SephirothRK said:I don't like his face, he looks human.
True that! 47 is a cold, calculated killing machine.
SephirothRK said:I don't like his face, he looks human.
:|zlatko said:SquareEnix is singlehandedly ruining the game industry. :lol
a reboot is warranted in this case though. almost none of the people that made the hitman games are working for IOI anymore. take a look, http://www.reto.dk/retoweb/ -- company info has a list of names. that's almost all programmers and artists from the hitman teamFoffy said:Seriously, what the fuck is with all of these reboots? Not only do they seem unwarranted simply due to the amount of them, but most of them do nothing but anger longtime fans. A cover system and emphasis on firefights in a Hitman game? What?!? I'm having flashbacks to the Columbia section from the first game...D:
And hasn't the Hitman series been doing pretty well? I mean, when games were actually being released and all. Or did the movie destroy the quality of the games?
Dick Laurent said:a reboot is warranted in this case though. almost none of the people that made the hitman games are working for IOI anymore. take a look, http://www.reto.dk/retoweb/ -- company info has a list of names. that's almost all programmers and artists from the hitman team
codename 47 http://www.mobygames.com/game/windows/hitman-codename-47/credits
silent assassin http://www.mobygames.com/game/windows/hitman-2-silent-assassin/credits
contracts http://www.mobygames.com/game/windows/hitman-contracts/credits
blood money http://www.mobygames.com/game/windows/hitman-blood-money/credits
the director on blood money also isn't with IOI anymore either. hitman5 was probably scheduled to be released in 2008, the previous games came out 2000 2002 2004 and 2006. but all the retomoto people left IOI in 2008.
retomoto are currently working on a battlefield style ww2 team shooter, with huge levels vehicles and capture points. it's launched and set up from a quite nice web interface, although I can't tell in the current alpha build on the server if the game will turn out good in the end. but it probably will considering the experience this team has got. it's still really early. here's the site for it http://www.heroesandgenerals.com/landing/index.php
The game also contains elements [when] 47 [is not] on assignments. These parts are more linear and are firearm-focused, cover, etc.
CircleOfFire said:Anyone would think the game has come out and lots of people have played it from the amount of hate in here....
The game also contains elements [when] 47 [is not] on assignments. These parts are more linear and are firearm-focused, cover, etc.
:|Dick Laurent said:a reboot is warranted in this case though. almost none of the people that made the hitman games are working for IOI anymore. take a look, http://www.reto.dk/retoweb/ -- company info has a list of names. that's almost all programmers and artists from the hitman team
codename 47 http://www.mobygames.com/game/windows/hitman-codename-47/credits
silent assassin http://www.mobygames.com/game/windows/hitman-2-silent-assassin/credits
contracts http://www.mobygames.com/game/windows/hitman-contracts/credits
blood money http://www.mobygames.com/game/windows/hitman-blood-money/credits
the director on blood money also isn't with IOI anymore either. hitman5 was probably scheduled to be released in 2008, the previous games came out 2000 2002 2004 and 2006. but all the retomoto people left IOI in 2008.
retomoto are currently working on a battlefield style ww2 team shooter, with huge levels vehicles and capture points. it's launched and set up from a quite nice web interface, although I can't tell in the current alpha build on the server if the game will turn out good in the end. but it probably will considering the experience this team has got. it's still really early. here's the site for it http://www.heroesandgenerals.com/landing/index.php
Didn't know about Heroes and Generals, seems quite promisingDick Laurent said:a reboot is warranted in this case though. almost none of the people that made the hitman games are working for IOI anymore. take a look, http://www.reto.dk/retoweb/ -- company info has a list of names. that's almost all programmers and artists from the hitman team
codename 47 http://www.mobygames.com/game/windows/hitman-codename-47/credits
silent assassin http://www.mobygames.com/game/windows/hitman-2-silent-assassin/credits
contracts http://www.mobygames.com/game/windows/hitman-contracts/credits
blood money http://www.mobygames.com/game/windows/hitman-blood-money/credits
the director on blood money also isn't with IOI anymore either. hitman5 was probably scheduled to be released in 2008, the previous games came out 2000 2002 2004 and 2006. but all the retomoto people left IOI in 2008.
retomoto are currently working on a battlefield style ww2 team shooter, with huge levels vehicles and capture points. it's launched and set up from a quite nice web interface, although I can't tell in the current alpha build on the server if the game will turn out good in the end. but it probably will considering the experience this team has got. it's still really early. here's the site for it http://www.heroesandgenerals.com/landing/index.php
Zaro said:Can't unsee
ElectricBlue187 said:I wonder how many reboots they'll fo before they realize they fucked with something that worked fine in the first place
doesn't sound good :/Dick Laurent said:a reboot is warranted in this case though. almost none of the people that made the hitman games are working for IOI anymore. take a look, http://www.reto.dk/retoweb/ -- company info has a list of names. that's almost all programmers and artists from the hitman team
codename 47 http://www.mobygames.com/game/windows/hitman-codename-47/credits
silent assassin http://www.mobygames.com/game/windows/hitman-2-silent-assassin/credits
contracts http://www.mobygames.com/game/windows/hitman-contracts/credits
blood money http://www.mobygames.com/game/windows/hitman-blood-money/credits
the director on blood money also isn't with IOI anymore either. hitman5 was probably scheduled to be released in 2008, the previous games came out 2000 2002 2004 and 2006. but all the retomoto people left IOI in 2008.
retomoto are currently working on a battlefield style ww2 team shooter, with huge levels vehicles and capture points. it's launched and set up from a quite nice web interface, although I can't tell in the current alpha build on the server if the game will turn out good in the end. but it probably will considering the experience this team has got. it's still really early. here's the site for it http://www.heroesandgenerals.com/landing/index.php
Foffy said:As long as Jesper Kyd is doing the music, I think I'll be happy on the audio side.
Hitman Silent Assassin - Main Theme
Hitman Contracts - Slaughter Club
Hitman Contracts - Main Theme
Hitman Blood Money - Apocalypse
Hitman Codename 47 - Harbor Theme
<3
Dick Laurent said:a reboot is warranted in this case though. almost none of the people that made the hitman games are working for IOI anymore. take a look, http://www.reto.dk/retoweb/ -- company info has a list of names. that's almost all programmers and artists from the hitman team
codename 47 http://www.mobygames.com/game/windows/hitman-codename-47/credits
silent assassin http://www.mobygames.com/game/windows/hitman-2-silent-assassin/credits
contracts http://www.mobygames.com/game/windows/hitman-contracts/credits
blood money http://www.mobygames.com/game/windows/hitman-blood-money/credits
the director on blood money also isn't with IOI anymore either. hitman5 was probably scheduled to be released in 2008, the previous games came out 2000 2002 2004 and 2006. but all the retomoto people left IOI in 2008.
retomoto are currently working on a battlefield style ww2 team shooter, with huge levels vehicles and capture points. it's launched and set up from a quite nice web interface, although I can't tell in the current alpha build on the server if the game will turn out good in the end. but it probably will considering the experience this team has got. it's still really early. here's the site for it http://www.heroesandgenerals.com/landing/index.php
Dabanton said:Like any sane and rational person i'm going to wait and see whats up. Before throwing my toys out the pram.
Foffy said:
szaromir said:I never understood the appeal of Hitman series. Surely the levels were open which was nice, but it seemed to rely far more on trial and error formula than any other stealth game I can think of. It was too frustrating to me (played Hitman 1 and Blood Money).
MMaRsu said:Ofcourse it's trial and error.
The appeal is trying to finish all the missions without being spotted and without killing anybody directly .
That's because it was a murder simulator, not a shooter :|
Rez said:it could be both!
szaromir said:I never understood the appeal of Hitman series. Surely the levels were open which was nice, but it seemed to rely far more on trial and error formula than any other stealth game I can think of. It was too frustrating to me (played Hitman 1 and Blood Money).
You don't need silent assassin to win the game.HK-47 said:No, every path I take must allow me to win!
Thats what open means.
Lard said: Reboot the entire series and Agent 47
Why?