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viciouskillersquirrel said:FSA was developed by Nintendo EAD. I count it as canon.
I don't. It's in its own universe.
viciouskillersquirrel said:FSA was developed by Nintendo EAD. I count it as canon.
Nintendo also made the BS Zelda games. Do you count that as canon?viciouskillersquirrel said:FSA was developed by Nintendo EAD. I count it as canon.
BS Zelda and Ancient Stone Tablets both happen directly after the events of ALttP and make reference to undertaking a voyage a la LA. If they're canon, they don't really affect much of anything, so it's up to you.RagnarokX said:Nintendo also made the BS Zelda games. Do you count that as canon?
http://en.wikipedia.org/wiki/Satellaview_games_from_The_Legend_of_Zelda_series
I dunno, that really seems like "hee-hee, bonus content for the GBA version" not serious story stuff.viciouskillersquirrel said:The Palace of the Four Sword (with the broken shards of the Four Sword) is in the latest release (not counting VC emulation) of ALttP. FSA at the very least is canon.
usea said:There's no such thing as canon. The concept is false.
To me it always seemed like a retcon, like removing all mention of Ganon from the prologue.EmCeeGramr said:I dunno, that really seems like "hee-hee, bonus content for the GBA version" not serious story stuff.
Man, those Satellaview games were such interesting concepts. "Serialized" games. I hope Nintendo still has all the materials and data and rereleases them someday.viciouskillersquirrel said:BS Zelda and Ancient Stone Tablets both happen directly after the events of ALttP and make reference to undertaking a voyage a la LA. If they're canon, they don't really affect much of anything, so it's up to you.
You wanna know what they best part is?EmCeeGramr said:Man, those Satellaview games were such interesting concepts. "Serialized" games. I hope Nintendo still has all the materials and data and rereleases them someday.
You're such a nerd hehe.viciouskillersquirrel said:You wanna know what they best part is?
Those games featured voice acting.
tee hee
So did... Tetra's Trackers, of all games.viciouskillersquirrel said:You wanna know what they best part is?
Those games featured voice acting.
tee hee
Boney said:You're such a nerd hehe.
For serious? That's awesome!EmCeeGramr said:So did... Tetra's Trackers, of all games.
It seems Nintendo can only shell out for voice acting for Zelda when it's a spinoff or limited release that nobody will ever play.
But they love us!EmCeeGramr said:So did... Tetra's Trackers, of all games.
It seems Nintendo can only shell out for voice acting for Zelda when it's a spinoff or limited release that nobody will ever play.
EmCeeGramr said:So did... Tetra's Trackers, of all games.
It seems Nintendo can only shell out for voice acting for Zelda when it's a spinoff or limited release that nobody will ever play.
viciouskillersquirrel said:To me it always seemed like a retcon, like removing all mention of Ganon from the prologue.
Ha! Caught you! There was some VERY minor voice acting in Wind Waker!AniHawk said:Actually it seems that Nintendo only taints their Zeldas with voice acting when it's a spinoff or limited release that nobody will ever play.
Did you really?EmCeeGramr said:Ha! Caught you! There was some VERY minor voice acting in Wind Waker!
Including Link himself!
Wind Waker was on the Gamecube.EmCeeGramr said:Ha! Caught you! There was some VERY minor voice acting in Wind Waker!
Including Link himself!
SILENCE YOU!ShockingAlberto said:Wind Waker was on the Gamecube.
EmCeeGramr said:SILENCE YOU!
Quality voice work for a game of Zelda's size costs more than Nintendo is willing to go, and they know fans will defend it and/or won't care because of nostalgia and some entirely false belief born from historical revision that the limited/nonexistent voice acting in NES/SNES/N64 games is due to some conscious design choice about "the nature of Zelda" and not memory and cost limitations.
Random trivia I picked up on the internetz (not sure if it's true). Allegedly:EmCeeGramr said:Ha! Caught you! There was some VERY minor voice acting in Wind Waker!
Including Link himself!
Even if it's just about costs or whatever, I don't want VA in Zelda. Voice acting in games mostly sucks and Nintendo has no experience with it at all.EmCeeGramr said:SILENCE YOU!
Quality voice work for a game of Zelda's size costs more than Nintendo is willing to go, and they know fans will defend it and/or won't care because of nostalgia and some entirely false belief born from historical revision that the limited/nonexistent voice acting in NES/SNES/N64 games is due to some conscious design choice about "the nature of Zelda" and not memory and cost limitations.
For all the story scenes? And with all the content on the cart? I don't know about that. RE2 wizardry aside and all, it would probably would have necessitated some cuts somewhere, and for such a hyped large production as OoT, Nintendo probably didn't want to pony up the money for voice acting of the quality and quantity to match that.AniHawk said:Oh, the N64 games could've easily had VA.
Certainly that concept exists, and is vital to stories. However, it's done implicitly. And it's done from within the story itself. For example a star trek book may come out which establishes pretty early on -- as most stories do -- what assumptions the audience should make about events that have and haven't happened. Then another book can come out which demands different assumptions from the audience. This takes place WITHIN each story, and can vary from one to the next.TwinIonEngines said:Canon is nothing more (or less!) than the common ground between author and audience about the assumptions that the story is allowed to make.
Actually Tetra Trackers is the game you want to refer here...ShockingAlberto said:Wind Waker was on the Gamecube.
usea said:Certainly that concept exists, and is vital to stories. However, it's done implicitly. And it's done from within the story itself. For example a star trek book may come out which establishes pretty early on -- as most stories do -- what assumptions the audience should make about events that have and haven't happened. Then another book can come out which demands different assumptions from the audience. This takes place WITHIN each story, and can vary from one to the next.
Canon, as a concept, is different. It establishes the existence of a "real" universe which many stories take place. The author dictates what events factually happen and don't happen in this universe. This is a meta event, which does not happen within a story.
The thing is, there isn't one copy of a story. There is a copy in the head of each individual in the audience. The copy is owned by that individual, although it's a collaboration/cooperation between the audience and the author. The author communicates and the audience member interprets in their own way. The idea that there is an actual universe over which the author has a final say is ludicrous and I'm sad so many people subscribe to it.
Whether or not some event is "canon" is meaningless. There is literally no difference either way. Nothing changes. There isn't an actual universe out there to which membership is decided. Each story can frame itself in its own way. What is true in one story might not be true in the next. Free yourself from this drivel (not you specifically twinion, just people in general)
Each person owns their own copy of the story, and how they imagine events after the cut is up to them. Your imagination is not owned by authors. The only interaction they have with it should be directly through works.
If a sequel comes out where events imply [that 'A' happened], does that mean [that 'A' happened?] No. That means within the sequel, you make the assumption that ['A' happened]. ['A'] didn't actually [happen]. There is no "actual" universe.
Greek mythology. What's canon there? Which stories actually happened and which did not? How much of what you know about any old mythology comes from modern entertainment, and how much from the original works?
The ideas about characters and general events are sort of nebulous things in your mind, in each person's mind. There isn't a standards board which dictates what is canon about how many girls Zeus fucked.
Sorry I'm rambling, and not making my thoughts very clear. But I feel pretty strongly about the subject and it seems like the world is in love with an idea I find absurd.
usea said:I wasn't trying to tie my stance on canon into any sort of zelda-related commentary. I realize it's not really the primary point of discussion in this thread. I just felt like I had something to say about it since it sort-of came up and I follow the thread. I'm obviously not familiar with any formal study on canon, so really I guess I'm using the wrong terms. I'm arguing against some thing I see constantly all over the place.
It doesn't bug me when people discuss what things they see as true or consistent among a series of works. When this discussion involves both the audience and the author(s), that's great. However, it bothers me when an author dictates something about their 'universe' outside of works, and it bothers me that "canon" seems to always go hand-in-hand with "authority". As shared ideas about fiction canon is great. As an authority on fiction it's not. Sorry if I wasn't able to communicate that clearly.
To tie it to zelda, whether or not Nintendo HQ has a timeline document in a safe somewhere should imo have absolutely no bearing on how we interpret the games. The very idea is so ridiculous to me that I find it difficult to attempt sincere or level-headed discussion on the subject. Just because Aonuma says game X comes before game Y doesn't make it true. There is no true. The concept of true/false doesn't apply, the way I see it.
Thanks for responding in such a reasonable way.
apana said:I guessed this was the best thread in which to bring this up. Do you guys think the new zelda game's story has anything to do with that freaky cutscene in TP? I was playing the game just now and it's a really interesting scene. It would be cool to see the story of how it all happened in detail.
http://www.youtube.com/watch?v=VKYyh8zi3aIDante23 said:What freaky cut scene? I don't remember any.
apana said:I guessed this was the best thread in which to bring this up. Do you guys think the new zelda game's story has anything to do with that freaky cutscene in TP? I was playing the game just now and it's a really interesting scene. It would be cool to see the story of how it all happened in detail.
AniHawk said:
Zeitgeister said:Timelines, how do they work?
You know they love doing it, but I don't think they like being painted into a corner by the continuity.AniHawk said:I think Skyward Sword being the first game was done specifically so it wouldn't have to reference any other game.
It's beautiful, isn't it?Boney said:God dammit.
viciouskillersquirrel said:It's beautiful, isn't it?
Not exactly. The Tingle games exist in both timelines but are still related to one another.Pappasman said:is that a third timeline split? :lol Awesome.
viciouskillersquirrel said:...................(TBF->CCTBToL->FPTRR)
................../
.................WW/TT/PH->ST->TMC->FS/FSA->ALttP/AST/OoS/OoA/LA->LoZ-AoL
................/
SS->OoT<
................\
.................MM->TP/LCT
After AoL. The games weren't made by Nintendo and probably aren't part of the timeline document, but they don't affect anything.Enk said:Where does Faces of Evil and The Wand of Gamelon take place in the timeline?
It probably isn't. And I don't think he's called hero of time either.yencid said:so is the hero of SS the same hero that was talked about in minish cap? (the original hero of time)