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Zelda: Skyward Sword @ GDC New Trailer

Nuclear Muffin said:
I'm pretty sure that NOA is responsible for all of Nintendo's trailers, period.

I might be completely wrong but didn't Iwata say that the Japanese team made this trailer?

It is in Japanese whereas the E3 one (i.e. the superior one) was in English.
 
Bentendo said:
Looks better :x

The colors don't seem as faded, the music is better (even though it wasn't made for the trailer), there is a lot more variety and so on and so on.

I'm really hoping that the colors in the new trailer look faded simply because of some quality issues.

Well, for one, that E3 trailer was direct feed. I'm not sure what this GDC one was captured from or what was used.
 
Bentendo said:
No new screens of Skyward Sword were released but check out this new image of Ocarina:

zelda_ot3D_05.jpg


Looks really good.
I liked the new SS trailer, but this screenshot looks more appealing than anything in SS. I really wish SS just looked like this instead of going for an "innovative new artstyle."

So, OoT and SS in the same year. I wonder what this Anniversary thing is. Will it be like Super Mario All-Stars, but with Zelda? I doubt it, but who knows?
 
Remember that feeling of excitement that you used to get whenever they announced a new Zelda or released a new zelda trailer? Yeah that feeling is completely absent with Skyward Sword. Though to be fair, it wasn't present with the DS games either.
 
EatChildren said:
It still falls back on the single "swing your sword in different directions" mechanic that is, fundamentally, the exact same thing no matter whether you're using it to undo a lock, attack an enemy's weak point, or break their shield. Its good, but it's the same core mechanic only slightly changed in presentation.

I, personally, want to know more about other game mechanics that will make up this package.



Red Steel 2 was that game even if you didn't like it. I'm not dissing the use of M+. I'm knocking the almost exclusive focus on the exact same mechanic used over and over again with little to no changes.

I think it shows what kind of puzzles and enemy variety is possible. Not necessarily how good the WM+ works. I think you're simplifying things here.

The enemy with the wooden shield looked fun and it shows a lot of possibilities for enemy variety. The lock breaking puzzle is a sign of the types of puzzles that are possible (same thing with moving around the sword to make the eyes dizzy puzzle). Red steel never really focused on any of this type of interaction. You had the freedom to move the sword, but it didn't add anything to the gameplay. Here, I see the gameplay completely designed around the motion plus. I think if you look at the trailer from this perspective, it is much more exciting.

In my personal opinion, I don't see Zelda getting any more exciting or new than this.
 
KeeSomething said:
I liked the new SS trailer, but this screenshot looks more appealing than anything in SS. I really wish SS just looked like this instead of going for an "innovative new artstyle."

No. Just no.
 
KeeSomething said:
I liked the new SS trailer, but this screenshot looks more appealing than anything in SS. I really wish SS just looked like this instead of going for an "innovative new artstyle."

Fuck no
 
The game looked great, but it's missing a story element. We need a tiny smidge of a hint as to what's going on. Maybe that new character is the spirit of the Skyward Sword. After all,
Midna
was the Twilight Princess.
 
The Lamp said:
Why does everyone misuse the word gimmick? It seems like everyone refers to it as a bad thing.

http://dictionary.reference.com/browse/gimmick

Yeah. Portal had a gimmick, it was just an incredibly good one. Likewise, M+ swordplay could turn out to be a great, middling or downright naff gimmick. We don't know so far, but people accusing the game of being 'SLASH HORIZONTAL/VERTICAL TO SOLVE PUZZLE AND KILL DUDES, END OF GAME' haven't exactly been silenced yet.

It'll probably still have tighter level design than most games this year.

ROKA said:
I'm surprised that the Zelda team is unable to beat Super Mario Galaxy graphically.

I'm not, those guys have returned Mario to the days before OoT, when Zelda was great but Mario was a fucking god. Tokyo outclasses Kyoto at everything else, why wouldn't they be able to do graphics better as well
 
Kinda miffed that they're not even bothering to put out good trailers for this game, but on the other hand it's only a trailer so eeeh.

And I thought the world's ugliest HUD was for demo purposes only? Why put it in the trailer? Please tell me it doesn't look like that in the real game.
 
solblade00 said:
A couple things I caught:
Esg7N.jpg


The Left looks like a bell or some sort of upside down hook shot. The Harp may be a new instrument perhaps?
Not sure if it's been discussed yet but, see the icon on the bottom right? Underneath the harp? Looks familiar?
adelle.jpg
 
I'm surprised so many people love SS's artstyle. I find it ugly and uninspired from both a technical and creative standpoint.

OoT 3D is a lot more colorful and fun. SS just looks so faded and dull. Though, I loved the environments and enemies in the new trailer. I hope the colorscheme becomes a little more saturated in the final version.
 
Green Scar said:
Yeah. Portal had a gimmick, it was just an incredibly good one. Likewise, M+ swordplay could turn out to be a great, middling or downright naff gimmick. We don't know so far, but people accusing the game of being 'SLASH HORIZONTAL/VERTICAL TO SOLVE PUZZLE AND KILL DUDES, END OF GAME' haven't exactly been silenced yet.

It'll probably still have tighter level design than most games this year.

I'm thinking they'll release it holiday this year. And something to do with the 25th Anniversary of Zelda in the summer (maybe with OoT 3D).

That or they're planning something big with SS. Like a 25th anniversary edition with a lot of cool stuff.
 
Henry Cooldown said:
Zelda fans LOVE AND CRAVE CHANGE.

Zelda fans HATE AND LOATH CHANGE.


GAF gets pissed at gameplay trailers and asks for dramatic Michael Bay/Hollywood videos in order to get hyped.


*Twilight Zone theme kicks in*
 
yeah, definitely a letdown. the focus on the motion plus stuff is puzzling at this point. we get it, you can swing your sword in any possible direction. now show us something else. it certainly wasn't an exciting trailer and that's what trailers are all about: hyping up your product. the music was boring, the visual style half-baked and the game just kind of ugly overall. what else is NEW in this zelda, what's really groundbreaking, what has never been there before, how is this world different and interesting now, what's exciting about it? i really can't tell from this trailer. at all.
 
jarosh said:
yeah, definitely a letdown. the focus on the motion plus stuff is puzzling at this point. we get it, you can swing your sword in any possible direction. now show us something else. it certainly wasn't an exciting trailer and that's what trailers are all about: hyping up your product. the music was boring, the visual style half-baked and the game just kind of ugly overall. what else is NEW in this zelda, what's really groundbreaking, what has never been there before, how is this world different and interesting now, what's exciting about it? i really can't tell from this trailer. at all.

E3.
 
dude said:
What the fuck some of you guys are on?
"Video quality"? You're watching a low quality youtube video, of curse the video quality will be bad. The pastel color pallet is perfect, and the game look beautiful.
I can get complaints about the gameplay (though I think the new controls can make for some very interesting stuff), but I don't get people hating on the graphics at all.

The enemy and design ans scenery also looks awesome.


This.
 
Jin34 said:
I really don't understand the complaints at all.

We've been on a complete media blackout since E3 and when we finally get something new, it's just more of the same "watch Link move his sword around" stuff. Naturally people are going to be frustrated.
 
I think the color scheme definitely needs some changes, but I was mainly thinking the graphics are improved from the first time around in that everything seems much smoother/cleaner and it doesn't look like TP with a cel shaded mod anymore.
 
KeeSomething said:
I'm surprised so many people love SS's artstyle. I find it ugly and uninspired from both a technical and creative standpoint.

It kind of reminds me of WW (which I loved). I'm really looking forward to this game, but for some reason I wasn't very impressed with the video. I'm sure more will be shown at E3.
 
camineet said:
look how fucking awesome the GDC 2005 Twilight Princess trailer was 6 years ago:


http://www.youtube.com/watch?v=UV3lH9qWmks&playnext=1&list=PL1FFF3F2C32F45D59

I think it did pretty much the same thing as the SS trailer. Showed gameplay and locales.

Only difference is most of the stuff in that trailer wasn't even in the final game.

Now the truly AMAZING Twilight Princess trailer was THIS
http://www.youtube.com/watch?v=OVnsY9VRb9s

Because it gave us a semblance of an idea of what was going on in the story.
 
The Lamp said:
Why does everyone misuse the word gimmick? It seems like everyone refers to it as a bad thing.

http://dictionary.reference.com/browse/gimmick

Oxford American Dictionary:

Gimmick
-n. a trick or device intended to attract attention, publicity, or business
-v. [trans] provide with a gimmick; alter or tamper with: motels and restaurants gimmicked up like barns and country stores

<DERIVATIVES> gimmicky adj

<ORIGIN> 1920s (originally U.S.) of unknown origin but possibly an approximate anagram of magic, the original sense being 'a piece of magicians' apparatus'.
 
It's still not doing anything for me. I loved TP and I loved the first piece of concept art we saw for this game, but it's been downhill since. Need to see a better quality trailer...
 
EviLore said:
Oxford American Dictionary:

Gimmick
-n. a trick or device intended to attract attention, publicity, or business
-v. [trans] provide with a gimmick; alter or tamper with: motels and restaurants gimmicked up like barns and country stores

<DERIVATIVES> gimmicky adj

<ORIGIN> 1920s (originally U.S.) of unknown origin but possibly an approximate anagram of magic, the original sense being 'a piece of magicians' apparatus'.

I still don't see it as a bad thing. Just a means to grab attention.
 
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