Night Angel
Member
That's concerning.
Hopefully they don't fuck it up.
Hopefully they don't fuck it up.
I know right, thinking about that game warms my heart.
A JRPG isnt going to sell 50 million units.
this whole thread needs a phoenix down.
I don't see the problem. Life is Strange proved to me that episodic gaming works. Can't wait to see how this turns out
I don't see the problem. Life is Strange proved to me that episodic gaming works. Can't wait to see how this turns out
But there is no single game to chop up. Final Fantasy VII Remake does not exist.
If it were Final Fantasy VII that they were remastering and they changed the release strategy and gameplay flow of it, then that could be frustrating, but Remake is not FFVII. As is clearly demonstrated by the gameplay demo, it is a wholly different game inspired by the characters and story of the original. And so they are free to make it up as they see fit.
Dislike the approach if you've had bad experiences with episodic games in the past, but it seems like hating on it just on principle of it not being like the game before that it is not at all the same thing of... it feels like when people condemned the Hannibal TV show before it came out because nobody wanted a differently-done second version of this beloved property, and it took the team behind it making something awesome in order to change minds (if/when those people ever even game it a chance.)
Final Fantasy VII Remake is not and never will be Final Fantasy VII. It will be something different.
Okay here's the real question while everyone is still in full panic mode. FF7 is linear in terms of progression for quite awhile but when you get the airship it does open up. So the question really should be "can you access older content" in terms of towns and areas. If yes this is fine, it just means we are getting parts of the game early rather then waiting 11 years for a demo that lasted an hour. I don't need a 1 to 1 but holy shit I do need an open world.
Best way to handle it if you have to do this, realistically.
ep1 All the way to clouds story, ends you with a bang and it feels like a cliffhanger even in the original.
ep2 obviously end of disc 1, big moment and the game has still been linear
ep3 Now this is where we get tricky, either we finish the game or if we have to have 4 parts lets go to where the monsters begin to attack. Big events hit, mood is all time high, but for the love of god you better be able to travel to places from the previous episodes.
ep4 again if needed you just finish the game here, although still i think 3 parts makes the most sense here.
Now again we are all emotional, but before we call death to the game lets at least hear their plan out. There's no reason after all the episodes are done they couldn't release a physical complete edition, but the one thing they can't fucking do is make this a linear story where you can pick it up any episode. It just doesn't work!
I actually have no problem with this. The only thing that matters is:
Is each part worth it, size-wise?
Is the game fundamentally good?
Does it give me OG FFVII feels?
I mean, some of the people here shitting on this probably play Destiny....
It's seriously insane.
It's their most beloved game, and ace in the hole. There's absolutely nothing else they can produce that'd warrant more resources from them. This is it. This is the game you go all out on. If it's not this, it's nothing.
Bye bye world map.
I'm not too upset by this. As long as they are about to recapture the heart of the game, it can be a linear as it wants to be. I just hope SE plans out the releases of each episode accordingly.
A JRPG.
We're talking VII here. It's the most sought after remake and one of the ultimate legacy games, with hugely influential characters. Not a random JRPG.
You give treat this project right with development, and give it real, proper marketing, and it'll compete with any AAA game today.
Too many people already rationalizing and justifying purchases of a single game chopped up to sell to you piecemeal.
Size doesn't tell you everything. Xenoblade X is big, sure, but it also has only one city (if I've understood correctly), not all that much story to go through & is mostly just about MMO-ish monster hunts & fetch quests in those big environments. FFVII remade in the fidelity of what we've seen is a completely different beast. For one, it's far more story-driven. Even just re-creating every discussion/cutscene in FFVII is a far more massive job than all of Xenoblade X. Not to even mention the fact that the setting of FFVII is a whole planet with far more unique locations than Xenoblade, made even more daunting a task by assumption that they'd actually need to expand all of those locations considerably because a modern game can't just be all "run for 10 seconds -> loading screen -> next area; run for 10 seconds -> loading screen -> next area", but dungeons & cities & overworld areas need to be more connected, seamless.That new xenoblade game has a world like 8 times the size of Witcher 3, and I'm pretty sure monolithsoft is a smaller entity than square. As previously mentioned, level 5's NNK was also a beautiful, fully realized world. Neither episodic
OK, I know that generally consumers don't really care about how game development works, but if you want to try to understand why they are going this way, I'll try my best.
1- Final Fantasy VII was a full game, they just needed to remake that.
Every remake means taking the original product and improve on areas not possible before. Anyone expecting this as a graphical/audio remake only would be disappointed no matter what. That would be a Remaster. Everything from aspect ratio, gameplay systems, storytelling mechanics, environment assets, locations and so much more were made for a 1997 game with limitations from that era.
Some of these limitations are responsible for specific features in a game. One of the best known cases is how Silent Hill's fog was created to hide pop-in, which was impossible to avoid. But that can go to generic examples which fit any title: divide locations to mask loading and avoid memory issues, camera positioning to hide weird visual glitches and so on.
So a remake is also an opportunity to improve on some of these limitations and also create something new and refreshing.
2- The data size can't be that much. They could fit it in a couple Blu-Ray discs.
FF VII has a lot of unique assets and locations. If you are curious, take the original or one of its ports and see how many unique assets you can find. They were able to do this in exchange of static rendered backgrounds and no voice acting, which are impossible to get away with in a modern AAA game.
3- Final Fantasy XIII Trilogy has content comparable with FF VII and their data sizes weren't as big.
This is a continuation of comment on the second question. It might be true or not (I'm not sure, I never played that trilogy), but from what I've seen, asset repetition is more common. Not that it's a bad thing. I'd say it's impossible to avoid that without going overbudget and getting massive delays. Remember, this is a remake, with fully 3D maps, NPCs and, of course, a bunch of new content. Add to that a fully voice-acted game (with localization) and unique assets everywhere and your costs go way up.
4- They will make me stop playing or cut parts to make it episodic.
They might. If they miss this opportunity. Here's the thing. Every developer I've talked to about this (no one from Square, I should mention) understood this decision. Game development costs today are simply obscene. You add that to a project which turned into a franchise of its own like Final Fantasy VII and they explode.
I see this as basically: make it episodic (or multi-part series, if that somehow means something different) or don't make it at all, because the costs forbid it.
And this is also an opportunity for designers and writers to do their job well. Maybe they will stop an episode/part at a scene some of you speculated. Maybe they will create something new to make it fit better. Maybe they will mess up. Maybe they will find the perfect spot to stop and still leave you to explore an area. It is feasible, to say the least.
Now, maybe you don't agree it's a good decision. I won't discuss on that because I don't believe in changing opinions. If you don't think it can work, that's OK. I just hope I shed some light on the decision.
Serious question: What in the news in this thread makes you think you won't be able to do that in five years?
Do you not think SE will release a complete collection of the game?
A JRPG.
We're talking VII here. It's the most sought after remake and one of the ultimate legacy games, with hugely influential characters. Not a random JRPG.
You give treat this project right with development, and give it real, proper marketing, and it'll compete with any AAA game today.
I'm calling it now. $60 each. Be careful what you wish for...
OK, I know that generally consumers don't really care about how game development works, but if you want to try to understand why they are going this way, I'll try my best.
1- Final Fantasy VII was a full game, they just needed to remake that.
Every remake means taking the original product and improve on areas not possible before. Anyone expecting this as a graphical/audio remake only would be disappointed no matter what. That would be a Remaster. Everything from aspect ratio, gameplay systems, storytelling mechanics, environment assets, locations and so much more were made for a 1997 game with limitations from that era.
Some of these limitations are responsible for specific features in a game. One of the best known cases is how Silent Hill's fog was created to hide pop-in, which was impossible to avoid. But that can go to generic examples which fit any title: divide locations to mask loading and avoid memory issues, camera positioning to hide weird visual glitches and so on.
So a remake is also an opportunity to improve on some of these limitations and also create something new and refreshing.
2- The data size can't be that much. They could fit it in a couple Blu-Ray discs.
FF VII has a lot of unique assets and locations. If you are curious, take the original or one of its ports and see how many unique assets you can find. They were able to do this in exchange of static rendered backgrounds and no voice acting, which are impossible to get away with in a modern AAA game.
3- Final Fantasy XIII Trilogy has content comparable with FF VII and their data sizes weren't as big.
This is a continuation of comment on the second question. It might be true or not (I'm not sure, I never played that trilogy), but from what I've seen, asset repetition is more common. Not that it's a bad thing. I'd say it's impossible to avoid that without going overbudget and getting massive delays. Remember, this is a remake, with fully 3D maps, NPCs and, of course, a bunch of new content. Add to that a fully voice-acted game (with localization) and unique assets everywhere and your costs go way up.
4- They will make me stop playing or cut parts to make it episodic.
They might. If they miss this opportunity. Here's the thing. Every developer I've talked to about this (no one from Square, I should mention) understood this decision. Game development costs today are simply obscene. You add that to a project which turned into a franchise of its own like Final Fantasy VII and they explode.
I see this as basically: make it episodic (or multi-part series, if that somehow means something different) or don't make it at all, because the costs forbid it.
And this is also an opportunity for designers and writers to do their job well. Maybe they will stop an episode/part at a scene some of you speculated. Maybe they will create something new to make it fit better. Maybe they will mess up. Maybe they will find the perfect spot to stop and still leave you to explore an area. It is feasible, to say the least.
Now, maybe you don't agree it's a good decision. I won't discuss on that because I don't believe in changing opinions. If you don't think it can work, that's OK. I just hope I shed some light on the decision.
It's seriously insane.
It's their most beloved game, and ace in the hole. There's absolutely nothing else they can produce that'd warrant more resources from them. This is it. This is the game you go all out on. If it's not this, it's nothing.
Agreed. It'll all come down to the details.
If you saw that trailer, you'd know that they are. They are clearly giving it a ton of resources for it to look that good.
It really won't. It would most likely hit normal large scale Final Fantasy numbers. Which is high, but not high enough to justify what people want out of it.
You realize that Final Fantasy VII sold about half as many units in its nearly 20 years on the Market than Skyrim did right? Fallout 4's first day shipment was greater than FFVII's worldwide LTD sales prior to the PC re-release.
the Top games didn't sell nearly as well in the PS1 era as they do currently, and JRPG sales have been static at best.
But there is no single game to chop up. Final Fantasy VII Remake does not exist.
If it were Final Fantasy VII that they were remastering and they changed the release strategy and gameplay flow of it, then that could be frustrating, but Remake is not FFVII. As is clearly demonstrated by the gameplay demo, it is a wholly different game inspired by the characters and story of the original. And so they are free to make it up as they see fit.
Dislike the approach if you've had bad experiences with episodic games in the past, but it seems like hating on it just on principle of it not being like the game before that it is not at all the same thing of... it feels like when people condemned the Hannibal TV show before it came out because nobody wanted a differently-done second version of this beloved property, and it took the team behind it making something awesome in order to change minds (if/when those people ever even game it a chance.)
Final Fantasy VII Remake is not and never will be Final Fantasy VII. It will be something different.
Then they shouldn't do it at all. Or scale the project to be less ambitious.
No, shhhh. Let's whine and make things up with absolutely zero supporting evidence.Before you guys go crazy, it's so they can release parts of it quicker.
Before you guys go crazy, it's so they can release parts of it quicker.
Yeah, it looks amazing.
But, what about content? What about keeping up that level of care from start to finish? I hope it all turns out for the best.
Why, cause the market doesn't really care for JRPGs as much? Like it didn't when VII first came out and became a gargantuan hit?