Short summary of the interview: (english)
- Q: Can we expect a reason as to why 2B is so sexily designed?
Taro: I just love women!
- The transparent bars during cutscenes are transparent because they're supposed to tell you you are in an story moment with uncontrollable character, while still allowing you to enjoy the art in the background
- There might be a way to toggle them off in Nier 3
- Taura ended up in this project because he was a big fan of Nier and volunteered instantaneously
- Yoko Taro is by far the hardest person in the team to work with
- Taura doesn't like doing the same thing twice, he says they didn't took a great deal from MGR, which may or may not be a good thing.
- The difference with Nier and their older games is that they're trying to move away from the hardcore action niche, trying to make games that are more accessible.
- In regards to regional changes/censorship, these decisions are done by regional teams of SE and outside their control, he is not aware that anything as been done for Nier: Automata in that regard, but regardless, his stories will still suck. (lol)
- The ending is gonna be crap
- Yoko Taro loves his female fans, but the guys he couldn't care less about. He might give them a hug tho.
- Tauras answer to the question wether ever worked on Metal Gear Rising 2:
"..."
- They played 3 entire hours
- The start of the game is supposedly really unusual and spectacular, but there's an embargo on the details
- Your hub is a spacestation in black'n'white
- You can change most things in the HUD (like you could in the demo)
- The world is seamless, no loadingscreens
- Some environments look ass (look up 4:20)
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- So do some NPC's
- The combat system is expectedly less complex than a Devil May Cry or Bayonotta, but still feels very Platinum
- Fans of Drakengard and NieR gonna find some nostalgic weapons
- Every weapon can be slotted in either the light- or hardattack slot
- Specific weapon combinations unlock exclusive and unique moves
- NieR: Automata's banter between the characters reminds positively of OG NieR
- The first three hours are full of genre swaps already
- The Soundtrack made a good impression
- There's gonna be a Jukebox that allows you to create your own soundtrack, including options like lyrics on/off
- It's confirmed that the Demo is the first mission in the full game
- The game is gonna be just as weird and charming as OG Nier
- As example: (Spoiler for the first mission)
if you die during the first mission you don't get back to a checkpoint but instead are presented with an exclusive ending and thrown back into the main menu