Yuterald said:
And is The Kore Gang THAT bad? It can't be as bad as Flips Twisted World, can it? I'm a huge platformer fan still and these really low end, C grade platformers are kind of a guilty pleasure for me. They have been since the PS2 era.
The tragedy of Kore Gang is what it could be: an old-style 3d platformer with a solid gameplay, a quirk design for enemies and NPC and an ambitious story with some musical pieces. But it has been in development hell for YEARS, and it was finally completed for Wii by a German devoloper who had NO idea how to make a platformer - and the worst, he had NO money. You don't believe me? Watch the cutscenes: you have a pair of decent CGI (one after the second level you can finish in FIFTEEN SECONDS), then, in the belly of the beast, they uses
marker drawings. I'm not joking here, they really used some crayola because they don't have money for buying CGI! And later, they used a SPINNING marker drawing! And then some CGI at some random places.
The camera is bad (and worst, sometimes it's fixed where it couldn't), but this is nothing respect the level design. I've already told you of the second level, but one of later levels is a "racing" one where you have a giant snowball at your heels... if you don't turn around when the level begins, and let it roll
before you.
You know that something is wrong when the first time you die at the penultimate boss, it appears a screen instructing you how kill it, because it's so convoluted that used a mechanic involving some enemies appared oh, like TWENTY levels first, and only here! And the last level? If you survive the view of the horrible, HORRIBLE animated texture used, you can make your way on one of the more frustant and asinine last boss ever, where you must shoot some ridiculous mechanical head in the eyes when trying to dodge more enemies than in the rest of the game, in an arena full of sticking puddles that slow down and expose you to enemies projectiles. If I didn't ragequit was because I was resigned to the fact the game was a ball of broken things with something good.
Some examples? The ballerina powerup is difficult to use and it's basically disabiltated almost everywhere, because it can broke the game. The dog runs TOO fast, so you can fall off the level before you can note it. You can glitch a double-jump with too facility, but it helps you to don't fall off platforms. And the musical pieces? The songs are really catchy, but the coreography.... meh.
However, I liked the safe and radio minigames, but only because they used the stick. And the collecthaton is strangely worth to be completed. There are infinite lives, so the frustation for the level design is somewhat attenuated.
Basically, not only the game is unpolished, but it's dangerously underdeveloped. It's not unplayable - and the songs are REALLY catchy - and I not regret to have imported it (used) from Germany, but... I fear that this the counterpart for Sonic 2006 on the Wii. But I don't have played that game, so I am not sure that a LP of Kore will be entertaining.
But... how is Flip Twisted Worlds? I played for some minutes and it seemed a Galaxy wannabe with some bad camera and a so-so leveldesign, but nothing of disastrous: what is gone bad?