walking fiend
Member
at least NSMB U does.So the Pikmin statement of it running at 60fps was bullshit. Incredible machine Nintendo.
at least NSMB U does.So the Pikmin statement of it running at 60fps was bullshit. Incredible machine Nintendo.
Call it what YOU will but Nintendo next console is just joining the current generation.
No it not they can still achieve that at launch.So the Pikmin statement of it running at 60fps was bullshit. Incredible machine Nintendo.
Instead, the assets released by Nintendo in particular are notable in how "lo-fi" they are: its own screenshots confirm that some of its most simplistic titles are running at basic 720p resolution with no kind of anti-aliasing whatsoever, just like its demos were a year ago. A closer look at the showcase titles Nintendo debuted at its E3 press conference also shows a puzzling lack of consistency in performance that we wouldn't expect to see in a console based on mature tech less than six months out from release, which we can only explain by the idea that the second screen is imposing more of a drain than we might have otherwise thought. The company's spiritual successor to pack-in title Wii Sports - Nintendo Land - is an interesting example of this inconsistency. In theory this is "home territory" where Nintendo should revel in what it does best. While the concepts and charm are there, the trademark 60Hz update is inconsistent to say the least in certain areas - puzzling for such a visually sparse title.
As someone who really knows next to nothing about this, what is more taxing for a system 720p at 60fps, or 1080 at 30fps?
If a game is currently being shown at 720p and 30fps, but the new dev kit allows an improvement - what would devs be more likely to aim for, higher res or fps? (or something else? better textures?)
Apologies if these are simple/stupid questions, I'm not good at understanding this stuff.
Well, that was what stood out for me. They seem to be making some interesting additions and improvements to the games, using the Gamepad reasonably well and all this without final kits and with middleware that is - reportedly - still unoptimised.
I'm not expecting miracles, but I think that - provided the final kits are the little bump we expect and the middleware situation stabilises - you're going to see ports and cross-plats like Darksiders II looking clearly better.
EDIT:
The key thing for Nintendo is not that the ports and PS360 crossplats look good - though that is important - but that their own titles and any third-party exclusives look bloody great, and clearly better than what is possible on the other two platforms. That's perhaps why I found their titles and the few exclusives that disappointing - they look great, but they needed spectacular. There is time, and I expect some good stuff from Japan, but it's a massive opportunity missed.
Just because it is in 720P does not mean the game cannot run in 1080p. It could have simply been an artistic choice.
So the Pikmin statement of it running at 60fps was bullshit. Incredible machine Nintendo.
Just because it is in 720P does not mean the game cannot run in 1080p. It could have simply been an artistic choice.
Roughly the same. 720p is about a million pixels, 1080p is about 2 million. So twice as many pixels, but half the framerate = same overall pixels per second
Not quite that simple - for 60fps you have to calculate the positions of your objects etc twice as often. So in theory 1080p at 30fps should be slightly less taxing.
But as Nintendo has found, 720p at 30 is even less demanding
720p vs 1080p is not and will never be considered an "artistic choice" .
DaVinci rubbed dirt in his eyes before he painted the Mona Lisa.720p vs 1080p is not and will never be considered an "artistic choice" .
Xbox 360 ~ 10-20 times more powerful than PS2:
- some games look worse than best of PS2
Wii U ~ 2-4 times more powerful than 360:
- what do people expect?
Scribblenauts Unlimited is 1080 @ 60FPS w/FSAA... so chew on that DF!!!
2D FTW!
Who is still claiming an overall 2-4x improvement over 360 at this point?
Was the game out on the showfloor btw? I haven't seen any impressions.
I am personally not concerned about the games running on par with 360/PS3.I'm having such Deja Vu here from 2005, 2006.
I don't really understand how anyone could be so shocked and outraged over this, me personally having adjusted my expectations about Nintendo's technology long ago.
I am. I believe if it was less powerful, there was no way Arkham City look even a tad better than 360/PS3 version AND utilize the GamePad this extensively.Who is still claiming an overall 2-4x improvement over 360 at this point?
How can DF tell what framerate the game runs at? You can eyeball to a certain extent but...
How can DF tell what framerate the game runs at? You can eyeball to a certain extent but...
Yep looks like I was right in thinking they are in for a world of hurt 3rd party support wise a few years down the road. It's the wii situation all over again
I'm having such deja vu here from 2005, 2006.
I don't really understand how anyone could be so shocked and outraged over this, me personally having adjusted my expectations about Nintendo's technology long ago.
"It's the wii situation all over again" should become bannable; honestlyNo...it's not. The Wii architecture was completely different, not just weaker. People need to stop saying it's the Wii situation when that's factually not possible
No...it's not. The Wii architecture was completely different, not just weaker. People need to stop saying it's the Wii situation when that's factually not possible
If by artistic choice you meant they can't even hold the 60fps @720p, then sure. It was an artistic choice to not be struggling to achieve 30fps @1080p. If that's supposed to me anything else, fail.
Because they heard HD and thought Nintendo was going to play along with the PS4 and 360.
Whatever happens, happens. I get to play Nintendo games in HD with the power of at least the PS360? Awesome. Maybe a cool third party game or two? Dope. Retro and MonolithSoft? Sign me up.
Geez.....
I am so tired of the "NEXT GEN" being thrown around. A majority of you couldn't even define what it truly means.
I am not sure about resolution; but I remember the Ocarina of Time fps being capped because it made the animations look unnatural.It probably went something like this: "We could make Nintendoland 60fps/720p or 30fps/1080p, but does it really matter for this game?"
Yay for lowered expectations.Because they heard HD and thought Nintendo was going to play along with the PS4 and 360.
Whatever happens, happens. I get to play Nintendo games in HD with the power of at least the PS360? Awesome. Maybe a cool third party game or two? Dope. Retro and MonolithSoft? Sign me up.
No...it's not. The Wii architecture was completely different, not just weaker. People need to stop saying it's the Wii situation when that's factually not possible
Willing to bet that Pikmin 3 is being locked to 30fps.
Scribblenauts Unlimited is 1080 @ 60FPS w/FSAA... so chew on that DF!!!
2D FTW!
60hz: refresh rate of the screenand the article mentions 60hz. what is the difference between 60fps and 60hz?
Unlike NintendoLand, this can be a design decision; if you notice, DF particularly mentions the excellence of animations; that is something which may change by increasing the fram rate.Willing to bet that Pikmin 3 is being locked to 30fps.
"It's the wii situation all over again" should become bannable; honestly.
I am personally not concerned about the games running on par with 360/PS3.
Or much worse than PS4/720, as long as it get the games.
I believe if Wii got downport of games this gen, like it's CoD games, it would be selling at least on par with 360+PS3 till now.
I am. I believe if it was less powerful, there was no way Arkham City look even a tad better than 360/PS3 version AND utilize the GamePad this extensively.
And my logic is that The Last of Us looks extremely better than anything shown at 360/PS3 pre-launch; so we may expect the late Wii U games to gradually become that much.
You can overclock a gamepad and get a Wiimote? Wow!Calling Wii an overclocked Gamecube was bannable even after Wii had been out a couple years. It was the truth.
AC3 looks extremely better than anything pre-launch on 360/PS3 too.So Wii U will get The Last of Us quality graphics 6 or 7 years from now? Cool beans.
Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. This does not tally with a report from the showfloor, where an unnamed rep said it will ship at 60Hz. Of all of the Nintendo titles on display, it's Pikmin 3 that had the most modern attributes in terms of what was being rendered on-screen, and the adherence to 30 frames per second once again strongly suggests that the core hardware represents no fundamental leap in capabilities over what current-gen consoles offer. While we should fully expect optimisation efforts in the time before release, it's highly unlikely that ballpark performance will change radically.
You can overclock a gamepad and get a Wiimote? Wow!
But GAF told me it looked worse.hm... what a mixed bag.
Batman looking surprisngly better than other console versions. They are so going to sell it at full price.
Willing to bet that Pikmin 3 is being locked to 30fps.