Sorry I don't trust American gaming journalism, so much biased due to Xbone being made by an American company.
I think it's obvious:He also commented on TLG and said that he played it and it looks pretty. But he can't remember which controller he was holding when he was playing it.
Yep, could be Crash.
The Santa Monica "scary" blatantly feels like another God of War.
The good news is that all WWS are developing PS4 games. This means that studios like Bend, who wanted to stay small and not make a console game, are being forced into it. YAY MORE GAMES FOR KEV
Trash Panic 2
lol that thought made me laugh. It's the opposite of Rare's situation at MS.The good news is that all WWS are developing PS4 games. This means that studios like Bend, who wanted to stay small and not make a console game, are being forced into it. YAY MORE GAMES FOR KEV
He did not say scary, he said he's too sacred to even tease anything about what SSM is working, not even a word hint.
Whynotboth.gif
Bend Studio the creators of Sony's flagship Vita title Uncharted Golden Abyss is currently looking for the entertainment industries top artistic talent to help us create AAA content for Sony's powerful new hardware. We just scratched the surface on what the Vita can do with Uncharted Golden Abyss and expect to push the platform even further with our future projects.
MLB 14 : The Show
Freedom Wars
Over My Dead Body 2
Soul Sacrifice Delta
Big Fest
Helldivers
Doki Doki Universe
Counterspy
sony won't be putting big budget games on the Viter anymore.
So much for this
Thanks Yoshida.
Lool I thought of this as well.
Leading North American gaming website Eurogamer?Sarcasm? If not: Leading North American gaming website Eurogamer also gave it a 4/10.
I was just making a stupid joke though
Don't worry those are the rumours of what Japan Studio is up to.Is hoping for a great JRPG asking for too much these days?
It's possible that they've expanded enough to handle two games. It's not like they'd need a huge team for a Vita title. I think Tearaway it being made by around 20 people.
Leading North American gaming website Eurogamer?
This is the only thing I still remember about that game. Probably because it was the only decent part of that game.
I thought he was taking the piss.
Still waiting for Syphon Filter.
http://i.imgur.com/g94UeTP.jpg[/QUOTE]
It's mind boggling really, Logan's Shadow and Dark Mirror were so damn good. yea they might didn't sold well but it's weird that SCEA don't allow Bend to make a sequel for great games but allow sequels for pure crap that also bombed like Resistance and ModNation and other it's just unfair.
“We have 16 internal Worldwide Studios, and all of the teams have PS4 games in development,” Yoshida said.
Leading North American gaming website Eurogamer?
Since when do Sony have 16 internal studios?
Multiple teams within studios.
Since when do Sony have 16 internal studios?
Could be. I can see this since Bend and ND worked together with Uncharted.
Panic =
Leading North American gaming website Eurogamer?
2x Guerrilla Games Studios (in two different towns)Since when do Sony have 16 internal studios?
2 Naughty Dog?2x Guerrilla Games Studios (in two different towns)
Cambridge Studio
Evolution Studios
London Studio
Media Molecule
Japan Studio
2x Polyphony Digital Inc. (in two different towns)
Bend Studio
Foster City Studio
Naughty Dog
San Diego Studio
Santa Monica Studio
Sucker Punch
= 15
Hmm....one is missing
See no reason to believe they aren't working on something for the Vita any more:I remember Blacklagoon on Vita threads kept thinking that Bend will still be on Vita, poor dude
I doubt they're working on big retail titles though... Seems more likely they've split up into multiple teams Double Fine style, and are working on several digital titles.Gamasutra said:Trapped between these successful (if scrappy) indies and the mega-studios, mid-sized studios, says Yoshida, are caught in a difficult spot: "if you are making a studio, like a 40- or 50-person studio, it's a really tough age -- whether they try to grow and compete to become triple-A, or if they try to do indie-style small development. It's really a good, critical question for many of the mid-sized studios."
For Sony's part, says Yoshida, "we encourage mid-sized studios to come up with some digital concept titles, new titles. If they can do multiple projects, that's even better."
John Garvin said straight out there wouldn't be more Syphon Filter because the games weren't selling well enough any more.It's mind boggling really, Logan's Shadow and Dark Mirror were so damn good. yea they might didn't sold well but it's weird that SCEA don't allow Bend to make a sequel for great games but allow sequels for pure crap that also bombed like Resistance and ModNation and other it's just unfair.