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Youtube supporting 60fps uploads starting today (chrome only for now)

PS4 and XB1 are perfectly capable of displaying native res + 60FPS.

I assume that by "native res" you mean "1920x1080". Otherwise the argument is moot. 1080p at 60 FPS without compromising image quality? For most cases, sorry, but we'll have to disagree on that one. Based on what most developers have proven so far, it's a constant battle between eye candy and performance. There will always be those few "AAA" games that are able to achieve those settings, but for the most part, it's either one or the other... and often even between resolution and framerate.
 
I assume that by "native res" you mean "1920x1080". Otherwise the argument is moot. 1080p at 60 FPS without compromising image quality? For most cases, sorry, but we'll have to disagree on that one. Based on what most developers have proven so far, it's a constant battle between eye candy and performance. There will always be those few "AAA" games that are able to achieve those settings, but for the most part, it's either one or the other... and often even between resolution and framerate.

If a developer settlets for 1080p/60FPS before starting development and builds the game with that target in mind, they can achieve it without compromises.

Sure, you can't have the same amount of shaders on screen. But who cares for shaders if the game looks and runs great? I certainly don't. There are some games, like Tomb Raider or Resident Evil 6 (yeah, I know) which are completly different experiences on PC just because of native res and 60FPS. It's like the 100% version of the game. Games which are compromising on res and framerate always feel...well, compromised on. Like an unfinished demo.
 
Yesterday i had a problem with the vids only running at 60fps in windowed mode and 30fps in fullscreen, this morning i can't get 60fps at all now lol.
I guess there is something wrong with my PC or something.
 
Someone post some DmC 2013 gameplay footage so I can see this 60 FPS, kinda hard for me to notice it on some vids ^^;
 
Do you have Windows 8? Watch it with Internet Explorer, it's so much smoother

Is Windows 8 mandatory for Internet Explorer 60fps support? On Windows 7 I'm getting an error since yesterday when using the html5 player.

youtube_60fps_html5-pgwi7w.png
 
Woot, I was able to upload a video at 60fps: https://www.youtube.com/watch?v=syUXa73mNig (a little NSFW due to sockpuppets and boobs)

The annoying thing is that this seems to only work with videos encoded with h.264. I had a bunch of 60fps videos prepared, but they're the wrong codec, so when I try to upload them, they become 30fps. So I guess I'll just have to re-encode the encoded videos and accept the loss of quality.
 
Woot, I was able to upload a video at 60fps: https://www.youtube.com/watch?v=syUXa73mNig (a little NSFW due to sockpuppets and boobs)

The annoying thing is that this seems to only work with videos encoded with h.264. I had a bunch of 60fps videos prepared, but they're the wrong codec, so when I try to upload them, they become 30fps. So I guess I'll just have to re-encode the encoded videos and accept the loss of quality.

That's a strange way to play RE6. Lost it at the sock puppet.

I recorded some footage that isn't a solid 60 fps. Stays between 58-60 for some of it, but from about the :30 mark and on you'll see it hang around in the 30s and 40s.

I suck at Batman, I know.
 
All these videos are great. Thanks to this, now nobody can say there's no difference between 30 and 60 FPS, and the cinematic excuse is not valid.

Could somebody upload some videos from Sonic Generations PC at 60FPS please?
 
For some reason 60fps in not working for me in Internet Explorer 11.. People are saying it's smoother there.

I feel like its not fully 60fps in Chrome..
 
He meant lower.

Which I agree is kinda silly on Youtube's part, considering how many retro games run at 60 and benefit so much from this. (Sonic 2 example I linked earlier in the thread)

Then again it's almost modus operandi at this point to just resize to 1080p before uploading to Youtube anyway. You obviously don't get more detail out of it, but it does force Youtube to encode at a higher bitrate. (~7Mbps at 1080p vs ~3Mbps at 720p vs a hilariously low bitrate at 480p and down)
Pixel art requires upscaling on YouTube anyway. Sub 480p looks terrible even for pixel art, upscaling everything to 720p is generally the way to go anyway.
 
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