Schopenhauerian
Member
What bugs me about this is that she never gave the game a probper chance and only played the first one or two levels a bit. She even called Gex a better game...I don't know in what world this is possible.
I didn't get a chance to listen to her comments in the 4/7/17 podcast (perhaps that's where she mentioned Gex?), but you're right that in her 4/8/17 impressions, she stated she was still early in the game:
https://waypoint.vice.com/en_us/article/yooka-laylee-is-breaking-my-damned-heart
Danielle Riendeau
Apr 8 2017, 10:00am
...Its level design, at least a few hours into the game... I've yet to find a world in Yooka-Laylee that conveys... I'm still playing Yooka-Laylee... Maybe there are bigger and more impressive worlds [later on]...
And it also seems that in her 4/12/17 follow-up, she does not actually specify how much farther she played in Yooka-Laylee: it's possible that she simply stopped playing, and it's also possible that she kept playing through the game (as she indicated she would, in the 4/8/17 piece), though in either case it seems clear enough from the 4/12/17 piece that her opinion of Y-L didn't change much, after publishing those initial impressions.
On the other hand, it's notable that only 4 or 5 sentences of the 4/12/17 follow-up pertain to the quality of Y-L specifically. The follow-up piece is primarily directed against the ‘Collectathons are so Dated' premise that Yoshi is also challenging, here in this thread:
https://waypoint.vice.com/en_us/art...rmers-just-because-yooka-laylee-didnt-deliver
Danielle Riendeau
Apr 12 2017, 12:00pm
My biggest fear with Yooka-Laylee is the possible backlash, that developers will see a failed attempt at a 3D platformer, throw up their hands, and declare that the genre is dead. That it was doomed to be an artifact of the mid-to-late-90s, a genre that Mario 64 started and dominated, with a few hits along the way. That they'll shrug noncommittally, saying "It's a lost cause, and it deserves to be, because most of those old games kind of sucked anyway."
While she may not agree with many of the folks here who would rate Yooka in particular quite highly, she does share an affinity for the genre as a whole, and is concerned that the reactions of critics to Y-L could decrease the likelihood of future games in the genre.
According to her view (as I understand it), even Playtonic themselves could conceivably be discouraged from making future games in the genre, if they too were somehow convinced that any game they release in this genre is destined to receive a lukewarm critical reception: If Playtonic instead believed (as Riendeau wants them and others to believe) that they could simply make different design choices in a future game in the genre and could thereby improve the reactions from critics, this sense of belief would (according to her view, as I understand it) perhaps give them the increased confidence that they might need in order to make an attempt at a sequel/follow-up in the same genre, and would thereby make it more likely that we get a new game in the genre.
I can see where some folks would disagree with her approach -- in particular those who want to see Yooka in particular recognized for what it does well -- but it's notable that Riendeau is distinct from many others who have been critical of Yooka, given that she most definitely does not believe that the genre itself is dated, and given that her ultimate goal (more attempts at ‘good' 3D collectathon platformers) is a goal that even Yooka fans might share.