No, we know those things, too. I already proved the air control thing in that thread.
Today, after work, I went to Best Buy to see if they had the Super Mario Maker demo and they did. I specifically tested each style for physics differences.
First I fired up a SMW level and tested air control, since that would be one of the most obvious and noticeable differences. I tried to replicate this:
Impossible. Mario controlled in the air exactly like he does in NSMBU.
Then I tested SMW's speed at turning around. In SMW when Mario runs one direction and then you hold the opposite direction he skids for 2 tiles and immediately turns around. In NSMBU he skids for 2 tiles and skids in place for like a half second before going in the opposite direction. Again this was identical to NSMBU.
So then I fired up SMB1 to test the air control and again that was identical to NSMBU. The high inertia from the original game was completely gone.
The last thing to test was SMB3. In SMB3, When Mario runs at top speed and turns around he slides for a good 3-4 tiles. When I tried this in SMM he skidded for 2 blocks and then started moving the other way after half a second just like in NSMBU.
So no. The physics definitely do not change between styles. They are 100% NSMBU.