3 hours in, just reached the dungeon in chapter 2 which looks like it'll have a lot of platforming. Since it's late, I'll get to it tomorrow.
As for early impressions:
+ The core Ys 7/Celceta gameplay is there. Flash guards/dodges, skills etc. Feels like home.
+ Definitely the best looking Ys game to date.
+ Music is great as usual.
+ Quests, fishing, upgrading your home base - now I believe Falcom's "it's a 40 hour game". I think I saw someone in an earlier thread saying that the base expansion part has no impact on anything. That is wrong. By doing quests, you unlock more things, like additional materials for item exchange etc.
+ Some dialogue choices lead to funny reactions.
- I wish there the PS4 version wasn't delayed. The performance, while not terrible, doesn't feel "smooth", which makes exploration and fighting feel less fluid than 7 and Celceta.
- People wanting the "pure" gameplay-heavy pre-7 is will be disappointed. There's a ton of talking and cutscenes in the game, I think the most in the series so far.
- "Map making" again. While I try to explore every nook and cranny anyway in search for secrets, I don't enjoy sticking to all walls in all areas just to have 100% of each zone complete on the map.
- Small-ish areas. Maybe it's because the camera angle is different than in previous games (haven't played Celceta in a while, but it had a camera angle similar to 7, right?), but zones feel a bit constrained.
- Loading times between areas. Not extremely long, but still a bit annoying when you're dashing like crazy between groups of enemies and have to wait again and again.
I'm enjoying the game, but I really wish it was a bit lighter on the story and the performance was a bit better.
More to come later!