It's not hard to cool quietly low power hardware.The tech is amazing for something so compact. The fact that it is always silent and never overheats even when pumping games like Gears 5 at 120fps, class.
Actually according to him he's need to now prove that it is not true that he regularly fucks donkeys.Even in this fixed form its still a stupid post.
Because check this out:
I could say @assurdum regularly fucks donkeys.
He asks me to backup my claims of which i have no evidence so:
I now say assurdum could regularly fuck donkeys
Id still need to provide something to backup even a could statement, if I cant back it up at all then its completely baseless and pretty much pointless.
Im surprised he hasnt been thread banned already because even a could or probably statement still needs some basis else its just conjecture.
If the console with the highest specced lowest common demoninator achieved what is arguably the best looking game of that gen, what does that say about the upcoming one?Does anyone know whether TLoU 2 (arguably the best looking game that generation) would have looked better if the base PS4 didn't exist?
Best console design out of all the 6 current gen Models on the market.
It was time for this, my thread got decimated with shills. And I am just a guy who lover planes.I'm glad DF did this so that we can finally have a Series S shill containment thread.
It was getting out of hand everywhere else across the forum over the last few weeks.
I was time for this, my thread got decimated with shills. And I am just a guy who lover planes.
Also protip for everyone, if you "love" some physical object, mainly product you payed for, you need help.
I mean, I don't know who this guy is, but trolling I believe should be encouraged : )Visual aide:
I mean, I don't know who this guy is, but trolling I believe should be encouraged : )
oh, alright...umm #cancelJeffGrublol....it is Jeff Grubb
What's funny is that you didn't actually read the article before you tried to use it as a weapon. The person who made the comment about XSS memory also said they had no issues with XSX and that it was straightforward. If you look at the full quote about memory the message is much different.It’s funny, I posted the link about an actual developer saying the Series S was a problem and they didn’t say anything about that .
Dude has a Series S, so he is taking this very personal….
Yes, the Xbox Series S requires additional optimization. While we were able to simply compile The Riftbreaker for the Xbox Series X and it "just works", the XSS requires additional optimization. Still, it doesn't look like it will require that much work to be running well at 1080p on the XSS. The best thing about the current architecture is that the CPU power on both Xbox models is practically the same. Scaling graphical effects is a lot easier than scaling gameplay. The amount of available memory is a determining factor in a lot of cases when we talk about the size of a game world or about how many things can be happening within it at any given time. The size of the memory that is available in the XSS is the actual determining point for the entire console generation as gameplay features have to be fitted to the lowest spec. From the point of view of a developer it would be much easier if there was a single XSX SKU, but given the circumstances I think that Microsoft has made good choices in how to create a much cheaper console, that can still run next-generation games.
oh, alright...umm #cancelJeffGrub
It makes me think of kids who sleep with their favorite action figure but instead of an action figure they unplug their 10 lb console and take that to bed with them.I think he posted that picture in order to mock those "'love' some physical object", as you say.
I'm pretty sure that if you were trying to justify spending £500 on a chunk of plastic and silicon for the living room to your partner, aesthetics would sure as hell come into it!The hell you are talking about. Console design was always about specs offered and relative price, not aesthetics. Console are not a piece of exposition lol. If it looks nice, good, but the important are the specs and the relative price not surely the aspect. Though outside the size, series S is not even a looker for my tastes.
Glad to see Series S getting the love it deserves, small, powerful, silent and affordable.
150$ + 5years of gamepass for free (before the end of the month) and I buy two in the spot... I'll even send pics and give my Xbox ID to prove my activity."you should buy the series s its great, honest"
I'm surprised they're not being discounted, they're in stock everywhere nobody wants them.
I am sorry, but I don't really pay attention to the social network, maybe outside of few people like Karak on the youtube, I don't really find it stimulating. I rather discuss things here, do some programming go for a run or finally, play some games.I think he posted that picture in order to mock those "'love' some physical object", as you say.
It was time for this, my thread got decimated with shills. And I am just a guy who lover planes.
Also protip for everyone, if you "love" some physical object, mainly product you payed for, you need help.
Well....It makes me think of kids who sleep with their favorite action figure but instead of an action figure they unplug their 10 lb console and take that to bed with them.
reeeeeWell....
Courtesy of vaibhavpisal
Thread 'I LOVE Series S' https://www.neogaf.com/threads/i-love-series-s.1592054/
There's a reason it's much more widely available in Europe than the PS5 and Series X.It's a machine that really shouldn't exist and I wish it didn't
The average gaming PC has less than 10GB RAM, less than 364GB SSD space, and outputs games at sub 1080p? Hmm...maybe in developing countries.Like how they’ve been doing since…. forever. PCs exist, and the average “gaming” pc has worse hardware than the series S. It will not be a problem now all of a sudden.
Also the generation will be winding up in 5 years, and over by 7, so it definitely won’t be a problem then.
There's a reason it's much more widely available in Europe than the PS5 and Series X.
It's £250, but many gamers can see straight through the mediocre specs. If it's not selling now, what difference is dropping it to £200 going to make. None at all.
Are you suggesting Microsoft has and continues to manufacture significantly more Series S consoles? Sounds like damage control.Are we back to this "it's not selling at all because there is stock on shelves in stores" crap? I hate to break this to you but having stock in stores proves zero when you don't know exactly how many units are being shipped and sold. Does the switch sell? Is there stock in stores? The answer is yes to both. Also I don't think anyone expected it to outsell the X, at least not until it's cheaper. (Pretty sure ms intended to launch it at $249 but decided it didn't have to due to overall market shortages)
Are you suggesting Microsoft has and continues to manufacture significantly more Series S consoles? Sounds like damage control.
And as I said above, it's cheap already. You really think another £50 lopped off the price is going to make a big difference?
What we know is that the PS5 is very hard to get hold of in the UK and Europe. Ditto the Series X. Series S is easy to find and that has been the case for months.
£250 is chump change. The original Playstation came out at £399 in the mid 90s.It's hardly damage control.
Let me give you an example.
In scenario one, ms has just enough series S to meet demand, just for arguements sake, a thousand a week. All 1000 sell out every week.
In scenarios two, ms builds an extra 500 units, for a total of 1500 units. Then from then on builds 1000 per month. Sales are the same at 1000 units per month.
In both scenarios, sales are exact the same, in one there are no units on shelves, in the other there is plenty on store shelves.
I do think an extra $50 does matter, it increases the divide between the two machines, and makes it even more of an impulse buy on the low end. I expect a $199 price was the true ultimate goal a year or 2 from now. You have to admit, the cheaper the series s is, the more you can sell the value proposition, especially for things like seconday tv's, kids rooms, etc.
Why would MS use the XSS as it's baseline for game development over low speced PCs? Why would MS create a development kit specifically designed to create games for three platforms, produce games that would not run on one of those platforms? Do you think MS going to make PC titles that require an SSD, Zen 2 CPU or equivalent, and RDNA 2 GPU minimum? When exactly do you think that's going to happen? This is especially interesting when the vast majority of PCs don't meet that spec NOW. You think MS will make PC games incapable of running on systems below XSS spec, blocking out a majority of potential customers? Doubtful.Even the vast amount of low-end gaming PCs simply have a lot more RAM than XSS (heck even the upcoming Steam Deck has 16GB and will get SFS on top). Features like sampler feedback (not to be confused with SFS which is ALSO making its way to PCs, btw, starting with Turing) and other DX12U features like mesh shading capable HW have been sitting inside many PCs since 2018 (two full years ahead of the Series consoles), and these PCs are growing in large numbers each day and are also equipped lots of memory already (way more than XSS), let alone 5 -7 yrs from now.
In 5 years' time, XSS will be at the bottom of the barrel, lowest common denominator for game development just like X1 was (at least X1 didn't have any memory limitations at the time)... In 2018 (5 years after last-gen consoles came out), average gaming PCs were an order of magnitude ahead of the X1 (and PS4 for that matter). 5 years is a long time in tech, especially in the PC world and we all know it moves at a rapid pace every couple of months. I mean we're already seeing XSS miss RT from a first-party studio like id Software due to limited memory (as DF noted) and Remedy explicitly mentioned "hardware limitation" as the reason for not including RT in the Series S version of Control. I'm sorry bro but the memory issue on the S is a harsh reality and it's the reason (along with limited GPU, bandwidth) the S will be the lowest common denominator for the rest of this gen just like the weakest console (X1) was during last-gen... No amount of hoping and wishing will change that.
From what others said back at release, the BC on XsS is from X1, not X1X, and the BC on XsX is enhanced X1X game code, so in most cases the XsS BC doesn't best the X1X other than loading times AFAIK.Is there a difference in performance regarding BC titles between the S and X?
XsX XsS X1XFrom what others said back at release, the BC on XsS is from X1, not X1X, and the BC on XsX is enhanced X1X game code, so in most cases the XsS BC doesn't best the X1X other than loading times AFAIK.
I don't think most of us are triggered by the Series S, but triggered by anything in the closed console space causing us to lose the generational shifts prematurely; especially when it is being pushed by a $2Trillion dollar company that haven't set the world on fire with push gaming forward (IMHO).Man some people are really triggered about Series S huh.
Also the concern about a low specc machine, i mean that has been a thing forever in PC space to scale graphics to the lower specced machines. Here you don't have to account for anything else than the lesser memory and GPU. On PC you have to factor in peoples CPU's, hard drive speed and other shit.
Man some people are really triggered about Series S huh.
I don't think most of us are triggered by the Series S, but triggered by anything in the closed console space causing us to lose the generational shifts prematurely; especially when it is being pushed by a $2Trillion dollar company that haven't set the world on fire with push gaming forward (IMHO).
IMO Craig should be at least as old as the head of Xbox before we can't tell the difference between his rendering in game and the rendering in Jackson's King kong movie. Plenty of years before we need boxes like the Series S cutting innovation for business reasons.
To say it is brilliantly designed, surely implies it is next-gen capable.
For consistency, had Sony taken this same anti-generation route, what would the PS5 lite hardware with cut down GPU looked like at that price point?
I doubt they would have abandoned plans for the expensive design technologies in the PS5 to accomodate a Lite, such as the Tempest engine, the IO complex - with its expensive ESRAM - the 6 channels of priority in the SSD using 12 lanes/modules (which would be problematic for a smaller drive SKU), Adaptive triggers in a newly enhanced (pack-in) Dualsense controller, the cache scrubbers, constant clock boosting logic that pre-emptively chooses clock by workload or even basic Smart|Shift to move unused power from CPU to GPU.
At that price IMO a PS5 lite with 18 working CUs would have still had all those other innovations, and still wouldn't be a "brilliant design", so the Series S being way below that in design innovation, isn't close to being a "brilliant design" - as a next-gen system IMHO - and is probably held back the XsX with last-gen control pad technology, because they probably couldn't afford to innovate and pack-in with the Series S at that price.
Ironically some of same folks here are found pounding their chests over the tiniest graphical differences in the pixel/frame counting threads for each game.
Welcome to the war.
Ironically some of same folks here are found pounding their chests over the tiniest graphical differences in the pixel/frame counting threads for each game.
Welcome to the war.
I just like video games
There is so much salt here. Sonygaf really need to ask themselves why they're so triggered by series S.