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Xenoblade Chronicles 3D: reviews thread

Aostia

El Capitan Todd
Hey guys, Ash from GameXplain here! I reviewed Xenoblade Chronicles 3D and came to post a link, but it looks like you all long since beat me to it. ;)

That said, I also have a written review published on Game On/Examiner that's slightly longer than my GameXplain one and hasn't been added to the OP yet, so here's the link for that. I gave it 4 out of 5 stars (numerical scores are required there):

http://www.examiner.com/review/xeno...view-still-feeling-it-but-maybe-a-little-less


Added to the OP!
 
Hey guys, Ash from GameXplain here! I reviewed Xenoblade Chronicles 3D and came to post a link, but it looks like you all long since beat me to it. ;)

That said, I also have a written review published on Game On/Examiner that's slightly longer than my GameXplain one and hasn't been added to the OP yet, so here's the link for that. I gave it 4 out of 5 stars (numerical scores are required there):

http://www.examiner.com/review/xeno...view-still-feeling-it-but-maybe-a-little-less



Not quite faked - there is an incredibly subtle 3D effect with the slider engaged - but yeah, it's so slight and shallow that it almost might as well not even be there. It certainly doesn't add anything. That's not too surprising based on what Nintendo's been saying about how difficult the porting process was, but it's still kind of a shame.


I didn't spend a lot of the time with the demo so I hesitate to say for sure, but I felt like Codename STEAM had very shallow 3D as well. EOIV's completely faked 3D really ticks me off because the game would have been SO much more immersive with it.
 
Sounds like a good port of a great game. I'll be glad to add this to my collection next month. Xenoblade is one of the best games I've played in recent memory.
 

Putosaure

Member
Not quite faked - there is an incredibly subtle 3D effect with the slider engaged - but yeah, it's so slight and shallow that it almost might as well not even be there. It certainly doesn't add anything. That's not too surprising based on what Nintendo's been saying about how difficult the porting process was, but it's still kind of a shame.

I'm wondering if there is some kind of MPO screenshots around, just to appreciate the effect. Or I'll just wait the Miiverse posts...
 
I didn't spend a lot of the time with the demo so I hesitate to say for sure, but I felt like Codename STEAM had very shallow 3D as well. EOIV's completely faked 3D really ticks me off because the game would have been SO much more immersive with it.

Yeah, I'm a big fan of the 3DS's stereoscopic 3D and always consider it a disappointment when a game doesn't utilize it well. For reference, though, I played the Code Name STEAM demo quite a bit and even the 3D there, somewhat shallow as it is, has more of an effect than the 3D in Xenoblade Chronicles 3D.
 
I am slightly tempted to get it even though I hated the voice acting, since I could definitely use a long game on my bus rides. Right now I'm trying to decide between this, Pokemon Omega Ruby, and Majora's Mask 3D.
 
Yeah, I'm a big fan of the 3DS's stereoscopic 3D and always consider it a disappointment when a game doesn't utilize it well. For reference, though, I played the Code Name STEAM demo quite a bit and even the 3D there, somewhat shallow as it is, has more of an effect than the 3D in Xenoblade Chronicles 3D.

I'd love more information about how all of this works from a dev standpoint. I have noticed for example that in a game like Pilotwings where the depth is HUGE it makes it to where you can either focus on the background or focus on your character. Just like real life the one you aren't focusing on doubles. It's a little weird at first in Pilotwings, but ultimately I prefer that as it closely mimics real life.

Perhaps in a long RPG they opted to cool the 3D depth to keep you from getting eye strain -- or it's just too difficult for the hardware.
 

Roo

Member
I have to say I'm impressed by those reviews.
Not because the game is bad but I was expecting a lot of "it's not like the original" "3DS can't handle all of this without some major compromise" and stuff among those lines.

Good to see some real effort went into this port. Nice job Nintendo.
 

Ysiadmihi

Banned
I'm really disappointed they didn't bother to address the balance between doing sidequests and story, but oh well. Still looking forward to playing this in a new way.
 
I'd love more information about how all of this works from a dev standpoint. I have noticed for example that in a game like Pilotwings where the depth is HUGE it makes it to where you can either focus on the background or focus on your character. Just like real life the one you aren't focusing on doubles. It's a little weird at first in Pilotwings, but ultimately I prefer that as it closely mimics real life.

Perhaps in a long RPG they opted to cool the 3D depth to keep you from getting eye strain -- or it's just too difficult for the hardware.

Same here, I'd love to know more about the challenges and limitations devs face when implementing stereoscopic 3D.

That said, I'm 99% sure the reason for the 3D being so shallow in XC 3D is hardware limitations. The scale of the game's environments and just the game itself is so massive that I imagine porting it from the Wii to the slightly-weaker New 3DS was very difficult to begin with, and that's before even considering how to implement 3D and maintain the frame rate... all while preserving the all-important sense of scale and draw distance.

Ironically, it's pretty amazing that this port exists at all, even if it does look kind of assy.
 
I'm having to fight the urge to buy this despite having no plans to get a n3DS. Basically trying to decide whether it's worth it to gamble on seeing if the next nintendo handheld will be backwards compatible (history does suggest it would be...), and whether Xenoblade 3D will be in stock at all whenever that next handheld comes around
 

Shiina

Member
I'm really disappointed they didn't bother to address the balance between doing sidequests and story, but oh well. Still looking forward to playing this in a new way.

Considering the sidequests are all entirely optional I don't see why they should have. I mean what did you want them to do, just cut some of them?
 
I am slightly tempted to get it even though I hated the voice acting, since I could definitely use a long game on my bus rides. Right now I'm trying to decide between this, Pokemon Omega Ruby, and Majora's Mask 3D.

Guess you really weren't feeling it, so you didn't have a fine time. The voices must've sounded like a bunch of jokers to you.



I'm done.
 

Corgi

Banned
So... besides the box art... is there any signs of the game being a n3ds exclusive? Is the gamecart the same as a normal 3ds card design/colorwise?

Is the icon on the menu the same? Like, I remember dsi cards had animated icons.
 
If I remember correctly the Wii version has display settings to disable that stuff. Don't know if that made it onto the 3DS.

Ahh good stuff, fingers crossed we can do the same here.
It's baffling how badly the bottom screen seems to have been utilised in regards to menus and such.
 
I gave it an 8.8 on nintendOn.it. It's a really good porting, you can see the worse LOD but the game works right on a portable, gameplay wise. Sadly the little screen is a problem, especially when the HUD covers the action during crowded battles.
Extra mode sucks, it's so hard to gain coins.
 

Ysiadmihi

Banned
Considering the sidequests are all entirely optional I don't see why they should have. I mean what did you want them to do, just cut some of them?

Just so it's clear, I'm referring to the exp gain from sidequests vastly overleveling the player for story content. There's no way to do lots of sidequests and still get a satisfying challenge out of the story.

The easiest thing they could have done was lower the exp gained from sidequests.
 
So... besides the box art... is there any signs of the game being a n3ds exclusive? Is the gamecart the same as a normal 3ds card design/colorwise?

Is the icon on the menu the same? Like, I remember dsi cards had animated icons.

I am hoping for a different colour cart.
 
So you guys recommend playing the Wii or N3DS version?

if you've never played the wii version, any loss of visual fidelity will go completely unnoticed by you. So really, it becomes an issue of which is easier for you to acquire and if you like suspend/resume because that's something you can do on the 3ds and is a hell of a feature for rpgs.
 

Shiina

Member
Just so it's clear, I'm referring to the exp gain from sidequests vastly overleveling the player for story content. There's no way to do lots of sidequests and still get a satisfying challenge out of the story.

The easiest thing they could have done was lower the exp gained from sidequests.

Right I see what you mean now. Yeah the story stuff was easy after doing the sidequests but I always found those optional mini bosses that roamed areas sufficiently challenging.
 
Xenoblade 3D and Etrian Mystery Dungeon launching so close to each other does not bode well for my free time.

Hell, I just bought Codename STEAM, Fossil Fighters Frontier and Lufia on VC too and I've barely scratched the surface on the latter two games and haven't even started STEAM.
 
nice scores

long game is long tho. can't devote my time to replaying it ;_;

same, I just bought it because Xenoblade is one of my favorite games ever, but I'm not going to play it for a 4th time haha.

I need to finish Shallie and other stuff before Etrian Mystery Dungeon drops!
 

Killer

Banned
Wii for sure. 3DS is a nice way since the Wii version is hard to come by, but if you can get the Wii version, get that.

if you've never played the wii version, any loss of visual fidelity will go completely unnoticed by you. So really, it becomes an issue of which is easier for you to acquire and if you like suspend/resume because that's something you can do on the 3ds and is a hell of a feature for rpgs.

Wii, if you have the means

Thanks for the responses. I'll get the Wii version.
 
I am truly excited for this. I missed out on the Wii and am so glad I nabbed a N3DS. I didn't get it specifically for Xenoblade, but it was a factor nonetheless and can't wait to finally enjoy this story so many are hyping up! I have listened to the soundtrack so many times and it's phenomenal.
 

Mbrill82

Member
Man this comes out in just 2 weeks, that's awesome. I think by then my all-consuming lust for Bloodborne will have abated somewhat so I can give some time to it (I won't be DONE with Bloodborne by then surely, but I'll be to a point where it's not the only game I want to play I think).

I went straight from beating Persona 4 Golden to Persona Q, which I'm still not finished with, I'm thoroughly enjoying it but it will be nice to take a break from the Persona world for awhile. This will be my first time with Xenoblade and I'm looking forward to it.

On a side note, here's something I anticipate happening: Once I start playing Xenoblade and fall in love with it, I predict that I will be compelled to shell out the cheese to purchase the Shulk amiibo. It's a nice looking figure but right now I feel no need to pay the $30~ asking price for it. But once I get into the game the rare opportunity to purchase ANY jrpg merch in the US will be too much to resist. I've been called callow and weak-willed before and I fear that in this case it will turn out to be true.
 

Who

Banned
I wonder if they could have gotten this game to look better if they scraped the 3D option all together...

Anyways here's my current pro con list for possibly picking this up:

Pros:

JRPG with massive world

Seemingly likable characters

Seemingly solid story

Non-random battles

Critically and universally acclaimed

Cons:

I would need to buy a new SD card

It looks exhausting; the deep intricacies of the battle/inventory system may very well turn me off

I have to spend money

....

Hmmmm... A lot to consider
 

Tom_Cody

Member
Just so it's clear, I'm referring to the exp gain from sidequests vastly overleveling the player for story content. There's no way to do lots of sidequests and still get a satisfying challenge out of the story.

The easiest thing they could have done was lower the exp gained from sidequests.
Question:

Do the sidequests add anything of substance to the experience, or do they simply exist for grinding? FE:Awakening had side missions that varied in depth, some of which purely existed for gaining experience and money. Should I just skip the sidequests?

For context, I haven't played any of Xenoblade and I'm looking for advice as to how I should approach my first playthrough.
 
So... besides the box art... is there any signs of the game being a n3ds exclusive? Is the gamecart the same as a normal 3ds card design/colorwise?

Is the icon on the menu the same? Like, I remember dsi cards had animated icons.

I heard someone mentioned on twitter that the gamecard is the same as normal 3ds one
 

shark sandwich

tenuously links anime, pedophile and incels
Question:

Do the sidequests add anything of substance to the experience, or do they simply exist for grinding? FE:Awakening had side missions that varied in depth, some of which purely existed for gaining experience and money. Should I just skip the sidequests?

For context, I haven't played any of Xenoblade and I'm looking for advice as to how I should approach my first playthrough.
Completing sidequests boosts your affinity with the town they are issued from. This unlocks...more sidequests. Eventually this way you can unlock quests that grant your characters their 4th and 5th skill tree.

So yeah they do provide a pretty huge reward if you keep at it. The good news is that you will naturally complete a ton of them just by exploring the environments, which are beautiful and compelling enough where exploration doesn't feel like a chore.
 

Fandangox

Member
Question:

Do the sidequests add anything of substance to the experience, or do they simply exist for grinding? FE:Awakening had side missions that varied in depth, some of which purely existed for gaining experience and money. Should I just skip the sidequests?

For context, I haven't played any of Xenoblade and I'm looking for advice as to how I should approach my first playthrough.

Quests for the most part are very simple. MMO stuff like kill x enemy or get 3 items for whatever. The good thing is most of the generic quests can be accepted and one doesn't need to return to the quest giver to end them.

For example if someone asks you to kill 5 "enemy crabs" The quest reward will unlock as soon as you kill the fifth, which will most likely happen just by playing the game normally.

A few number of the sidequests are very good, few add lore to the game, like the one about the ruins of the
giants
. Others like the Nopon
drug-smuggling ring are very good too, plus that one has an hilarious ending.
Some other quests have interesting things to them like alternate solutions (which in turn branch to different quests)

The problem thought is that those are buried underneath a lot of very simple and repetitive quests. Plus the interesting quests are greatly outnumbered by the repetitive ones.

I recommend to just go about accepting whichever quests, see what you complete on the way, and once you feel like changing the pace a bit, go out of your way to complete whatever sidequests you want.
 

Ysiadmihi

Banned
Question:

Do the sidequests add anything of substance to the experience, or do they simply exist for grinding? FE:Awakening had side missions that varied in depth, some of which purely existed for gaining experience and money. Should I just skip the sidequests?

For context, I haven't played any of Xenoblade and I'm looking for advice as to how I should approach my first playthrough.

Personally I would recommend skipping any quests that aren't timed (these expire when you hit certain points in the story) or ones that don't sound appealing to you. You can always go back and do quests later, and since many of them are fetch quests or "go kill x number of y monster" quests, it makes them a bit less tedious.
 
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