NHarmonic.
Member
Man, I swear if this is in the final game, I will flip my shit.
Stop, this hurts too much :/
Man, I swear if this is in the final game, I will flip my shit.
Yes, though when it was still Versus XIII they had separate bigger zones instead of even trying to make it completely seamless. Now they are aiming for a completely seamless experience. From what they've said in the past (maybe around late 2014/early 2015), I've gotten the impression that they might've gotten the overworld to be completely seamless, but they still had some areas they were working on that they were maybe having a bit trouble streaming seamlessly while travelling (some of the bigger cities etc.). And this is also one of the problems they are probably facing with airships as well. Flying over an area is so much quicker than any other mode of transport so it might strain their streaming system to the point where it constantly fails to load terrain a bit further away without massive pop-up and such.Wasn't it always supposed to be like this though?
SE France hinting at a big trailer for Paris Games Week on the scale of e3 2013??
Fan in reply to the Chocobo teaser image:
-Louis Kémy Mbelek
Bon j'espère un bon trailer de 4-5 minutes pour le TGS ^^
Good I hope a good 4-5 minute trailer for the tgs ^^
"-Square Enix France
Hello Monsieur, on montrera de nouvelles choses et sous différents formats mais cela ne sera pas comme à L'E3 2013. Pour ce genre de choses, cela va se passera quelques semaines plus tard.
Hello sir, we will show new things and in different formats, but this will not be like at the E3 2013. for this kind of things, this will happen a few weeks later.
-Louis Kémy Mbelek
Quelques semaines plus tard ou plutôt quelques mois plus tard, précisément au mois de Mars ?
A few weeks later or rather a few months later, precisely in the month of March?
-Square Enix France
Le mois de Mars sera un mois de révélations, mais il se passera des choses avant wink emoticon
The month of March will be a month of revelations, but it will happen things before. *wink emoticon
Nice!SE France hinting at something big for Paris Games Week on the scale of e3 2013??
Fan in reply to the Chocobo teaser image:
-Louis Kémy Mbelek
Bon j'espère un bon trailer de 4-5 minutes pour le TGS ^^
Good I hope a good 4-5 minute trailer for the tgs ^^
"-Square Enix France
Hello Monsieur, on montrera de nouvelles choses et sous différents formats mais cela ne sera pas comme à L'E3 2013. Pour ce genre de choses, cela va se passera quelques semaines plus tard.
Hello sir, we will show new things and in different formats, but this will not be like at the E3 2013. for this kind of things, this will happen a few weeks later.
-Louis Kémy Mbelek
Quelques semaines plus tard ou plutôt quelques mois plus tard, précisément au mois de Mars ?
A few weeks later or rather a few months later, precisely in the month of March?
-Square Enix France
Le mois de Mars sera un mois de révélations, mais il se passera des choses avant wink emoticon
The month of March will be a month of revelations, but it will happen things before. *wink emoticon
SE France hinting at a big trailer for Paris Games Week on the scale of e3 2013??
Fan in reply to the Chocobo teaser image:
-Louis Kémy Mbelek
Bon j'espère un bon trailer de 4-5 minutes pour le TGS ^^
Good I hope a good 4-5 minute trailer for the tgs ^^
"-Square Enix France
Hello Monsieur, on montrera de nouvelles choses et sous différents formats mais cela ne sera pas comme à L'E3 2013. Pour ce genre de choses, cela va se passera quelques semaines plus tard.
Hello sir, we will show new things and in different formats, but this will not be like at the E3 2013. for this kind of things, this will happen a few weeks later.
-Louis Kémy Mbelek
Quelques semaines plus tard ou plutôt quelques mois plus tard, précisément au mois de Mars ?
A few weeks later or rather a few months later, precisely in the month of March?
-Square Enix France
Le mois de Mars sera un mois de révélations, mais il se passera des choses avant wink emoticon
The month of March will be a month of revelations, but it will happen things before. *wink emoticon
That's like not even true for me at all.
One of the least hype new FF games.Probably the one I am least excited for and most worried about.
Combat sucks right now.
I remember quite different impressions from you when the demo had released. I think it's the fatigue from the demo and the recent marketing hurdles leaving a sour taste in people's mouths.
Right now, it probably feels like grinding ad infinitum; there's no progression in the demo aside from the Phantom Swords.
I'm not sold on the combat either, but I think the recent change in people's opinions on the demo is an unique case obviously. I wouldn't be worried too much, tbh. FFXIII added the Stagger mechanic after the demo, which released only 6 months prior to the final release. That's easily my favourite from the series.
You're right.I liked it a lot actually when I first played it ,but then I played BloodBorne and Witcher 3.
When I went back to Duscae 2.0,the combat was super clunky and far from satisfying.
Controls are stuck somewhere between turnbased and realtime which is awkward.Non of the enemies are well designed encounters except maybe the soldiers.It needs a lot and I mean a lot of work.
Why do people constantly feel the need to compare a FULL GAME to a DEMO?
Seriously? Ugh...
I don't see the issue. All he's saying is the combat of Bloodborne and The Witcher made Duscae's combat come off as weak in comparison. It's not like he's making any judgement on the final game based off of that.
I see an issue. You're missing out on a LOT of combat features. It's stupid to compare something like that. You don't have all the skills in the demo, the gambits aren't implemented yet, hell, magic isn't even in yet. There might even be some other combat elements that we don't even know about.
I see an issue. You're missing out on a LOT of combat features. It's stupid to compare something like that. You don't have all the skills in the demo, the gambits aren't implemented yet, hell, magic isn't even in yet. There might even be some other combat elements that we don't even know about.
Perhaps SE should have waited to release a demo until they had more features ready to be played with.
They could have but they also wanted feedback on things which they got. And hopefully that makes it an even better game.
I see an issue. You're missing out on a LOT of combat features. It's stupid to compare something like that. You don't have all the skills in the demo, the gambits aren't implemented yet, hell, magic isn't even in yet. There might even be some other combat elements that we don't even know about.
What part of "not passing judgement on the final game" didn't you understand? He's only talking about the demo.
I still don't see much of a problem with the demo. Considering how small that location is comparative to the entire map and in that small location there are 3 cool locations of interest. Combat could be better and it will be better. The basic foundation is there and it's most likely not going to change though.
Perhaps SE should have waited to release a demo until they had more features ready to be played with.
There's a lot of stuff missing that would make fighting larger enemies a lot easier to manage other than relying on a summon or solo Noctis. Granted, in the large scope of things summons may just end up being a requirement to take down larger enemies. Who knows.Honestly? The biggest problem was fighting large enemies. It was too clunky and long-winded in the demo.
Keyword here is "demo".Honestly? The biggest problem was fighting large enemies. It was too clunky and long-winded in the demo.
Honestly? The biggest problem was fighting large enemies. It was too clunky and long-winded in the demo.
Most of the stuff people gave them feedback on were things they were going to include anyway.
Keyword here is "demo".
The demo lacked the skills and attacks required to take down large enemies. I don't think SE is stupid enough to create a game with large enemies that are not fun to take down with crazy and fun to use skills. In hindsight, adding Catoblepas was a mistake as it gave the wrong impression to people about aerial combat.
Honestly? The biggest problem was fighting large enemies. It was too clunky and long-winded in the demo.
Honestly? The biggest problem was fighting large enemies. It was too clunky and long-winded in the demo.
But ARR
This is the second time you're comparing an MMO to a single player game.
Just stop.
I really don't think there's a solution here btw for fights against bigger monsters. The BS is not really a full-time real battle system with active input from the player so the best we can hope for is an MMORPG type of fight like ARR or FFXII. Even "aerial fight" will be visually dumb when is the character moving automatically and hitting empty spots so... it's like any other RPG in history. Why being more harsh Look at DA:i's fights against Dragons, same thing. I never understand why if it's FF everything that has been done for 25 yrs is suddendly shit because is FF and when is another IP doing it daily no one cares or even notices. I understand FF aims at perfection but certain things are really hard to develop and this is one of them, Square Enix doesn't have a better magical hat than Bioware and co.
Open world RPGs nowdays have more in common with MMORPGs than offline old RPGs. Comparisons are mandatory when the greatest inspiration for XII and Duscae are definitely MMORPGs.
Honestly? The biggest problem was fighting large enemies. It was too clunky and long-winded in the demo.
You got a link to back up your statement? Otherwise, that is just an assumption on your end when it comes to the game. If anything, the game takes some inspiration from FFVIII. That is a game that not only involves vehicles, but also more realistic looking characters. One of the people that is working on FFXV I believe had helped on the FFVIII project as well years back. A lot of the older FF titles had world maps that were large, but couldn't be displayed in actual scope back then due to design style and technology limitations. FFXV is wanting to make the world map feel realistically large. A fantasy based on reality is exactly what FFXV is aiming for in many aspects.Open world RPGs nowdays have more in common with MMORPGs than offline old RPGs. Comparisons are mandatory when the greatest inspiration for XII and Duscae are definitely MMORPGs.
You got a link to back up your statement? .
Maybe we will get another demo in March.
Probably just wishful thinking...
Yes, this kind of games design also makes it so that every zone does not have to be filled to the brim with "meaningful" side-content like most western open-world games.
Since those give you most of the map avaible from the beginning, they fill them cause they need to make it so that spending 30+ hrs in doesn't feel empty.
In XV, however, since you're constantly moving forward, there just have to be an amount of side-content enough to have a light break from the story, and then move onte the next area.
Sounds much better to me imho.
Conversely, combat is really low on my priority list for FFs. To me, combat in FF isn't fun because of itself; it's the systems surrounding it that make it fun - levels, abilities, skills, magic, summons, equipment, etc. It's how you attain them, how you use them, how they upgrade, how they work with each other, how they look. It doesn't matter if I'm scrolling through a list of magic in a command window or if I'm pressing a combination of buttons to cast a spell. As long as those surrounding systems are unique and rewarding, I'm happy. I'm sure others here feel similarly.
In regards to XV, we don't fully know how those surrounding systems work, only bits and pieces (unless I've missed something? quite possible). But, with some of the information from that new German interview (weapons upgradeable, cool skills with certain weapons), I think it's safe to say we don't have to worry.
Already did. I asked for the person to provide a link to back up what he/she feels the game's inspiration is coming from.You just have to play Duscae.
https://twitter.com/FFXVJP/status/643789065377046528
ATR in TGS 2015 program
- Summary of previous ATRs from GC to PAX
- Let's see "Dawn 2.0" trailer
- Detailed introduction of Luna and Regis with FFXV world
- Latest demo footage focusing on Chocobo and fishing feature
- Q&A session
- preview of next installment
https://twitter.com/FFXVJP/status/643789065377046528
ATR in TGS 2015 program
- Summary of previous ATRs from GC to PAX
- Let's see "Dawn 2.0" trailer
- Detailed introduction of Luna and Regis with FFXV world
- Latest demo footage focusing on Chocobo and fishing feature
- Q&A session
- preview of next installment
https://twitter.com/FFXVJP/status/643789065377046528
ATR in TGS 2015 program
- Summary of previous ATRs from GC to PAX
- Let's see "Dawn 2.0" trailer
- Detailed introduction of Luna and Regis with FFXV world
- Latest demo footage focusing on Chocobo and fishing feature
- Q&A session
- preview of next installment
https://twitter.com/FFXVJP/status/643789065377046528
ATR in TGS 2015 program
- Summary of previous ATRs from GC to PAX
- Let's see "Dawn 2.0" trailer
- Detailed introduction of Luna and Regis with FFXV world
- Latest demo footage focusing on Chocobo and fishing feature
- Q&A session
- preview of next installment
Okay this is looking pretty good. I am just not sure why they can't show a super varied trailer like Gravity Rush 2 just did. I mean, show us the variety and excitement of the game...Funnily enough I have seen a fair bit of the meat and potatoes of FFXV, which is fairly welcome, but very little of the FF formula...Epic and melodramtic story, crazy looking localles and creatures, awesome magic effects, etc, etc...FF games have never before seemed short on spectacle, but this one, aside from Ramuh Summon, has been...Versus seemed to have a ton of spectacle as well. They really changed the way this game has been presented in a very weird way.
Okay this is looking pretty good. I am just not sure why they can't show a super varied trailer like Gravity Rush 2 just did. I mean, show us the variety and excitement of the game...Funnily enough I have seen a fair bit of the meat and potatoes of FFXV, which is fairly welcome, but very little of the FF formula...Epic and melodramtic story, crazy looking localles and creatures, awesome magic effects, etc, etc...FF games have never before seemed short on spectacle, but this one, aside from Ramuh Summon, has been...Versus seemed to have a ton of spectacle as well. They really changed the way this game has been presented in a very weird way.
SE France hinting at a big trailer for Paris Games Week on the scale of e3 2013??
Fan in reply to the Chocobo teaser image:
-Louis Kémy Mbelek
Bon j'espère un bon trailer de 4-5 minutes pour le TGS ^^
Good I hope a good 4-5 minute trailer for the tgs ^^
"-Square Enix France
Hello Monsieur, on montrera de nouvelles choses et sous différents formats mais cela ne sera pas comme à L'E3 2013. Pour ce genre de choses, cela va se passera quelques semaines plus tard.
Hello sir, we will show new things and in different formats, but this will not be like at the E3 2013. for this kind of things, this will happen a few weeks later.
-Louis Kémy Mbelek
Quelques semaines plus tard ou plutôt quelques mois plus tard, précisément au mois de Mars ?
A few weeks later or rather a few months later, precisely in the month of March?
-Square Enix France
Le mois de Mars sera un mois de révélations, mais il se passera des choses avant wink emoticon
The month of March will be a month of revelations, but it will happen things before. *wink emoticon