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Youtube supporting 60fps uploads starting today (chrome only for now)

So I went ahead and clicked the Edit button on my three year old video which was uploaded as 60fps, and clicked Save without actually making any edits to force YouTube to reprocess it. Indeed, it's now presenting the video at 720p60 (where 720p30 was the highest quality setting available before): https://www.youtube.com/watch?v=TkIJu8WKXHw

So it doesn't seem to be happening automatically for existing uploads for now, but uploaders who have always been uploading 60fps sources can go back and make YouTube reprocess it.
 
Alright I got it working on Firefox (versions 35 and up).

Go into about:config and find media.mediasource.enabled and set it to true.

Next, right click -> new -> boolean -> type media.mediasource.ignore_codecs and set it to true.

Finally, make sure the OpenH264 plugin is enabled in the plugins menu and youtube should be playing 60 FPS for you with the HTML5 player.

If you use any youtube addons you may have to disable them until they're updated.
 
It's time for the EU to hit Google with some lawsuits.

Using your dominant position in video distribution to artificially push your browser is at least as bad as bundling it with your dominant OS.

Do we know if it's like this as intended? Some people are reporting it works in IE or safari, so maybe it has to do with something on firefox's end that will be fixed soon. Of course chrome would have it working perfectly first since it's their own product.
 
Its weird, the video runs at a silky smooth 60fps in windowed mode but drops to 30fps when i go fullscreen.
Anyone else having that problem?
 
"How do you force reprocess? mine doesn't do anything."


What I did was go to Video Manager, then go to enhancements and click save without making any changes.
 
Could've sworn that this was old news by a month or more? Anyway, I hope it means lots of retro playthroughs that show off what they're supposed to look and move like at the right update rate. Over a decade of shitty 30fps captures of bad emulations of old games really hurt them and hurt to watch.
 
Could've sworn that this was old news by a month or more? Anyway, I hope it means lots of retro playthroughs that show off what they're supposed to look and move like at the right update rate. Over a decade of shitty 30fps captures of bad emulations of old games really hurt them and hurt to watch.
It was available for a select few videos. Today it was enabled for everything site-wide.
 
I have Chrome and I saw the 60FPS it looks great. Firefox (waterfox in my case) seems to not even load the video anymore if I try to go above 480p. Just kinda crashes, I think its because its trying to do the 60 FPS but can't yet.

I could be an edge case though.
 
It was available for a select few videos. Today it was enabled for everything site-wide.

Ah, okay. The FGC ought to be happy now that those matches and tutorials can show off the right movement and pinball enthusiasts should be really happy to see nice captures of PAPA tourneys if they bother to.
 
Could've sworn that this was old news by a month or more? Anyway, I hope it means lots of retro playthroughs that show off what they're supposed to look and move like at the right update rate. Over a decade of shitty 30fps captures of bad emulations of old games really hurt them and hurt to watch.
I'll definitely work on retro playthroughs in the future and try to get as many in 60FPS as possible.
 
Huh? 60FPS works for me at fullscreen mode.

It doesn't for me, i even did the 'stats for nerds' thing and only 9 frames dropped over the whole video so its not like my computer is struggling and dropping frames, it just doesn't run at 60fps in fullscreen mode for me.
It runs perfectly at 60fps in windowed mode. Weird.
 
Oh, boy... with YouTube comes mass reach.

This is going to open a lot of people's eyes...
 
It's time for the EU to hit Google with some lawsuits.

Using your dominant position in video distribution to artificially push your browser is at least as bad as bundling it with your dominant OS.

After they do something about the removal of basic features to force you into G+ integration

Do7SPM9.png
 
It doesn't for me, i even did the 'stats for nerds' thing and only 9 frames dropped over the whole video so its not like my computer is struggling and dropping frames, it just doesn't run at 60fps in fullscreen mode for me.
It runs perfectly at 60fps in windowed mode. Weird.
I'm using Chrome and it works fine there for full screen.
 
I'll definitely work on retro playthroughs in the future and try to get as many in 60FPS as possible.

You're gonna do good work, Timu. Just make sure you've got that scanline generator going if you're going to use your capture setup via that Sync Strike adapter. Gotta represent retro the way it was meant to be displayed all the way.
 
Every 60fps video I've been to so far, I can only watch 5 seconds at a time. It shows that more has buffered, but just stops running and either spins the circle or goes to static. Before it locks up, I can jump to any part in the video to load and watch it, but then it locks up a couple seconds later.

Just needed to update Chrome.
 
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