Hey guys, Ash from GameXplain here! I reviewed Xenoblade Chronicles 3D and came to post a link, but it looks like you all long since beat me to it.
That said, I also have a written review published on Game On/Examiner that's slightly longer than my GameXplain one and hasn't been added to the OP yet, so here's the link for that. I gave it 4 out of 5 stars (numerical scores are required there):
http://www.examiner.com/review/xeno...view-still-feeling-it-but-maybe-a-little-less
Hey guys, Ash from GameXplain here! I reviewed Xenoblade Chronicles 3D and came to post a link, but it looks like you all long since beat me to it.
That said, I also have a written review published on Game On/Examiner that's slightly longer than my GameXplain one and hasn't been added to the OP yet, so here's the link for that. I gave it 4 out of 5 stars (numerical scores are required there):
http://www.examiner.com/review/xeno...view-still-feeling-it-but-maybe-a-little-less
Not quite faked - there is an incredibly subtle 3D effect with the slider engaged - but yeah, it's so slight and shallow that it almost might as well not even be there. It certainly doesn't add anything. That's not too surprising based on what Nintendo's been saying about how difficult the porting process was, but it's still kind of a shame.
Not quite faked - there is an incredibly subtle 3D effect with the slider engaged - but yeah, it's so slight and shallow that it almost might as well not even be there. It certainly doesn't add anything. That's not too surprising based on what Nintendo's been saying about how difficult the porting process was, but it's still kind of a shame.
I didn't spend a lot of the time with the demo so I hesitate to say for sure, but I felt like Codename STEAM had very shallow 3D as well. EOIV's completely faked 3D really ticks me off because the game would have been SO much more immersive with it.
I hated the voice acting
Yeah, I'm a big fan of the 3DS's stereoscopic 3D and always consider it a disappointment when a game doesn't utilize it well. For reference, though, I played the Code Name STEAM demo quite a bit and even the 3D there, somewhat shallow as it is, has more of an effect than the 3D in Xenoblade Chronicles 3D.
Can you customise the battle UI?
It looks so messy, not sure why I need to be told what each attack does or that I can hit start for 100 hours...
I'd love more information about how all of this works from a dev standpoint. I have noticed for example that in a game like Pilotwings where the depth is HUGE it makes it to where you can either focus on the background or focus on your character. Just like real life the one you aren't focusing on doubles. It's a little weird at first in Pilotwings, but ultimately I prefer that as it closely mimics real life.
Perhaps in a long RPG they opted to cool the 3D depth to keep you from getting eye strain -- or it's just too difficult for the hardware.
I'm really disappointed they didn't bother to address the balance between doing sidequests and story, but oh well. Still looking forward to playing this in a new way.
I am slightly tempted to get it even though I hated the voice acting, since I could definitely use a long game on my bus rides. Right now I'm trying to decide between this, Pokemon Omega Ruby, and Majora's Mask 3D.
If I remember correctly the Wii version has display settings to disable that stuff. Don't know if that made it onto the 3DS.
Huh. I was expecting lower scores to be honest.
Considering the sidequests are all entirely optional I don't see why they should have. I mean what did you want them to do, just cut some of them?
So... besides the box art... is there any signs of the game being a n3ds exclusive? Is the gamecart the same as a normal 3ds card design/colorwise?
Is the icon on the menu the same? Like, I remember dsi cards had animated icons.
So you guys recommend playing the Wii or N3DS version?
So you guys recommend playing the Wii or N3DS version?
So you guys recommend playing the Wii or N3DS version?
Just so it's clear, I'm referring to the exp gain from sidequests vastly overleveling the player for story content. There's no way to do lots of sidequests and still get a satisfying challenge out of the story.
The easiest thing they could have done was lower the exp gained from sidequests.
nice scores
long game is long tho. can't devote my time to replaying it ;_;
Wii for sure. 3DS is a nice way since the Wii version is hard to come by, but if you can get the Wii version, get that.
if you've never played the wii version, any loss of visual fidelity will go completely unnoticed by you. So really, it becomes an issue of which is easier for you to acquire and if you like suspend/resume because that's something you can do on the 3ds and is a hell of a feature for rpgs.
Wii, if you have the means
It's easily the worst voice acting I've heard in a JRPG. It's just awful. It's not surprising that this came from the people who made Baten Kaitos, which also had terrible voice acting.
So you guys recommend playing the Wii or N3DS version?
Question:Just so it's clear, I'm referring to the exp gain from sidequests vastly overleveling the player for story content. There's no way to do lots of sidequests and still get a satisfying challenge out of the story.
The easiest thing they could have done was lower the exp gained from sidequests.
So... besides the box art... is there any signs of the game being a n3ds exclusive? Is the gamecart the same as a normal 3ds card design/colorwise?
Is the icon on the menu the same? Like, I remember dsi cards had animated icons.
Completing sidequests boosts your affinity with the town they are issued from. This unlocks...more sidequests. Eventually this way you can unlock quests that grant your characters their 4th and 5th skill tree.Question:
Do the sidequests add anything of substance to the experience, or do they simply exist for grinding? FE:Awakening had side missions that varied in depth, some of which purely existed for gaining experience and money. Should I just skip the sidequests?
For context, I haven't played any of Xenoblade and I'm looking for advice as to how I should approach my first playthrough.
As a admitted xenoblade fanboy, power unlimited's review score offends me.
The same reviewer also reviewed the Wii version and gave that a 9.2 strangelyAs a admitted xenoblade fanboy, power unlimited's review score offends me.
Question:
Do the sidequests add anything of substance to the experience, or do they simply exist for grinding? FE:Awakening had side missions that varied in depth, some of which purely existed for gaining experience and money. Should I just skip the sidequests?
For context, I haven't played any of Xenoblade and I'm looking for advice as to how I should approach my first playthrough.
Question:
Do the sidequests add anything of substance to the experience, or do they simply exist for grinding? FE:Awakening had side missions that varied in depth, some of which purely existed for gaining experience and money. Should I just skip the sidequests?
For context, I haven't played any of Xenoblade and I'm looking for advice as to how I should approach my first playthrough.