Bebpo said:I really don't like that the video says your allies are completely AI and you have no control over them >_<
Abel said:Does anyone know what it says on the page about the pre-order bonus Xenoblade Special Soundtrack CD?
http://www.nintendo.co.jp/wii/sx4j/tokuten/index.html
Bel Marduk said:Of course the enemies aren't doing much, this is a trailer showing the mechanics of the battle system. What do you expect? :lol
Marrshu said:Err, the player controlled another party member near the end. The entire last 37 seconds is pretty much nothing but control of the other party members...
I'm really interested in the real time features, but I need a translation of what, exactly is going on. I understand you assign eight "Arts" to the battle bar for each character, however.
Bel Marduk said:Of course the enemies aren't doing much, this is a trailer showing the mechanics of the battle system. What do you expect? :lol
Marrshu said:Anyone suggesting that the enemies aren't doing much didn't pay much attention to the last part of the video. That Rhino and Giant enemy is tearing the party apart. :lol
Bebpo said:I'm just going by what the video says. While you are fighting your allies are completely AI driven.
Maybe you can switch which one you control in real-time?
Linkhero1 said:Oh I saw that, but most of the enemies in the beginning weren't doing that much in the battle.
I'm pretty sure it will probably be different, but as of now I'm not that happy with it.
ZephyrFate said:Faith renewed! It's not FFXII!
Linkhero1 said:So in order for them to present the battle system they have to dumb down the enemies?
Tanaka is on board with the game too?AndriaSang said:It's a 12 disc soundtrack. It also includes a color card from illustrator Kunihiko Tanaka.
anaron said:Tanaka is on board with the game too?
duckroll said:Looks pretty underwhelming honestly. It seems like the battles are something they put the least amount of effort into designing. Not a dealbreaker, but it's pretty obvious now why they haven't been showing off the battles much. Bebpo is right, there is no way to change character control within battles. Party members are completely AI drive, and that is why certain Artes are chain attacks with specific party members. And honestly, the Vision thing looks dumb.
EDarkness said:The last part of the video seems to imply that we can control the characters. I mean, they're at the center of the screen as if the person playing is controlling. Unless we only get control of them when we want them to do special moves?
duckroll said:No, you don't understand what I'm saying. The video clearly shows you can have different leaders in the party. It doesn't indicate that you can switch on the fly during the battle. That's what I meant.
iamaustrian said:what so bad about the battlesystem?
it looks perfectly fine to me.
thank god it's no FFXII bullshitteria
duckroll said:- When the leader character is killed when there isn't a single bar of the Party Gauge filled up, the game ends. If there is a single bar filled up, then a nearby AI party member can revive the leader character.
dsister44 said:It also seemed to me that you had a lot of different artes but only a certain number of them were available at any one time.
duckroll said:You set artes on the quickcast bar at the bottom of the screen like in MMOs. There are 8 slots.
dsister44 said:so at any one time you can only use 8 artes right? and you cna only change those 8 outside of battle?
The five of you that will be disappointed don't have to buy it, then!faridmon said:Its not similiar to FF XII. Hype defleted.
Screw you guys, i loved FF XII and its battle.
duckroll said:Just noticed a minor update in the info box on the official site. It states the game will have 3 save slots.
radiantdreamer said:The battle system and look seems like a spiffed up Tales Meets FFXII, or a not as epic intense Monster Hunter Tri.
It means boy. Chica means girl.TunaLover said:"Chico" means "small", "kid" in spanish.