I'd love to directly sell games to other people like friends using their specific usernames, they could get games 25% off the current price and I could get 25% of the current price as credit for the next purchase. Obviously only possible after at least 3 months after the original release date of the game.
The store would lose 50% of the current price but it will definitely increase sales by a significant margin, instead of losing 100% with resellers like GameStop.
I'm unlikely to take advantage of it but I don't usually sell games in general. It's definitely a superior system to the current model of "you can't get anything back" though so idk why all the people ITT are getting up in arms about it.
I guess I'm not getting some posts...maybe I'm not thinking clearly...but like, if yu never touch it again as is then wouldn't $6 be better than the $0 you currently have for it wasting away on your account?
10% is low, but it's better than nothing, which is what you currently get for used digital games on all platforms.
That said, if I had to make a guess, the only reason Microsoft is even considering this is that they haven't given up on their all-digital console dream.
They're looking for the price at which people will except an all-digital, no-used-games Microsoft future, since the ability to sell used games is what people fought for the last time Microsoft failed with this push.
My guess for the way Microsoft wants this to go? They figure out a price for digital "resale" they think most of their audience will accept. They implement this price for all digital games you buy on Xbox.
Then at some point during one of their ".5" Xbox cycles, once they have introduced their yearly new models or whatever, they introduce an (optional) Xbox model that is all digital games, at a cheaper price. You save money on buying the box, but don't worry about the fact that it's all digital, because you can still "sell your used games" back to them. Hopefully, in Microsoft's eyes at least, this goes over fairly well, and two or three product cycles down the road, suddenly all the Xbox models are digital only.
How often do you buy and sell games in the same day currently? Dig through your entire history of games. You're telling me there isn't a single game you have ever purchased that you would sell for $6 today?
I beat Clockwork Takes in XB1. A $10 single player title. I beat it twice, have all the achievements and know I will never play it again. I'd take the $1 rather than it being hidden in my ready to install list.
Not really. I have stuff in my library that I haven't played in more than a year and have no intention or desire to play in the future. I'd take 10% back on those, though obviously more would be better.
People, asking for 30% is insane. That's literally their entire cut. No way that happens.
10% is not much, but it'd still be Micrsoft rewarding you credit for something that is entirely valueless to them. Digital games aren't supply-constrained and they have no actual resale value, so... it's still better than nothing.
You want them to pay you 75% of the value of the game for a non physical product? EB games won't give you that deal for a physical product they can resell, whereas digital stores don't even get to resell it for obvious reasons. You're not selling it TO anyone. Nobody would pay you the insane figure of 75% to revoke your digital license benefiting nobody. Currently your options are "get fucking nothing" so even a 5% refund is essentially charity from Microsoft since they do not even benefit from it.
I guess I'm not getting some posts...maybe I'm not thinking clearly...but like, if you never touch it again as is then wouldn't $6 be better than the $0 you currently have for it wasting away on your account?
I think it's more insulting to the actual games than to us.
I firmly believe that any game... ehem, 90% of the games I buy at launch price are worth more than $6 for me to give them away.
I rather keep them in my library and get $0 than losing them and get only $6 in return.
Well, they could lose money even if it's store credit. If you sell back a 1st party game (which MS takes 100% of the cut), and then uses the credit to buy a 3rd party game, MS now has to give the 3rd party publisher a cut of that.