4/PRO?
Crackdown isn't cancelled, is it?
Only thing I can think of is a Metro2033 dev said they used a full Jag core for it:
Wasn't that on DX11 though? Also, it just sounds like it's improving something which the X1 was poor at, rather than it being something useful across all consoles.
No what they are claiming to be in Scorpio does not apply to PS4 as PS4 does not use DX nor does PS4 have issues with draw calls.
30fps to 60fps isn't my focus. I care about the actual visual fidelity. That Scorpio will be very much ahead of pro with 4K assets, better AF, 4K native res, more stable fps (either it be 30 or 60) and more
Being able to play a game 30fps or 60fps is a devs choice. But I tell you that the ForzaTech demo that ran 4K native, 60fps rock solid, DYNAMIC WEATHER, pc ultra settings using only 60%-88% of gpu resources says a lot. Add to that it was only a 2 day port with NO utilization of any Scorpio custom tech.
They upgraded the Forza 6 assets to 4k for Scorpio demo, indicating they'll be using the additional 3GB of available RAM for higher res assets.Sändersson;233547822 said:Haha, this reminds me of myself 10 years ago when PS3 came out. :"D
Also... what..? (bolded)
They upgraded the Forza 6 assets to 4k for Scorpio demo, indicating they'll be using the additional 3GB of available RAM for higher res assets.
Sändersson;233547822 said:Haha, this reminds me of myself 10 years ago when PS3 came out. :"D
Also... what..? (bolded)
Read the article. Those textures you see aren't from the og XB1 version. They're original assets artists created at thier native details. What you see in past consoles are devs down res the textures details to make the game run stable. Scorpio allows textures, character models, and such to be displayed at super high details. And AF is what makes textures crisp and clear at distances
Already in Rx 480.When should we expect Scorpio's GPU features to hit AMD consumer cards?
Enjoy your 30GB 4K texture pack downloads
Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future
MS has been in touch to say that hardware DX12 in the command processor is also present in Xbox One.
Care to give an example?Already in Rx 480.
No what they are claiming to be in Scorpio does not apply to PS4 as PS4 does not use DX nor does PS4 have issues with draw calls.
MS has been in touch to say that hardware DX12 in the command processor is also present in Xbox One.
Well,there it is...Update on Digital Foundry article basically says most of the dx12 stuff is already built into xbox one and one s
Apparently this was already a part of the XBO design:
https://twitter.com/digitalfoundry/status/850435047429738497
Good on MS for clearing that up instead of letting it go wild as some "secret sauce" theory
Apparently this was already a part of the XBO design:
https://twitter.com/digitalfoundry/status/850435047429738497
Good on MS for clearing that up instead of letting it go wild as some "secret sauce" theory
No sauce it seems.Apparently this was already a part of the XBO design:
https://twitter.com/digitalfoundry/status/850435047429738497
Good on MS for clearing that up instead of letting it go wild as some "secret sauce" theory
https://twitter.com/jkampman_tr/status/850032387597664257Care to give an example?
but secret sauce though, they just didn't turn it on for the XBO until Scorpio comes out
Apparently this was already a part of the XBO design:
https://twitter.com/digitalfoundry/status/850435047429738497
Good on MS for clearing that up instead of letting it go wild as some "secret sauce" theory
Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future
Well,there it is...
Standard Polaris...
Update on Digital Foundry article basically says most of the dx12 stuff is already built into xbox one and one s
They should have never spouted the bullshit in the first place, the people would have had nothing to run wild with. They knew exactly what they were doing.Apparently this was already a part of the XBO design:
https://twitter.com/digitalfoundry/status/850435047429738497
Good on MS for clearing that up instead of letting it go wild as some "secret sauce" theory
What will say now Richard about the jaguar evolved architecture?.So basically, that was a longform way of saying Polaris but with the same tweaks regular Xbox One has?
Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future
So it's improved over what is already in Xbox One. Awesome
So I wonder what this chip does then.
yes,Polaris made the command proccesors programmable.So it's improved over what is already in Xbox One. Awesome
Just sounds like Polaris, tbh.So it's improved over what is already in Xbox One. Awesome
shipped games had already that 50% improvement Richard was rooling about?.It makes it worse...how a tech specialiced journalist can fall in it...To be fair they are talking about shipped games. Y'all can't read for shit.
Going to polaris gpu is the exact same thing.So it's improved over what is already in Xbox One. Awesome
yes,Polaris made the command proccesors programmable.
No sauce it seems.