I'm still disappointed to see that some people are simply rejecting this entire concept instead of discussing the benefits and drawbacks and possibilities.
Agree, I'm perusing through the thread, reading the pros and cons.
I'm guessing people are bringing up physical arguments because companies sell them at the same price. Why should a digital game be worth less than a physical one in trade in value, might be a question. Not sure if that's what they're asking.
I'm well aware of the consequences of digital purchases and personally, I buy some digital titles, mostly indies but as I've said, it's the wild west as far as digital goes. Most of the control, belongs to the corporations. Evidence to this very statement, you get no money back on any digital title for convenience at all. I have no problems switching discs. As soon as we have the same rights as physical or at least close, I'm really not for it being the dominant distribution methods, with no real recourses for the consumer.
I'm not rejecting the incentive at all. Just would like to hear more, maybe it could be a bit more of a % for the consumer, 12-14%. Microsoft is a business, they're not going to give you 40% or some bullshit higher number even if feasible imo. In the psychology of buying and selling, it's just too high of a number.
But consumers imo, should try to bargain for higher gain, than just, "Hey, it's something." Instead it should be, "I like what I hear, let's see what happens."
Again as you have said a couple of times, flat out refusal isn't thinking about it all.
It needs being repeated, it's just a freakin survey.
@Logn
Would you elaborate on how a corporation could strong arm individuals into digital purchases?