You know, I wanted to state how crazy and inane it is to treat it as multiplication, but that actually makes the examples in the OP sort of interesting. It's Mario x 1 there, while it's DONKEY KONG BALLOON 0 there, so there does seem to be an indicator of "this is how many Marios there are" versus "this is how many continue balloons you have" for DKC, thus a logic that you have only that one Mario left while DKC actually is a consumable much like a potion or revive in an RPG.I cant believe this conversation has gone on for so long lol! XD
But like I said earlier in this thread: anything times 0 is = 0.
Therefore;
1 character x1 = 1
1 character x0 = 0
Because of this, I prefer x1. Because it is your current player character times 1. I think of it mathematically.
EDIT: What everyone else said about x0 being better I also agree with though. There is no confusion. But I think there is confusion because everyone was reading it wrong.
X1, because I have one life. When I die, I'll have 0 lives, and therefore be dead. Dead dead.
I assume everyone here experienced that feeling of disappointment getting a game over despite dying with x1 life or that feeling of relief when you're given another shot despite dying with 1 life left.
I tend to think of it like quarters in my pocket at an arcade; the second I put a quarter into a machine, I no longer consider it part of the total number of quarters in my possession. There's not much point in keeping track of something that's already spent.
Ah, I see, so life is just an item to you?
x1. All of you x0 people are just wrong. Just....wrong. v_v
x0
because I do not have any spare lives, or spare coints to "insert" to have an extra life.