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Rumor: First Hitman 5 Details, New Promotional Art [Update 2: Crisis Averted]

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RustyO

Member
Despite still being stung by Hitman : Blood Money on the 360 (it doesn't work, some crap about changing video settings that I've never quite worked out
(or been too lazy to)
, I'll still look forward to a new Hitman because I like the multiple pathways for each mission (or doing Kirov Park Meeting by sniping both generals from the church tower... one shot, two kills :D )

The game also contains elements [when] 47 [is not] on assignments. These parts are more linear and are firearm-focused, cover, etc.

No thanks.
 
Vinterbird said:
IOI uses their own internal engine


That's great



alba said:
I freaking hate this... First DMC and now Hitman. Seriously, 47 was perfect and now they're screwing everything up, way to go Squeenix, IO :/ Hopefully the reaction is big enough so that they reconsider and pull an inFamous 2 or something :D although it seems unlikely at this point :(


Not sure if serious?

They did turn him into a male model, but it's not a big deal. Nothing like dMc.. :lol
 

subversus

I've done nothing with my life except eat and fap
CosmicGroinPull said:
He doesn't look like the hulk, so.... it's a good sign, I guess?

yes, because artists vision of any character solely depends on the engine they use.
 
Cover-based shooting is an unusual thing to include. I don't mind the whole reboot concept (it seems to be a looming trend) but if they're doing cover shots and female assassins then they'd better do it fucking right.
 
subversus said:
yes, because artists vision of any character solely depends on the engine they use.


Really? I thought UE3 has a built-in feature that won't allow you to render anything other than roided up muscleheads?
 
that's a piece of art anyway. In game will probably look more 3D and polygonal and closer to the old style. There's only so many ways to render a bald dude with almost no distinguishing features. Overreaction-Age strikes again.
 

Jex

Member
Rez said:
• The game also contains elements [when] 47 [is not] on assignments. These parts are more linear and are firearm-focused, cover, etc.


NOOOOOOOOOOOO
Fuck that.
 

Ezduo

Banned
WHY

Please don't fuck this up. Hitman's strength is in the gameplay so I suppose making the story a little better and the character more interesting couldn't hurt but I don't trust them worth a damn. I don't want to play as anyone other than 47 though, fuck that off right now.
 

UrbanRats

Member
• Reboot the entire series and Agent 47
• Agent 47 now has stubble!
• Strong focus on story
• 47's "assignments" are open missions [like] in previous games
• The game also contains elements [when] 47 [is not] on assignments. These parts are more linear and are firearm-focused, cover, etc.
• The game is developed parallel to the other hitman movie
• You will get to play as more than 47 during the game, including a female assassin
• David Bateson borrow again the voice of 47

Yeah, feels bad man.
 

Taiser

Member
5ADZi.jpg

QWIGD.jpg



old design was more intimidating IMO ...
now he looks like a generic butt chinned video game Brit. :D
 

jax (old)

Banned
Never played or wanted to buy a hitman game but I've seen the movie. Number 5 eh? Hmmm

That pic = can that artist draw?!
 

peakish

Member
Dascu said:
Yay for new Hitman!
Nay for the actual info.
This.
Stubble? FANBOY RAGE

Jax said:
Never played or wanted to buy a hitman game but I've seen the movie. Number 5 eh? Hmmm
Any reason for not playing them? They're quite good, if you get past some design kinks. Try Blood Money, it's easy to get into.


Edit: At least they're keeping actual assignments open, hopefully in the same style as before.
 

Foffy

Banned
Seriously, what the fuck is with all of these reboots? Not only do they seem unwarranted simply due to the amount of them, but most of them do nothing but anger longtime fans. A cover system and emphasis on firefights in a Hitman game? What?!? I'm having flashbacks to the Columbia section from the first game...D:

And hasn't the Hitman series been doing pretty well? I mean, when games were actually being released and all. Or did the movie destroy the quality of the games?
 

peakish

Member
Foffy said:
Seriously, what the fuck is with all of these reboots? Not only do they seem unwarranted simply due to the amount of them, but most of them do nothing but anger longtime fans. A cover system and emphasis on firefights in a Hitman game? What?!?

And hasn't the Hitman series been doing pretty well? I mean, when games were actually being released and all. Or did the movie destroy the quality of the games?
It's just an attempt to draw in a new crowd. Apparently gamers are TERRIFIED if there's a 5 after the title since they've missed the four previous games.

Not that it stopped Fallout 3 from selling gangbusters.

Sotha Sil said:
... I think the stubble actually is the worst part here. Shitty artwork. Well, here's hoping it's all a bad dream.
Seriously, it's not the worst if this is all true but I kinda agree. A large part of the series appeal to me has been in playing a well groomed and professional looking assassin, executing cool hits. Besides the piano wire my favorite murders are by shooting the targets in the heads with the silenced pistol - just because it looks and feels awesome. Doing that with a stubbled babyboy won't be the same.
 

Jb

Member
Please be fake :-/
It reminds me of what ubisoft has done with Splinter Cell: they had the perfect formula with Chaos Theory, all they had to do was to add even more depth to the gameplay and create new interesting and open levels. Instead they made it more linear and story focused.

Stop killing every fucking stealth franchise for fuck's sake.
 
Tread lightly, IO.

47 was bald before it was the norm for game characters. No need to de-age and give him stubble like some tawdry generic Lucas Arts protagonist.

And what's with the scowl? 47 doesn't get angry. He's a professional.
 
wow, why make a reboot and not reboot it enough.

You know, from that picture the clothes are almost the same, has the same voice actor, the same codename...

If you reboot something, make it different enough.

There is no shame in calling it Hitman 5!

edit: But the previous games also did have kind of "go and shoot your way out" missions. Escaping the asylum, the hotel room with swat busting in... But they also did have alternate ways of completion.
 

Raide

Member
• The game also contains elements [when] 47 [is not] on assignments. These parts are more linear and are firearm-focused, cover, etc.

Bleh. I actually wanted less gun-play. A cover based shooter is not what I really want from Hitman. :( Sad if true.
 

big_z

Member
im fine with more story being added but fuck square for prettying up the characters face.
cover based shooter eat my ass... and i dont want play with hitmans shitty friends.
fuck whats next more belts?
 
D

Deleted member 30609

Unconfirmed Member
I think it would be unreasonable to assume Square had much of anything to do with the character design, no?
 

Foffy

Banned
Noisepurge said:
wow, why make a reboot and not reboot it enough.

You know, from that picture the clothes are almost the same, has the same voice actor, the same codename...

If you reboot something, make it different enough.

There is no shame in calling it Hitman 5!

edit: But the previous games also did have kind of "go and shoot your way out" missions. Escaping the asylum, the hotel room with swat busting in... But they also did have alternate ways of completion.


The only missions that actually required you to take the role of assaulting the enemy were a number of missions in the first game, the final mission in the second game, and the first and last missions in the fourth game. A majority of the missions in this series could be completed by killing maybe 2 people at most on average, if you know what to do.

The third game is the only game in the series that you can take a fully stealth assassination approach to every mission.
 

Kurtofan

Member
Raide said:
Bleh. I actually wanted less gun-play. A cover based shooter is not what I really want from Hitman. :( Sad if true.
But assignments still are the biggest part of the game,they just added shot phases between them.
 

Raide

Member
Kurtofan said:
But assignments still are the biggest part of the game,they just added shot phases between them.

I was just unsure why they needed to have him on assignments and then having a day off where the game then acts like a cover based shooter. He is a trained Assassin, I don't think he has a day off to just murder people while popping in and out of cover. :lol

Still a rumour at this stage, so it could be made up.
 
Rez said:
I think it would be unreasonable to assume Square had much of anything to do with the character design, no?

I think you would be right. I can understand why IOI did this, making it closer to the movie in terms of structure (having a regular cover based shoot out happen when 47 has to escape from the police when they locate his hide-out or if he gets spotted) gives them the potential for a much stronger brand that can draw in a much larger market then if it was strictly segmented between movie and game, as it was before.

I would honestly think that Square-Enix has had nothing to do with this.
 

ArjanN

Member
Ninja Scooter said:
Overreaction-Age strikes again.

This. Way to jump to conclusions based on a couple of vague comments.

UrbanRats said:
• Reboot the entire series and Agent 47
• Agent 47 now has stubble!
• Strong focus on story
• 47's "assignments" are open missions [like] in previous games
• The game also contains elements [when] 47 [is not] on assignments. These parts are more linear and are firearm-focused, cover, etc.
• The game is developed parallel to the other hitman movie
• You will get to play as more than 47 during the game, including a female assassin
• David Bateson borrow again the voice of 47

Yeah, feels bad man.

IMO Hitman always had a strong focus on story.
 

Hitmeneer

Member
Mmm apparently I am the only one that is not directly against the shoot & cover parts. Yes, Hitman is a stealth game and the most fun part has always been killing as few people as possible. BUT I could see the linear shooting parts working IF there are only a few, compared to the real assignments, and it adds something to the experience.

The way I imagine it, from the fact it is linear and not an assignment, is that 47 is found in his hiding place or when he is leaving some scene, and that he has to get away blazing with his guns. This could be quite fun and doesn't compromise the game tbh. But to implement this, the shooting should go a few levels up from the past Hitman's games. I mean, I love the series Hitman, but the gunplay wasn't a strong point. Luckily, if you played the games the way you should, you didn't have any problems with it till now :) .

Ow and I don't like the new look :p .
 

Kabouter

Member
Kurtofan said:
But assignments still are the biggest part of the game,they just added shot phases between them.
I don't want those though, I just want the assignments. Hitman has always been best as a puzzle game, nothing else.
 

Steeven

Member
- Don't like his face
- Don't think this series needs a reboot
- Don't like the new ideas

If this is all true I'm not too happy. It's a shame because I was sold on Hitman when the first game released. I just want open missions. That's all kthxbye Square.
 

Steeven

Member
Kabouter said:
I don't want those though, I just want the assignments. Hitman has always been best as a puzzle game, nothing else.

This. Puzzling and sometimes improvising makes this game awesome.
 
D

Deleted member 30609

Unconfirmed Member
Kabouter said:
I don't want those though, I just want the assignments. Hitman has always been best as a puzzle game, nothing else.
If it's an MGS4esque take on the old formula, in that they make combat an actual option thanks to improved controls, I wouldn't be against it, but I really hope all the old systems remain in place.

I want to be able to plant a bomb in a suitcase, plant it outside a door and then finish the mission in five minutes as a result. That's something people don't really do anymore.
 

Jb

Member
Kikujiro said:
It's like Dead Rising 2 all over again, people already shitting on the game and over-reacting.
People are reacting over what little information we have. What did you expect?
 

Tacitus_

Member
Rez said:
If it's an MGS4esque take on the old formula, in that they make combat an actual option thanks to improved controls, I wouldn't be against it, but I really hope all the old systems remain in place.

I want to be able to plant a bomb in a suitcase, plant it outside a door and then finish the mission in five minutes as a result. That's something people don't really do anymore.

You could just run and shoot every mission, you'd just get a horrible rating (psychopath).

And you could plant a bomb in a suitcase and use it to blow up a target (at least in Blood Money). I know I did it in the Casino mission where you had to kill the arab.
 
D

Deleted member 30609

Unconfirmed Member
yeah, but it wasn't exactly a fantastic shooter.

I mean, a game with the shooting competency of K&L2 and the world design, scope and room for improvisation of Blood Money would be pretty rad.
 
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