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Elite Dangerous: Horizons |OT| Just scratching the surface

So i just made it to the galactic core after 2yrs. I've been massively lazy about playing this game. so rewarding now to make my way back but i'm not sure on what route to take back. Also are there any stations near the core?

There is Colonia, which is about 22k Ly closer to the core than the human bubble
 

Megasoum

Banned
I wish the destination bookmarks were available from the onboard computer without having to open the galactic map...

It takes forever to open on PS4
 

sueil

Member
ONTy40x.jpg

Sorry guys the money is too good.
 

ElyrionX

Member
I've got the base game but got tired of the grind a while back. But I've got an Oculus Rift coming and was thinking of revisiting this game.

How much better is this game with the Horizons expansion? And do I need it to play this in VR?
 

Moondrop

Banned
Bought the Dolphin as my first "real" ship. The giant unobstructed windshield is heavenly, so nimble in supercruise, love it.

However I don't think I can handle SRVs in VR, too much up and down. At least it makes my exploration loadout easier.

I'm worried I'm not careful enough to be an explorer yet though. My first voyage out I slammed into a planet trying to land, costing myself 47% hull integrity. Then I went on a passenger mission and barely escaped a star due to alt-tabbing. But I think my passengers may have died from the >300% heat- I can RP that they each get their own lifepods, right?
 

HelloMeow

Member
I've got the base game but got tired of the grind a while back. But I've got an Oculus Rift coming and was thinking of revisiting this game.

How much better is this game with the Horizons expansion? And do I need it to play this in VR?

You don't need Horizons for VR. Horizons mostly adds new stuff to do. Engineers is grindy, but it can make your ships much better.
 

sueil

Member
Setup my hotas and pedals and vice and wow this is really amazing. I normally play with just a Xbox one controller sometimes in VR sometimes not but the hotas really takes it to the next level.
 
It also doesn't have a lot of the useless crap the X52 has, like the screen.

This is likely below the Warthog, but definitely above the X52 in quality.
There are buttons and functions you can't use on the 52 and I hate that. Would like to use the mouse l, its button and the mouse wheel without hassle
 

Burny

Member
Are there any controller settings you all can recommend that would eliminate or at least minimize that problem?

Pretty much any setting that puts yaw on your stick's x-axis and roll somewhere on the shoulder buttons. You'll still not be able to physically separate x- and y-axis of your analogue stick like on a full sized joystick, but at least the assigned functions will be related. Should be like aiming in a console shooter with strongly subdued yaw, for which you'll need roll. But digital button precision is more than enough for that.
 

Hylian7

Member
There are buttons and functions you can't use on the 52 and I hate that. Would like to use the mouse l, its button and the mouse wheel without hassle
Yeah, some of them (like the screen) I don't really get the point of.

Using the T16000M, this is definitely an upgrade from the X52. My only beef with it so far is the Deploy Hard points button not being under a safety, like 7
 

sueil

Member
How is the t1600m better than an X52?

Isn't the 1600 a stick only? Seems like it would be a downgrade. I've never use either so genuinely curious.
 

Burny

Member
How is the t1600m better than an X52?

Isn't the 1600 a stick only? Seems like it would be a downgrade. I've never use either so genuinely curious.

They're probably talking about the FCS HOTAS, which includes a T1600M:


For one, the throttle sports an actual mini stick instead of that brain dead mouse nub, which round house kicks the X52 out of the running. Bonus points for being cheaper than a new X52. Another advantage: throttle and stick are independend and can be mixed and matched with other devices, unlike the X52 that doesn't let you use both parts independently.
 
With all this talk about HOTAS, while I'm usually a HOTAS fan I think I'd miss the headlook if I switched from the DS4. It's such a great implementation of it; I've tried headlook on the hat switch for the HOTAS X in War Thunder (same as the HOTAS 4) and it's poor in comparison.

Played now an hour with it and can confirm the headlook is still there. It's holding R3 on the Flightstick and then moving the little stick on top of it.
 

Sambrez_

Member
I struggled to start with, unable to plot a route due to my crap FSD. Did a lot of data delivery to get the money for a drive upgrade. Then picked up more lucrative deliveries until I could afford a Viper.

The game then seemed to open up a lot. I hung around some low intensity RES picking on smaller ships and letting the cops help out. When the last set of CGs went live I grabbed a fuel scoop and did my first long trip. Got 1.5 million for exploration data alone, and am now waiting for the 10 million payout from the CG before I head to the next one.

I'd suggest working towards a Cobra or Viper, upgrade the FSD then you should have more options.

For mining: I would NOT recommend it without a mining-oriented setup, ideally a ship specifically for it.

The difference between bad mining (no limpets, one mining laser, a small refinery) and good mining (a prospecting limpet and one, maybe two collector limpet modules, a 3 or 4 bin refinery and two lasers) is like night and day. I personally went from wasting time to making multiple hundreds of thousands. It also matters WHERE you mine; you can mine rocks and ice, but you ain't gonna make money from it. The money's in metals.

For now I'd recommend sticking to missions until you can save for an Adder; look for the 100k+ missions to deliver unique items.

I'd also heavily recommend looking to the Elite Dangerous subreddit: I've only been playing for a bit but that's been a very helpful resource.

Also, your Hitchhiker's Guide: eddb.io is a website that can give you useful info on stations, commodities and trading.

Thanks guys, that's exactly what I did and now I'm with a Type 6, transporting peoples for 500k. Feels good !
Except that I don't know what to do with all this money now :) A good problem.
 

Hylian7

Member
They're probably talking about the FCS HOTAS, which includes a T1600M:



For one, the throttle sports an actual mini stick instead of that brain dead mouse nub, which round house kicks the X52 out of the running. Bonus points for being cheaper than a new X52. Another advantage: throttle and stick are independend and can be mixed and matched with other devices, unlike the X52 that doesn't let you use both parts independently.

This, my bad, didn't specify. I have both the full on throttle and stick.

There's obviously the analog stick for lateral and vertical thrust that's quite nice. The throttle is better IMO, it's not on a curve but just moves straight forward and backword, very smooth too. There's no detents in it, but also no resistance knob either (for any fans of that). The stick is more stiff, but in a good way. It snaps back to center if you just let go and doesn't bounce like the X52's does (probably because the X52 one is kind of topheavy). There's also some "pedals" on the throttle that can be used as rudder pedals if you prefer that to the twist. By default in Elite they're used to go through menus left and right in the UI, and the twist is still used for yaw. These "pedals" are analog too.

For comparison's sake on the buttons:

Stick itself - Has a POV hat, left, right, and middle button, and of course the trigger.
Base of stick - There are six buttons on either side of the stick, totaling for 12. There's also a slider in front of the stick (I use it for adjusting sensor scale).
Right side of throttle - three POV hats, all with different feels, and one button.
Back of throttle - Two buttons, a "switch" (lever that moves up and down and effectively acts as two buttons). Analog stick (which also "clicks"), and "pedals"
Left side of throttle - dial

On the X52:

Stick itself - Four buttons, two being normal, one being the "safety" button (usually deploying and retracting hardpoints), another button being flat. A dual-stage trigger, a pinkie trigger (often used as a switch for an alternate control more than anything). Three-state dial for mode shifting, two POV hats.
Base of stick - six switches that move up and down (effectively 12 buttons)
Throttle - Little stick and button for moving mouse cursor and clicking, it's really pretty shit and not worth touching. Button next to it (where your thumb goes) surrounded by dial, button on top of throttle in the middle of another dial. Slider (typically adjusting sensor scale), another small button between other two buttons.
Back of throttle - a little scroll wheel and a POV hat.

Bottom line, I think the Thrustmaster is an improvement in pretty much every way. The only real issues I have are placement of some of the buttons. I still miss the "safety switch" for the hardpoints, but I am getting used to using one of the base buttons on the stick. The Thrustmaster has more buttons though, and because of that it's quite nice that I don't have to use combinations for things like Chaff and Shield Cell banks (those couldn't even be bound on the X52 by default, and they can on the Thrustmaster). You can also rebind some of the default bindings with no issue. Some of them are silly things like ship lights (I usually just do those from the right panel since I almost never need it quickly). I think Heat Sink was the only thing not bound by default, so I replaced something else that was fairly useless with it.
 
Quick tip for players using a PS4/XB1 or similar pad.

In the control options there's an option for landing overrides. These are changes to the controls that only occur when landing gear is lowered.

As you don't really need to be fiddling with power pips when landing it's quite useful to make use of the d-pad for thrusters.

Landing is much easier this way - for example I have the dpad in landing override set for lateral thrusters (left/right) and forward/back thrusters. The sticks I keep the same as normal.

Using the dpad this way it's so easy to get the ship in exactly the right position over the pad.
 

Moose Biscuits

It would be extreamly painful...
Quick tip for players using a PS4/XB1 or similar pad.

In the control options there's an option for landing overrides. These are changes to the controls that only occur when landing gear is lowered.

As you don't really need to be fiddling with power pips when landing it's quite useful to make use of the d-pad for thrusters.

Landing is much easier this way - for example I have the dpad in landing override set for lateral thrusters (left/right) and forward/back thrusters. The sticks I keep the same as normal.

Using the dpad this way it's so easy to get the ship in exactly the right position over the pad.

Oh wow, that's a great idea. Thanks for the tip!

I was going to suggest maybe binding the triggers to horizontal thrust but I could foresee that causing problems if you're not paying attention...
 

Megasoum

Banned
Quick tip for players using a PS4/XB1 or similar pad.

In the control options there's an option for landing overrides. These are changes to the controls that only occur when landing gear is lowered.

As you don't really need to be fiddling with power pips when landing it's quite useful to make use of the d-pad for thrusters.

Landing is much easier this way - for example I have the dpad in landing override set for lateral thrusters (left/right) and forward/back thrusters. The sticks I keep the same as normal.

Using the dpad this way it's so easy to get the ship in exactly the right position over the pad.

Whoa! Thanks for the tip, I will do that with my Hotas too!
 
Explanation please? Why and how are systems coupled on the CQC mode? Huh?

It's just one system, CD-43 11917. You need to prestige in CQC in order to get a permit. It just offers discounts on weapons and combat-specialist ships. Like 20% discount on the FDL. Like Hylian7 stated, it's really not worth it. You're better putting your time elsewhere. I enjoy CQC and I'm close now, so I might as well keep working towards it.
 
They're probably talking about the FCS HOTAS, which includes a T1600M:



For one, the throttle sports an actual mini stick instead of that brain dead mouse nub, which round house kicks the X52 out of the running. Bonus points for being cheaper than a new X52. Another advantage: throttle and stick are independend and can be mixed and matched with other devices, unlike the X52 that doesn't let you use both parts independently.

This is the hotas I'm using now and has been excellent in both build quality and configure layout. So many buttons I never have to take my hands off if I don't want too and I find that without even seeing it (VR) that it's so easy to use.
 

Hylian7

Member
This is the hotas I'm using now and has been excellent in both build quality and configure layout. So many buttons I never have to take my hands off if I don't want too and I find that without even seeing it (VR) that it's so easy to use.

Yep, I love it so far. Even though I initially struggled adapting to the new buttons, I'm getting better. The bumps help for sure.
 

Manzoon

Banned
Yep, I love it so far. Even though I initially struggled adapting to the new buttons, I'm getting better. The bumps help for sure.

I am really tempted by that stick, but I'm also waffling on just holding out for a warthog setup. I did just look it up and I see there is a T.16000M box that also comes with pedals, ugh. I'm glad to know though you like it more than the X52, what in the world is displayed on that little screen?
 
Bought the Dolphin as my first "real" ship. The giant unobstructed windshield is heavenly, so nimble in supercruise, love it.

However I don't think I can handle SRVs in VR, too much up and down. At least it makes my exploration loadout easier.

I'm worried I'm not careful enough to be an explorer yet though. My first voyage out I slammed into a planet trying to land, costing myself 47% hull integrity. Then I went on a passenger mission and barely escaped a star due to alt-tabbing. But I think my passengers may have died from the >300% heat- I can RP that they each get their own lifepods, right?
There is a setting to remove the up and down in VR.
 

Hylian7

Member
I am really tempted by that stick, but I'm also waffling on just holding out for a warthog setup. I did just look it up and I see there is a T.16000M box that also comes with pedals, ugh. I'm glad to know though you like it more than the X52, what in the world is displayed on that little screen?

I think some flight simulator game does something with it, but I"m not even sure that is anything. There's a stopwatch or timer on it, and it displays the name of the profile, in my case it sayd "CMDR HYLIANSEVEN" because I named the profile that.
 
On the X52:
Stick itself - Four buttons, two being normal, one being the "safety" button (usually deploying and retracting hardpoints), another button being flat. A dual-stage trigger, a pinkie trigger (often used as a switch for an alternate control more than anything). Three-state dial for mode shifting, two POV hats.
Base of stick - six switches that move up and down (effectively 12 buttons)
Throttle - Little stick and button for moving mouse cursor and clicking, it's really pretty shit and not worth touching. Button next to it (where your thumb goes) surrounded by dial, button on top of throttle in the middle of another dial. Slider (typically adjusting sensor scale), another small button between other two buttons.
Back of throttle - a little scroll wheel and a POV hat.
I switched those two though. That way you have two states of shifting all the other buttons :)
 

Hylian7

Member
I switched those two though. That way you have two states of shifting all the other buttons :)

The way I used it was for a few functions. I never was a fan of the dual stage primary trigger, so I didn't use it. Just used it as a single stage.

Pinkie + Trigger = Chaff
Pinkie + Secondary fire (that flat black button on the other side of the stick) = Shield Cell Bank.
Pinkie + T5 (right lever up) = Silent Running. I put it that way as a safety since Silent Running takes down your shields.
 
The way I used it was for a few functions. I never was a fan of the dual stage primary trigger, so I didn't use it. Just used it as a single stage.

Pinkie + Trigger = Chaff
Pinkie + Secondary fire (that flat black button on the other side of the stick) = Shield Cell Bank.
Pinkie + T5 (right lever up) = Silent Running. I put it that way as a safety since Silent Running takes down your shields.
With wing flying and an oculus on the head I had to map nearly all the functions to the buttons. Since I figured it is no difference to use the pointing finger or pinky I switched those two.

So:
Hardpoint button - deploy/retract hardpoints
HP button + stage 1 - Silent Running
HP button + stage 2 - FA switch
Flat thumb button - secondary fire
ft button + stage 1 - chaff
ft button + stage 2 - heat sink
Pinky - primary fire
pinky + stage 1 - shield cell bank

<3

Btw I do use the left pointing finger hat for directional thrusters
 
I have the ASP-X, with insurance cost around 1,2 million. That means i could, i hope, defend myself with it, if i have to, but if i want to fight now a little bit, do some bounty missions only, which ship should i buy?
I have 24 million credits at the moment.
 
I have the ASP-X, with insurance cost around 1,2 million. That means i could, i hope, defend myself with it, if i have to, but if i want to fight now a little bit, do some bounty missions only, which ship should i buy?
I have 24 million credits at the moment.

I did bounty hunting with my ASPX, it's not ideal, but it's doable. However, you'd probably want a Vulture.
 

Hylian7

Member
I have the ASP-X, with insurance cost around 1,2 million. That means i could, i hope, defend myself with it, if i have to, but if i want to fight now a little bit, do some bounty missions only, which ship should i buy?
I have 24 million credits at the moment.

Vulture! It's a measly 4 mil and you have plenty to outfit it and have insurance money.

Your biggest limitation will be your power plant though. You have to pick modules carefully. Use this: https://coriolis.edcd.io/

Mess with power module priorities so you turn off stuff you don't need when you deploy hardpoints. I know I used to run one fixed beam laser, one fixed pulse laser.
 
I have the ASP-X, with insurance cost around 1,2 million. That means i could, i hope, defend myself with it, if i have to, but if i want to fight now a little bit, do some bounty missions only, which ship should i buy?
I have 24 million credits at the moment.
Another vote for the Vulture! Great ship indeed!
 
Vulture! It's a measly 4 mil and you have plenty to outfit it and have insurance money.

Your biggest limitation will be your power plant though. You have to pick modules carefully. Use this: https://coriolis.edcd.io/

Mess with power module priorities so you turn off stuff you don't need when you deploy hardpoints. I know I used to run one fixed beam laser, one fixed pulse laser.

So, have the Vulture now, with only 2 weapon slots i maybe try to use what you used, have a 3E pulse laser now and could buy a 3D beam laser, but this motherf.... would cost 16 million. :D Is it worth it?
 

Megasoum

Banned
Niiice... Looks like I have around 18 millions credits waiting for me when I get home from this week's CR.

Time to upgrade my Type-6 to a Type-7!
 
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