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IMPORT Official MGS Peace Walker Thread of Everything - if you can name it, it's in

Shirokun

Member
Nice review, Duckroll. I've played for about 4-5 hours now(Just
rescued Chico
). Really fantastic game so far, and above and beyond anything I had expected. It's definitely one of the better gaming experiences I've had on the PSP, and based on I've seen, I haven't even really hit the meat of the actual game yet. I think I'm gonna finish the game up solo before I try to dig into any of the multiplayer aspects (if anyone's still around at that point :D)

Anyway, thanks to whoever hyped this game up to crazy heights, because my initial impressions are that it's lived up to every bit of it.
 

Erigu

Member
duckroll said:
Kojima says the JP version is censored. There's supposed to be a scene which was removed, but I can't tell what scene it could have been.
I seem to remember it wasn't removed but slightly modified. And I think Kojima was talking about
the torture sequence
.
 
duckroll said:
Completely finished the story mode finally. Total clear time is about 27 hours. Time to post some detailed thoughts on the game.

Peace Walker is definitely a major evolution in the MGS series. It is clear that in making Peace Walker, Kojima has reflected on what each major entry in the MGS series brought to the table - including Portable Ops. It's very interesting to see what he kept and what he removed from the MGS formula for this title, but ultimately many of the decisions were clearly the right ones. The game is leaner, yet more replayable, and just as entertaining and engaging as previous titles.

I'll get one thing out of the way: story-wise 90% of the cutscenes are comic style like in MPO. But this time they have much better direction and animation. The art is also vastly improved, with obvious contributions by Shinkawa himself in either the actual artwork, or in setting the art direction tone for all the scenes. There are also many interactive elements of the cutscenes, either in the form of allowing the player to move the camera and zoom on elements, or full blown action QTEs. The presentation is top notch, and everyone who enjoyed the cutscenes in MPO will be blown away by the PW ones. Those who didn't enjoy them at all though, well, I doubt it will change your opinion.

The graphics and sound in PW rank among the very best in PSP games. The models are detailed, the environments are well planned and extremely well lit, and there are really good effects and detail in the game. The effects in particular for smoke and explosions are very impressive in the game. The scale in many of the boss encounters are really impressive even by MGS standards.

The audio complements the visuals extremely well, and it really creates a very complete experience for a portable game. The realtime codec is fully voiced if you install the game, and all the sound fx and voices a top rate as expected of a Kojima game. The music is pretty awesome too, and do a really good job of creating the mood for stealth or all out action depending on the mission. The cutscenes also have great tracks and an amazing use of sound to stir emotions and create atmosphere.

Gameplay-wise, PW fits with the pattern expected of MGS5. To me, MGS, MGS3 and PW are entries where Kojima goes back to the basics of a gameplay driven MGS while exploring new ideas and trying to bring completely new perspectives to the core gameplay. MGS2 and MGS4 were more like reactions to the MGS fanbase. For MGS2 there was a deliberate attempt to deceive and misdirect fans of the first game to keep the experience "fresh" and suspenseful. For MGS4, it was clearly an answer to fans demanding answers to the loose ends in the series and for definitive conclusions to dangling mysteries.

Being a portable game, PW takes full advantage of the nature of the system. The game structure is broken into shorter missions, yet retaining the feel of being a true MGS game. The main story missions are pretty much what one would expect from a real MGS game, without much compromise or watering down. In most missions you can sneak or run and gun, but the game rewards you much more for non-violence because of the recruitment aspect. Luckily, you can replay any mission at any time while trying out different play styles or weapons depending on your mood.

The optional missions are definitely an evolution of VR Training missions. Instead of being a simulated VR setting with no bearing on the rest of the game, the extra ops here take place in the real world. They are either training sessions or specialized missions requiring a certain play style (rescue POWs with fulton, escape from an area undetected, recover all items from an area, etc), so basically they're expanded versions of VR Missions in terms of gameplay, but being considered part of the on-going game set in the actual real world, they take on a new form because they feel like you're actually doing missions as a mercenary outfit and expanding your army, base and resources as a result.

I don't really want to go on and on about the various systems in the game and what not, because most of that can be seen in the trailers or in most online previews of the game. But I'll conclude and say that it's really amazing to see how much content they managed to pack into a PSP game. In terms of actual data size, the game isn't any larger than MPO, yet the amount of unique areas, the overall level design, the amount of missions, secrets, unlockables, etc which exists to keep the player occupied during the story and even after beating it... is pretty extensive.

If only the game had online play. It would be perfect.
 

trk_rkd

Banned
duckroll said:
Mind you, I'm not suggesting the game will be 27 hours for everyone. Depending on how much or how little of certain things you do, and how many times you replay missions, it might take more or less time. I would say that for the average MGS player, completing the game will take at least 20 hours. There's definitely 40-50 hours worth of overall content at least, because the game offers a ton of stuff to do and unlock, even after the story is done. For someone who skips all the briefing files, ignores all the extra missions, and just rushes through the story mode, the first time through should still take well over 10 hours.

Duckroll: a recurring theme of the impressions i've read is that some of the bosses are just impossible without a second(3rd,4th...) player... this has me a bit concerned as I'd like to be able to play the whole game by myself, and then just branch out into the xlink kai stuff once i've finished (i don't really know anyone to play with in "real life")

glad to hear you liked it though, hype +1
 

duckroll

Member
trk_rkd said:
Duckroll: a recurring theme of the impressions i've read is that some of the bosses are just impossible without a second(3rd,4th...) player... this has me a bit concerned as I'd like to be able to play the whole game by myself, and then just branch out into the xlink kai stuff once i've finished (i don't really know anyone to play with in "real life")

glad to hear you liked it though, hype +1

Not true at all. I have played 0 co-op.
 

Messi

Member
Hey duckroll, how is the music? anything like debriefing or lifes end from mgs3? just slow kinda emotional music.
 

duckroll

Member
Messi said:
Hey duckroll, how is the music? anything like debriefing or lifes end from mgs3? just slow kinda emotional music.

I don't think anyone will be disappointed with the audio aspect of the game. :)
 

EekTheKat

Member
I think I finally get what I'm doing wrong
with my base
, but omg it's going to take another 10+ hours on top of the 35 I already put into the game to fix it :lol

I've hit what appears to be a growth ceiling, in that most of my staff on base cannot grow any further and I'm struggling to level up my research skills to make new gear.

Basically I would have to go back and look for more recruits with a high research skill and with room to grow.

Love this games though, I basically fried my eyes and brain this weekend staring at my PSP2000 :lol.
 

duckroll

Member
EekTheKat said:
I think I finally get what I'm doing wrong
with my base
, but omg it's going to take another 10+ hours on top of the 35 I already put into the game to fix it :lol

I've hit what appears to be a growth ceiling, in that most of my staff on base cannot grow any further and I'm struggling to level up my research skills to make new gear.

Basically I would have to go back and look for more recruits with a high research skill and with room to grow.

Love this games though, I basically fried my eyes and brain this weekend staring at my PSP2000 :lol.

What you need to do is simple. Dump everyone who does not have any rank C or higher stat in any field, or any special skills you might need. Then grab a Mk22 and an analyzer, and go out on the larger missions with more enemies to find. Use the analyzer to scan each POW or enemy guard to decide if you want to capture them or not. If they're not at least a C, leave them.
 

duckroll

Member
trk_rkd said:
Great! Glad to hear it, probably just incompetent players then.

For each major boss, it's generally pretty hard on the first try because you have to figure out the attack patterns, when there are attack openings, the most effective ways to damage or slow down the boss, and the best positions to be to attack, etc. Equipment is another factor. If you bring in ineffective equipment you might find the battle impossible or really lengthy.
 

EekTheKat

Member
duckroll said:
What you need to do is simple. Dump everyone who does not have any rank C or higher stat in any field, or any special skills you might need. Then grab a Mk22 and an analyzer, and go out on the larger missions with more enemies to find. Use the analyzer to scan each POW or enemy guard to decide if you want to capture them or not. If they're not at least a C, leave them.

I have a feeling I'm trying to push this part of the game a bit early, since judging by how progression has been going
most of the quality recruits pop up later in the game, maybe in post-endgame
. I probably don't have all the good spots unlocked yet so my options of advancing are a bit limited at the moment.

What really takes a while is that every time I go and
farm a Tank for Outer Ops, I wind up using the fulton on all 10 soliders
, so I have to go back and sort through them quite a bit. Though the
Tank
Mission actually provides quite a few
C+ level combat soliders with a special skill
.

Also I have to go through and
weed out the maxed out guys that have low ability scores.

On the bright side, I have a few recruits that
seem to be better than Big Boss :lol least they have higher stats in certain categories. One of my guys has a really high run speed.

For the record I'm still really enjoying this game. There are still quite a lot of tantalizing unlocks that are on my tech tree that's making it worthwhile to push for trying to fix all the mistakes I made managing the base. .
I *think* I got the RK47 rifle plans and the RK47 grenade launcher attachment from an Outer Ops mission a while back. The weird thing is doesn't seem to show up on my tech tree at all at around level 57 research.

I also have a CAW shotgun plans that I can't make yet, and a few upgrades to the machine guns. Also have a M63A1 with what looks like a foregrip that I can't make as well.

I also want to find the
scope plans for the FAL
. It would also be very cool if an
M4 + attachments were also available in game. I've seen a few enemy soldiers with an M4 I think , so I'm hoping it's unlockable at some point

This is starting to sound like gun porn taken to the next level :lol

edit Damn it, PSP ran out of power again while I was typing this :lol need to find a way to fit the charger at my desk to keep playing
 

Fuu

Formerly Alaluef (not Aladuf)
duckroll said:
Not true at all. I have played 0 co-op.
duckroll said:
For each major boss, it's generally pretty hard on the first try because you have to figure out the attack patterns, when there are attack openings, the most effective ways to damage or slow down the boss, and the best positions to be to attack, etc. Equipment is another factor. If you bring in ineffective equipment you might find the battle impossible or really lengthy.
Excellent. The impressions whining about the bosses were my only worry about the game as I probably won't be playing this in co-op.
 

trk_rkd

Banned
Fuu said:
Excellent. The impressions whining about the bosses were my only worry about the game as I probably won't be playing this in co-op.

Yeah same... I love the idea of co-op as ultra-tasty cake icing but given the lack of infrastructure i would've been pissed if it was essential to enjoying the main game.

CMON TSHIRTS...
 

Progmetal

Member
Finally got my camo psp with peace walker. :D I would like to know though how playable is the game for me who doesn't understand Japanese at all?
 

bluemax

Banned
I'm excited to read that they added more depth to the base building mechanic. I loved that part of portable ops but it was pretty shallow from what I remember.
 

James-Ape

show some balls, man
I got to the first boss
pupa?
Any tips?

I can break the boosters and one or two of the guns, but I keep running low on ammo/dying. Is it supposed to take so long?

actually, i just found a video on youtube showing how it's done :)
 

KTallguy

Banned
OMG, this game is so amazing. No spoilers, but wow. Kojima took everything he learned from... everywhere, and put it into this game. I hope that for any kind of next gen new sequel they take a good long hard look at why this game is so awesome, and somehow work it in.

But hell, this gives me new hope for KP in the future. I hope they can take a new franchise/concept and bring it to this level of polish.
 

trk_rkd

Banned
DualShadow said:
The wait is killing me slowly

No shit, i haven't been this excited for a game since kz2. playing through the demo again right now... almost 8hrs or something ridiculous like that
 

Srider

Banned
This is a good MGS game and all, but I think some of you guys are blowing it out of proportions.

The new elements introduced in this game is really a waste on a portable system designed for short bursts of playtime.

Story is really straightforward and nothing really that interesting. The game just rehashes a few types of missions save for a few specially designed ones.

The amount of unlockables and the new methods/ways to approach the same missions is the highlight of the game. As you get better items and weapons, you can do alot of fun stuff to the bosses and enemies.

Other than that, its not that amazing of a game, just a good MGS styled coop monster hunter game to sum it up in one sentence.
 

Mesijs

Member
I really like PO after I changed the controls, but I'm wondering if the capturing of enemy soldiers is done the same in PW as in PO? Because in PO, it really slowed down the gameplay too much.
 

KTallguy

Banned
Mesijs said:
I really like PO after I changed the controls, but I'm wondering if the capturing of enemy soldiers is done the same in PW as in PO? Because in PO, it really slowed down the gameplay too much.

Capturing is now done with an item, it's instant and there is no dragging bodies anymore..
 

trk_rkd

Banned
Srider said:
This is a good MGS game and all, but I think some of you guys are blowing it out of proportions.

The new elements introduced in this game is really a waste on a portable system designed for short bursts of playtime.

Story is really straightforward and nothing really that interesting. The game just rehashes a few types of missions save for a few specially designed ones.

The amount of unlockables and the new methods/ways to approach the same missions is the highlight of the game. As you get better items and weapons, you can do alot of fun stuff to the bosses and enemies.

Other than that, its not that amazing of a game, just a good MGS styled coop monster hunter game to sum it up in one sentence.

What are some better games that you've played on psp? I'd like to know how you rank it.
 

EekTheKat

Member
I'm up to 53 hours played now, and there's still stuff to do. Granted I'm hooked on trying to do as much as possible in the game.

The in game vocaloid stuff impressed me more than I thought it would,
don't want to get into more detail, but it really added a lot of flavor to some of the boss fights.

The story was pretty good, it worked great as a framework for what they managed to do in-game. I think the story worked better as a follow up to MGS3 than MGS4 was to MGS2.

IMHO, The T-rating of the game hasn't hurt it at all. So tempting to spoil a few things but don't want to risk it.
 

duckroll

Member
EekTheKat said:
The in game vocaloid stuff impressed me more than I thought it would,
don't want to get into more detail, but it really added a lot of flavor to some of the boss fights.

Do you have any idea how to use the Vocaloid Edit functions? It's really confusing to me...
 

EekTheKat

Member
duckroll said:
Do you have any idea how to use the Vocaloid Edit functions? It's really confusing to me...

:lol sorry I should've clarified. (removed potential spoiler)

I'll try the editor tonight, found a weird problem with the PSP2000 that's preventing me from logging in. Think I have to change my PSN password to something shorter, since it seems as though the first time login prompt cuts it off at a certain Going to try + get ad-hoc party to work as well.

The PSPgo logs in fine, but the PSP2000 keeps rejecting my PSN login info ( I think the first time login screen on the 2000 has a problem with long PSN passwords). Both PSP's are on the same level 6.20 firmware (I used both to play the PW demo coop a while back).
 
Slightly off-topic: Is the PSP 3000 really that much different than the 2000- which I own. I'm thinking of trading in my PSP for the MGS Big Boss Bundle, since next month Gamestop will be holding a trade in offer on the upgrade.
 

EekTheKat

Member
duckroll said:
Do you have any idea how to use the Vocaloid Edit functions? It's really confusing to me...


Okay, think I got it working. Had to use an alternate login screen via the PSP store.

The editor seems to create a 512k file, which is sent to the NetVocaloid server which spits back around a 2mb file to download. I did it all through the in game Extras menus.

I managed to edit one of the songs and it came back with some horrendous alterations courtesy of me :lol

It doesn't seem to give you the option to edit the melody, but only the lyrics. There's probably going to be some extra melodies available as DLC sometime down the line.

After you log into netVocaloid, edit a song, save it locally (roughly 512k file), send it to the server - wait about a minute or two for it to process, then download it (it should be saved under the data manager.)
 

trk_rkd

Banned
Square Triangle said:
Slightly off-topic: Is the PSP 3000 really that much different than the 2000- which I own. I'm thinking of trading in my PSP for the MGS Big Boss Bundle, since next month Gamestop will be holding a trade in offer on the upgrade.

I'm curious about this too... I love the screen on the go! and I've used it quite a bit, is the 3000 screen (approximately) similar in quality? I've heard about the interlacing issues on the 3000 but it also sounds like the problem is massively over-rated, no-one who actually owns one seems to regard it as an issue.

REAL EDIT: also, the morning after I get my uniqlo tshirts i finally manage to s-rank the tank!

FAKE EDIT: speaking of which: duckroll how easy is it to srank levels without a co-op partner? cheers.
 

duckroll

Member
EekTheKat said:
Okay, think I got it working. Had to use an alternate login screen via the PSP store.

The editor seems to create a 512k file, which is sent to the NetVocaloid server which spits back around a 2mb file to download. I did it all through the in game Extras menus.

I managed to edit one of the songs and it came back with some horrendous alterations courtesy of me :lol

It doesn't seem to give you the option to edit the melody, but only the lyrics. There's probably going to be some extra melodies available as DLC sometime down the line.

After you log into netVocaloid, edit a song, save it locally (roughly 512k file), send it to the server - wait about a minute or two for it to process, then download it (it should be saved under the data manager.)

I don't think you understand. I don't really know how to use the editor. I know how to upload and download stuff. I want to know how the editor actually works. Like, when you edit the lyrics and stuff, how is it specifically linked to the melody, and can you edit like voice clips and stuff to change what the bosses might say in battle, etc.
 

duckroll

Member
WOW!

ADHOC PARTY :BOW

This has to be Sony's greatest invention since the PS2. Not only does it work REALLY well, but it's also so well implemented. There are tons of PW rooms on JP Adhoc Party, and it's pretty easy to get into a game or start a room and get help for harder missions.

I just played 2+ hours straight of various games. There was a 3 on 3 Versus game which lasted a few rounds before I bailed out due to sucking too much. Then I got into a game where some guy was hosting 4 player Extra Ops boss battles. We fought a metal gear, a super hard chopper (took 3 tries lol), and a tank together before the host left. Then I started a room to do Extra Ops 102 (hard hard APC) and one of the guys from the previous room joined. We tried to do it together, but it was just too hard, then another guy joined and the 3 of us rocked it! FUCK YEAH!

TACTICAL ESPIONAGE OPERATIONS! :D
 

trk_rkd

Banned
damn some of the extra ops vids popping up on youtube look great

duckroll: with the "hard" boss missions you've been doing on adhoc party: is there a reward for these other than bragging rights? do you get to keep the vehichles you defeat? cheers!
 

duckroll

Member
Synless said:
If your using Ad-hoc Party to play this, is there mic support?

Adhoc Party supports text and voice chat inside rooms. You can either use a bluetooth mic, a USB mic, or text chat using either the controller or a USB keyboard.

duckroll: with the "hard" boss missions you've been doing on adhoc party: is there a reward for these other than bragging rights? do you get to keep the vehichles you defeat? cheers!

There's always a reward for everything. Beating an extra op will often either unlock stuff (uniforms for Versus Ops, plans for new equipment) or unlock new extra ops. Replaying missions are never a waste either, because they're fun, and you can always a) level up your proficiency in weapons you have not maxed out yet, b) capture more soldiers in vehicle battles when it is normally too hard to do in single player, c) possibly capture the vehicle if you can take out all the soldiers and the commander without destroying the vehicle boss entirely.
 

trk_rkd

Banned
duckroll said:
There's always a reward for everything. Beating an extra op will often either unlock stuff (uniforms for Versus Ops, plans for new equipment) or unlock new extra ops. Replaying missions are never a waste either, because they're fun, and you can always a) level up your proficiency in weapons you have not maxed out yet, b) capture more soldiers in vehicle battles when it is normally too hard to do in single player, c) possibly capture the vehicle if you can take out all the soldiers and the commander without destroying the vehicle boss entirely.

Ah cool, sounds dangerously addictive. With the ops you were having trouble with & had to do on co-ops: do you think you could've done eventually them by yourself with levelled up weapons and attributes? Is it sort of like demon's souls where you can either grind your way up to take on harder emenies OR enlist blue phantoms to help you? as i said earlier, i'm probably not gonna be able to play this onlines/adhoc all that much - in fact won't be able to online it at all from about july through to december :/
 
duckroll said:
I enjoyed reading your review. Your review definitely made me more optimistic about Peace Walker. Soon I'm going to be paying off my pre-order of the Big Boss Pack, and come June 8th I'll be able to enjoy the game like you did. The fact that you put 27 hours into the game is quite impressive. :)
 

Synless

Member
duckroll said:
Well, I would love to play some co-op on certain bosses (and the Monster Hunter missions), so lemme know when you've gotten far enough. Maybe by then Bebpo will have gotten far enough to join us! :lol
How many Monster Hunter missions are in the game? Spoiler tag the answer if you think it may upset someone.
 

duckroll

Member
Synless said:
How many Monster Hunter missions are in the game? Spoiler tag the answer if you think it may upset someone.

I dunno exactly, I've done 3 so far. There are probably like 6 or so.
I think there are 3 monster bosses, and there's a day time and evening time version of each mission.
 
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