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Final Fantasy VII Remake is a multi-part series

AESplusF

Member
And you're looking down YOUR nose at people for hyperbole?

This is biggest hyperbole of the entire thread. Can you even read the posts from atop your throne your highness?

Oh boy that's ironic

Edit: I understand that people get upset because they are passionate, and this game is a particularly special case.

But I do find this kind of negativity sad.
There's a real remake being made, we've even seen a rather promising trailer, and yet people are this quick to have meltdowns about a vague press release.
 
There are a lot of iconic moments in that game, of which they've shown nothing in gameplay. A "gameplay" trailer (and again, a great deal of that was cutscenes, not gameplay) could easily show gameplay in a ton of different environments to show off how things work.

Typically games aren't worked on from beginning to end. Stuff is being done in tandem all across the length of the game. Unless, of course, the game is episodic.

Watch trailers of previously released games and you'll see that rarely is everything shown from only the very beginning of the game.

Ofcourse there are but this is the sequence they almost always go to first when they do this stuff for FF7. That legendary intro. Even the PS3 tech demo used this. I wasn't surprised the gameplay reveal mainly revolved around the bombing mission and seemingly a bit before it, and ended with Cloud jumping off the train.

Yes obviously they aren't made from beginning to end but my point was that what was in the trailer didn't mean that they've only been working on the beginning section of the game. Even episodic, they must already have stuff like Avalanche HQ that they are working on despite them not showing it in the trailer. That's super early in the game. We have no idea what locations they are already building. Even if the first episode covered a huge portion of the game they still could have likely gone with the bombing mission for the first footage.

Not all gameplay reveal trailers do what you are talking about though. Take the Horizon trailer for example, they only showed one location for their gameplay reveal. Uncharted 4's big Gamescom gameplay reveal was just that big forest area.
 

120v

Member
What I fear - and probably most other people here - is a disconnect as we had with FF13. The splits just didn't make sense and I still don't fully understand what happend between 13-2 and LR (I will probably never finish the game, too, can't stand the fighting system). I also fear that we won't be able to travel across the whole world in the last entry. This was a hugh part of my FF7 experience.

FFXIII wasn't really planned as a trilogy though. it just made sense to reuse those assets since the game was a relative success

i don't think this compares at all...
 

A-V-B

Member
A funny thought? Since we'll have to wait months for each episode to be released - imagine how much grinding people will do in the meantime. Level 99 and maxed out limit breaks (if that shit even exists) before leaving Midgar!

Unless, of course, they've capped the levels like they did with FFXIII.

BWHBWHABHWHAWHYAHWHAWHAHHAHAHAHAHHAHAHAHAHAHHAHAHUYABGHBAHWGBHAa rojkbaskjr fBGHapioswu FRTGHBAS0ÅO9DIUHBGNF

Yup. Caged.
 

MrHoot

Member
Just yesterday I was daydreaming about the day in roughly 5 years when I would be holding a shrink wrapped copy of my remade childhood in my hands, just imagining the epic, beautiful, re-imagined world and characters that are all stored on the very disc inside the case. A disc that would reignite emotional memories that have have long laid dormant in the recesses of my mind, in wait of being revisited for over half my life.

And today I realize that day will never come.

Want me to play a tiny violin for you while you recite that again ?

Jeez
 
ff7-ps4.jpg


"Just when they thought I was done"

I'm going to wait for clarification on this. If Square actually splits FFVII into, say, 4 parts, then I just don't think it's going to be worth it.

I'm fine if they have solution for overworld, backtrack to old places when they split it. Hell, I will pay $60 for each episodes. But if they make it linear progress, well fuck them
 

HeelPower

Member
:) Hell yeah, I'm super excited for the sequel. Just hope they nail the combat this time around.


Not to turn this into a Level 5 vs. Square thread, but if you are looking for a game that is going to have a ton of environmental diversity, towns, characters, amazing production values and length... watch this trailer.

https://www.youtube.com/watch?v=0AkY9a7DQUE

No tears JRPG fans, only joy.

Even before knowing about the episodic thing,I was more excited for NNK2.

Its actually gonna be a new experience and level-5 over delivered with the first game.

The new trailer has so much heart.
 
Just yesterday I was daydreaming about the day in roughly 5 years when I would be holding a shrink wrapped copy of my remade childhood in my hands, just imagining the epic, beautiful, re-imagined world and characters that are all stored on the very disc inside the case. A disc that would reignite emotional memories that have have long laid dormant in the recesses of my mind, in wait of being revisited for over half my life.

And today I realize that day will never come.

Serious question: What in the news in this thread makes you think you won't be able to do that in five years?

Do you not think SE will release a complete collection of the game?
 
then nobody should have cared for this remake, by that logic.

...no, seriously, I don't see why people kept pushing for the remake AND shitting on SE's output during last gen at the same time. Why would you trust them to do what you want with the remake if you don't like how they're handling the current stuff? That never made any sense to me.

Nor does it surprise me that the new directions they're taking with the remake aren't going over well. Reap the wind, sow the whirlwind and all that.
 
This was my preferred direction years ago. Don't pour your resources into making it look like Advent Children with every pour and scratch meticulously rendered. Instead make it a stylistic triumph. Try to hit the concept art. It would also lend more naturally to the playful charm of the original game.

But nope. Full AAA Advent Children. Nobody does it better.

Yeah. If it really is that it is simply too big and expensive of a game to do in modern HD/realistic graphics then they should have done it in a more stylized way like Kingdom Hearts or something. I am dying to know how this is really going to turn out, but it seems we are simply not going to get the full experience of the original even once all the pieces are out there. And that fucking sucks.
 
It was too good to be true.

My only concern is how linear the episodic nature will make the game. I was really hoping the remake would have a massive world map, the buggy, chocobo breeding, tiny bronco, and Highwind exploration. If it just follows the story I'll be dissapointed, to various degrees. One of my favorite parts of FF7 was the variety of side objectives and locations you see on the world map. I really wanted to crash the Highwind into Ultimate WEAPON. Find the Ancient Key using the Sub, while avoiding Emerald. Exploring Gongaga, even though you didn't need to.

I'm split, FF7 is probably my favorite game. On one hand it will be cool to see a faithful, but linear retelling of FF7. On the other hand, I'm gonna miss the grand sense of adventure I felt after Cloud steps foot on the world map for the first time. I just cant see an world map in an episodic game. Maybe if they made large zones like FF12, It would fill that void.

Again, I'm torn. I'm finally getting a remake, but I have to accept it's probably not gonna be a 1 to 1 remake that emulates the original game with uber graphics. FF7 remake is probably just gonna be an episodic retelling of FF7.
 

tapedeck

Do I win a prize for talking about my penis on the Internet???
Well fuck that's very dissapointing but I knew getting a fully remade FF7 with these graphics was such a massive task that there had to be a catch coming soon.

My only hope is that this means we ARE getting the 100% full FF7 experience with no shortcuts. 3 episodes, maybe each on one disc making the full game 3 discs like the original.
 

Neiteio

Member
They'll get to Part 3 but then they'll pull a Kojima and we'll have to unlock it by invading other players' mako plants or something
 

rhandino

Banned
The splits just didn't make sense and I still don't fully understand what happend between 13-2 and LR (I will probably never finish the game, too, can't stand the fighting system).
Easy, those games were not planed since the beginning and the budget got lower and lower since each game sold less than the one before.
 

greg400

Banned
"the original gameplay sucked shit. this looks much better"
"I'm so glad they're remaking my favorite game into something that doesn't even remotely resemble what it used to be, I'm so hyped right now omg... Fuck that old trash lol wait why are they remaking this again, it's clearly trash since this new action RPG gameplay is so amazing"
 

Vlaphor

Member
I do find it kind of weird that they're only showing Midgar so far, since that was such a small part of the overall game. Makes me kind of wonder if they'll do a FFVII Remake parts 2 and 3 to get the whole game out.

Called it in the other thread. They've said several times that the game is too big, expensive, and varied to release with current graphical standards, and I believe them.
 

anaron

Member
This was my preferred direction years ago. Don't pour your resources into making it look like Advent Children with every pour and scratch meticulously rendered. Instead make it a stylistic triumph. Try to hit the concept art. It would also lend more naturally to the playful charm of the original game.

But nope. Full AAA Advent Children. Nobody does it better.
yep.

a huge chunk of VII's current fan base haven't even played the original and only watched the terrible film and played the compilation. it's why they see nothing wrong with this remake and actually want to see characters like Genesis and Zack get these expanded roles. *hurls*
 
That new xenoblade game has a world like 8 times the size of Witcher 3, and I'm pretty sure monolithsoft is a smaller entity than square. As previously mentioned, level 5's NNK was also a beautiful, fully realized world. Neither episodic

These comparisons are insane. Sure, compare Xenoblade which doesn't have near the detail of what people want in FF7. Or compare the Witcher 3, which doesn't have near the variety of locations and was made in Poland, on Polish budgets.

All of this is easily comparable to FF7.

I'm not even a fan of what they're doing, but some of you guys are so far out of left field with your expectations.
 
Size means absolutely nothing.

The amount of variety in the enviornments and mini games is absolutely staggering. There's a reason why they didnt make this game 10 years ago when people were begging them for it and there's a reason why they arent just going to charge you 60 dollars for it.
Minigames and variety like GTA.... Is possible dude, is just business for Square....
 
Other people have suggested that the multi-part series model is the only way Final Fantasy VII Remake could ever be completed and I agree with them.

Final Fantasy VII has three/four disks. It had a development budget of $67 million in 2015 when adjusting for inflation, extremely large for a video game in 1997.

Adapting that behemoth to modern sensibilities, especially when you're a relatively small in-house developer like Square Enix (compared to massive titans like Activision Blizzard) who has to heavily rely on outsourcing to get your video game completed, must be incredibly cumbersome for the teams they have in-house. Logistically it's probably a nightmare, so managing development in smaller chunks might be the only way that the team can avoid from getting completely overwhelmed, especially with other in-house titles like "Kingdom Hearts 3" concurrently in development.

If Final Fantasy VII were a three-part series, that's three retail releases that successfully capitalize on the iconic "Final Fantasy VII" brand. It would maintain the IP's longevity in the market, and it would maximize revenue potential.

It also mitigates risk. Multi-part releases allow Square Enix to adjust future titles in response to feedback from the first one, while a major release upfront would not only take much longer development-wise, but if it failed then its sales potential would be severely truncated.

Yeah, like I said a couple of pages ago, if Squeenix was a developer like Ubisoft or Activision that could reliably make projects on this scale they'd have probably green-lit this as a single title with no issue. But they haven't delivered a title with anywhere near the scope of FFVII that hasn't gone through some manner of development hell in over a decade. I sure as hell wouldn't bet on any of their Japanese studios delivering something like this as a single $60 product in a reasonable amount of time or on a budget small enough to be able to make a profit without setting an unrealistically high sales goal.
 

Famassu

Member
Again, the problem is that it's a REMAKE of an existing game. We already have "all the content". We don't need filler crap to stretch a single game into THREE. See "the Hobbit".
I dunno, if this "filler crap" is me being able to explore more detailed, fleshed out versions of locations in FFVII's world (+ possibly other added, fun gameplay content like new optional boss fights and such + not totally horrible new story content), I'd think that would be cool. I'd really like it if something like Midgar was actually explorable and not just some small areas connected by loading screens that the game pushes me through. Let me talk to more people (or hear them talk), see more areas of the city, actually interact with it more etc. That way the remake has something more to offer than the original game, even if it takes some stuff like a world map & airships away.
 

ZenTzen

Member
this news soured my mood instantly, WTF, what kind of episodic are we talking about, are they gonna make the same bullshit like XIII where they change gameplay every freaking game, or is it gonna be direct continuation, where everything from your save file from the first one will be used and you'll continue from the previous disc, with no changes to gameplay, like the ps1 games, with disc 1, disc 2, disc 3, etc.

this is some real freaking bullshit after the high of the PSX trailer, and SE need to make things clearer ASAP
 

kswiston

Member
Yeah but NnK definitely counts imo. Level5 production values are up there.

Even in Ni No Kuni there's corner cutting that the great art direction masks. Environments are largely topographically flat and static (You'll get some simple running water effects, but not much more). You don't have a ton of fancy lighting or reflection going on. The cel shading masks fairly simple model geometry. Ni No Kuni was a 2011 PS3 game, so most of that didn't matter all that much (especially compared to competition in the jrpg genre), but expectations will be much different in 2017 on PS4.
 
Jesus, if this truely is a size limitation problem, game is massive.

Assuming this uses Quadruple layered disks, thats 128GB.

I guess all that CG and Uncompressed audio adds up huh.
 

Reveirg

Member
Yeah, like I said a couple of pages ago, if Squeenix was a developer like Ubisoft or Activision that could reliably make projects on this scale they'd have probably green-lit this as a single title with no issue.

Not sure about that... Ubi/Activision aren't in the 60-hour long game business. :p
 

JSevere

Member
well... I wasn't expecting this lol

hopefully this is just a case of them breaking the three discs of the original games into episodic parts bc it'll take too long and be too expensive to release the whole game as a full PS4 title anytime soon. kinda worried about the 'unique gameplay' for each part though, I'd like the KH style action system for the whole thing
 

jblank83

Member
Do those have the same variety in terms of towns, explorable buildings, and a world map, all while being made with a modestly-sized development team?

Witcher 3 has an impressive amount of variety, explorable buildings, numerous cities large and small, and a completely hand crafted overworld with numerous unique areas and environments, yes. Also horses and vehicles. And a card game minigame.
 
I honestly would have rather waited 5-6 years and gotten one epic, fully realized remake that faithfully updates the original experience without feeling small-scale.

Of course I can wait for the inevitable "ultimate edition" of this where they'll include all the episodes together, and that's totally fine. Here's my worry though:

  • What if the episodes themselves feel like light cliff-notes of the portions that they cover from the original game?

Then there's no point of whether they're all sold together in a bundle down the line or not. It's still not gonna feel like the grand epic that VII is on PS1. And yeah, this is absolutely speculation. It's just that I feel like the episodic format inherently lends itself for more bite-sized servings when it comes to gaming.

I hope to my very core that I'm wrong here, but this just seems like a really, really, REALLY bad fit and choice for a game as grand as VII.

Fuck everything about this.
 

Ekai

Member
Honestly, I feel like I'm looking more forward to this game than actual fans of FF7 going off of reactions in this topic.
 

SegaShack

Member
Square just shot themselves in the foot...

So remember in 2006 when they said they couldn't remake the game cause it would take 10 years with modern visuals? Guess that still holds true.

Seriously though, they make it a fucking action game? Honestly that's way worse than splitting the game up. Also the characters were completely changed. IMO if you make one of the most acclaimed games of all time you should stick true to the source material. Nintendo knew how to do that with Ocarina of Time 3D. This just seems too different.
 

Nameless

Member
As long as each installment features a level of content commensurate with typical mainline FFs I have no problems with this, but the 'Mass Effect model' of 20-25ish hours per installment sounds more realistic. They'd really have to fucking bring it on the production value side of things for that to fly, though.
 
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