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Yasumi Matsuno joins Level 5, smaller scale games for all ages [Updated again]

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
duckroll said:
He's not talking about his nieces and nephews. He's talking about our nieces and nephews. The really annoying ones who grew up playing Counterstrike and GTA. Yeah. Them. :(
I don't have a niece or nephew yet... But if I did, I would yell at them about the value of choosing games with deep weapon crafting systems in faux Shakespearean dialogue.

"If I could protect but one person from Angry Birds' horror... then I would bear any shame. I would bear it proudly."
 

Takao

Banned
As I am a kid at heart, I don't mind.

Unless it's the equivalent of Imagine Babies, in which case nothankyou.
 

Takao

Banned
Gravijah said:
You just turned 18, damn it. You're still a kid!

I just graduated from highschool today.

I cried when I got home. :(

Surfing Raichu, do you have a 3DS? I actually bought one and have found the friend code thing.
 
Aeana said:
As for an example of a game where random battles are better, I would point at Shin Megami Tensei 3. The atmosphere of the areas in that game would be completely shattered if there were enemies bouncing around all over the place. The crushing feeling of solitude would be completely lost.
deocyplatypus said:
Look at Etrian Odyssey or SMT: Nocturne. They use random encounters to create tension during dungeon exploration, and they force the player to strategize around their generally weaker ability to control the number (and kind) of enemies they'll face.
I haven't played Nocturne or Etrian Odyssey, but if they're anything like Strange Journey (which I have played) - the battles aren't really RANDOM. Sure, the enemies don't appear on the field map, but you do know ahead of time a battle is approaching, and you're not endlessly bombarded with them every time you attempt to walk around the room. That's the important part. Also, movement and environment in SMT and EO is very calculated, methodical and abstract, more in keeping with pen-and-paper RPGs, and as such handling encounters in that manner suits them better than in a game with a more conventional (in video game terms) style of visual and spatial representation, e.g. your average Final Fantasy.

Ra1den said:
I'm especially surprised at your inclusion of FF13, as that flowed just like any ATB game.
I admit, you're right: the battles in FF13 do flow very well and I was somewhat hesitant to include it. The question, I guess, is this: does the battle system work BETTER than ATB? Honestly, I'm not sure. I don't think I've played enough of FF13 to give a concrete answer. Similarly, I haven't played a whole lot of FF12 (and I haven't played it recently), but from what I remember the combat was slow and boring as shit. Running around in a real-time field, waiting for a gauge to fill up so I can press X to swing my sword again, is NOT FUN. That's pretty much the worst way to attempt to merge ATB with a real-time battle system. Though, maybe it really picks up later in the game, I don't know. I only played it for a few hours. I will concede, though, that Final Fantasy's various attempts at real-time battle systems have, generally, been better than the action-RPG norm.
 

Gravijah

Member
Takao said:
I just graduated from highschool today.

I cried when I got home. :(

Surfing Raichu, do you have a 3DS? I actually bought one and have found the friend code thing.

Yes, my friend code is 3652-0546-5060. Add it and PM me yours and I'll add you back.
 

n128

Member
his personal twitter,
anyone want to ask him?

http://twitter.com/#!/YasumiMatsuno

he can reply in english
 

Ra1den

Member
duckroll said:
b) I don't give a shit about Evangelion games, so a bad one won't mean shit to me, they're ALL crap.


I heard that N64 one was pretty good. Never played it though so I'm not sure.
 
Back on topic: for what it's worth, the last "kid's game" Matsuno worked on was Final Fantasy Tactics Advance. Take that for what it's worth. (I loved it.) What upsets me isn't so much the prospect of Matsuno making a family-friendly game as him making "compact games that can be released in a speedy fashion". Not only does this describe pretty much all of Level-5's output in the last 3 years (and summarize the reason I've come to dislike the company), but it's the polar opposite of what I'd want to see Matsuno do. At this point in time he should be working on madly ambitious, once-in-a-generation epics, not clockwork-like, low-budget games that will be exploited for yearly sequels until everyone gets sick of them. Or, hell, at the very least he should be making some highly challenging, ultra-polished handheld strategy games.
 
*enters disaster of a thread*

I enjoy Level 5's handheld output and thought overall they are pretty good.

Has anyone thought what he says nieces/nephews instead of sons/daughters? Is that a hint, implying something or no reason at all?
 

Gravijah

Member
Lord_Byron28 said:
Has anyone thought what he says nieces/nephews instead of sons/daughters? Is that a hint, implying something or no reason at all?

What in the world could it possibly hint?
 

Nirolak

Mrgrgr
Lord_Byron28 said:
*enters disaster of a thread*

I enjoy Level 5's handheld output and thought overall they are pretty good.

Has anyone thought what he says nieces/nephews instead of sons/daughters? Is that a hint, implying something or no reason at all?
My guess would be that he thinks a fair amount of his fans don't have kids that are 6-12 yet, but their older siblings might.
 

Ra1den

Member
Lord_Byron28 said:
Has anyone thought what he says nieces/nephews instead of sons/daughters? Is that a hint, implying something or no reason at all?

He is assuming his fans are unmarried otaku living in a dark basement.
 

duckroll

Member
Gravijah said:
What in the world could it possibly hint?

It hints that he thinks of that all his fans are like him, anti-social people who never got married and don't have any kids!

Edit: Damnit, beaten!
 

kswiston

Member
Tactics Ogre would have been the perfect game if the item crafting system wasn't so damn tedious. Still a solid 9.5/10 in my book.

Final Fantasy Tactics may not be as deep, but for nostalgic reasons it is still my favorite game.

The fact that we haven't received a proper follow up to these two titles in over a decade is criminal.

I enjoyed Final Fantasy Tactics A2 and Tactics Ogre Advance (and even FFTA to a point), but they are a poor substitute for the originals.
 

Piecake

Member
Lord_Byron28 said:
*enters disaster of a thread*

I enjoy Level 5's handheld output and thought overall they are pretty good.

Has anyone thought what he says nieces/nephews instead of sons/daughters? Is that a hint, implying something or no reason at all?

clearly anyone who enjoys Matsuno's games is too damn nerdy to even have the chance of getting laid
 

7Th

Member
duckroll said:
Hahahahahahahaha. Your attempt to troll me has failed, good sir!

a) There's an anime revivial of Evangelion going on right now, which is why you're noticing more games. They're still making the movies, won't be finished for decades.

b) I don't give a shit about Evangelion games, so a bad one won't mean shit to me, they're ALL crap. Except maybe the upcoming Grasshopper one. That one could be rad.

Fixed that for you.
 

Alex

Member
I didn't expect for it to be any kind of positive news when he turned up again. That's not how reality works! So him working on kids games at a studio whose current claim to fame is a glorified Highlights book pressed to cartridge, that sounds about right.

Level-5 has been such a let down post-Dark Cloud 2.
 
duckroll said:
Hahahahahahahaha. Your attempt to troll me has failed, good sir!

a) There's an anime revivial of Evangelion going on right now, which is why you're noticing more games. They're still making the movies, won't be finished for years.

b) I don't give a shit about Evangelion games, so a bad one won't mean shit to me, they're ALL crap. Except maybe the upcoming Grasshopper one. That one could be rad.

But, what if the reason 3.0 is taking so long is because they've decided to shake things up and have Hino work on the story for the final two movies?
 
7Th said:
duckroll said:
a) There's an anime revivial of Evangelion going on right now, which is why you're noticing more games. They're still making the movies, won't be finished ever.
Fixed that for you.
Refixed. It's like they're stuck between a rock and hard place trying to come up with a finale for that.
 

Beth Cyra

Member
KuwabaraTheMan said:
But, what if the reason 3.0 is taking so long is because they've decided to shake things up and have Hino work on the story for the final two movies?
They would get more then just Death threats this time.
 

Ra1den

Member
gatotsu911 said:
I admit, you're right: the battles in FF13 do flow very well and I was somewhat hesitant to include it. The question, I guess, is this: does the battle system work BETTER than ATB? Honestly, I'm not sure. I don't think I've played enough of FF13 to give a concrete answer. Similarly, I haven't played a whole lot of FF12 (and I haven't played it recently), but from what I remember the combat was slow and boring as shit. Running around in a real-time field, waiting for a gauge to fill up so I can press X to swing my sword again, is NOT FUN. That's pretty much the worst way to attempt to merge ATB with a real-time battle system. Though, maybe it really picks up later in the game, I don't know. I only played it for a few hours. I will concede, though, that Final Fantasy's various attempts at real-time battle systems have, generally, been better than the action-RPG norm.

They get much better the further you get in...especially FF12. You have rather limited options early on, the beauty and elegance doesn't become apparent until later. Though even early on, I don't see how selecting an attack and waiting for it to occur is any worse than typical ATB. Its just the reverse....ATB you wait, then get to act. With FF12, you act, then wait for it to come out.

As for FF13, as it is essentially ATB with the Paradigm system added in, it becomes a matter of whether one likes the Paradigm system or not. Seems you didn't like it much, but I think you would change your mind once you had a number of boss battles under your belt and had extensive use with each one. It's hard to overemphasize just how much fun they are, particularly when you are constantly under "leveled", as I always was....that shit is intense! The paradigm system allows you, through your own strategy and quick thinking, to compensate for being under leveled, something that was not nearly as doable or enjoyable in the classic system.
 
Gravijah said:
What in the world could it possibly hint?
It could hint at a game with the main characters being nieces/nephews or something. No Clue. I was more leaning to him implying what the bottom 4 quotes have said.
My guess would be that he thinks a fair amount of his fans don't have kids that are 6-12 yet, but their older siblings might.
He is assuming his fans are unmarried otaku living in a dark basement.
It hints that he thinks of that all his fans are like him, anti-social people who never got married and don't have any kids!
clearly anyone who enjoys Matsuno's games is too damn nerdy to even have the chance of getting laid
 

Gravijah

Member
Lord_Byron28 said:
It could hint at a game with the main characters being nieces/nephews or something. No Clue. I was more leaning to him implying what the bottom 4 quotes have said.

THE FOUR HEROIC NIECES AND NEPHEWS!
 

speedpop

Has problems recognising girls
Outside of Layton and Inazuma, Level 5 really need to up their reputation. Everything they ever did that was published by Sony tends to be mediocre at best; I still remember hordes of fanatics blindly stating that White Knight Chronicles would be the next big RPG whilst I simultaneously tried to smother the hype flames.
 

Caerith

Member
Regarding the game, Matsuno said that it's something he's had in mind from about 10 years back and is not an extension of his past works. If he'd been told to make another Ogre, it would be like this. (Based off the context, I believe he's talking about a game at the level and caliber of Ogre, rather than a game of similar style to Ogre.)

Hino said that he expects the game to be something that will be enjoyed not just by Matsuno's fans, but by Matsuno's nieces and nephews, and by kids. Matsuno said that he's making the game with the hope that it will be played by children.
My Little Ogre Battle?
 

Codeblue

Member
Is it possible that he meant he was making a game everyone can enjoy rather than a game designed for kids? The article linked says he wanted to make it for his fans and their nephews.
 

Servizio

I don't really need a tag, but I figured I'd get one to make people jealous. Is it working?
It's true what they say, you can't go home again. I guess it's enough that he's working again. Here's hoping he can wrangle Hitoshi Sakimoto into doing the soundtrack.
 

jiggle

Member
Servizio said:
It's true what they say, you can't go home again. I guess it's enough that he's working again. Here's hoping he can wrangle Hitoshi Sakimoto into doing the soundtrack.


steal yoshida too while he's at it
 
Codeblue said:
Is it possible that he meant he was making a game everyone can enjoy rather than a game designed for kids? The article linked says he wanted to make it for his fans and their nephews.

What about people who don't like SRPGs or Level 5's middling products. Make something for us, Matsuno!
 
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