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Official Phil Harrison Keynote @ GDC Thread.

Y2Kev

TLG Fan Caretaker Est. 2009
Jim said:
So you can design you own "home", Sims style, or go out into the world and meet up and chat (voice and text) with friends, play onine minigames that are built into it (bowling and mini-golf, etc), you can earn trophies from playing games, you can share video, music with friends that visit your house. You can group up with friends and launch online games from within it... overwhelming...

I'm honestly blown away. I was expecting something small, simple, with little ACTUAL interactivity between players.

Hell, you could have the entire Resistance GAF clan over to your house where you show off videos of your resistance achievements, then you could launch into a game of Resistance 2 or whatever.

We could have meetings of like...the man society. Everyone would come over to somebody's house and Virtua Party.
 

GHG

Member
Holy **** Home is awesome. It makes me wonder WTF I'm paying for with Live... infact, I'm still yet to pay for it so I'm not complaining :D .

That Little Big Planet thing is AWESOME. I'm much more excited for that than Home. Its the returneth of the 2d puzzle platformer with INSANE graphics and 4 player co-op. The possibilities are endless. Especially if Sony allow user created levels for that game.

I'm spent already and the conference hasn't even started yet.
 

Jim

Member
More

Sony Computer Entertainment Unveils Two Innovative User Community Titles - 'Home' and 'LittleBigPlanet(TM)' - Supporting Its Game 3.0 Vision Announced at GDC 2007

New Developer Tools and Technologies Also Introduced for PLAYSTATION(R)3 (PS3(TM))

SAN FRANCISCO, March 7 /PRNewswire/ -- At the Game Developers Conference in San Francisco today, Sony Computer Entertainment (SCE) unveiled two unique PLAYSTATION(R)3 (PS3(TM)) titles: "Home," a real-time, networked 3D avatar- based community that serves as a meeting place for PS3 users from around the world, and "LittleBigPlanet(TM)," a community-based game where users play, create and share what they build with other worldwide PS3 users. These new networked titles are part of the "Game 3.0" vision introduced during a keynote by Phil Harrison, President, Worldwide Studios, Sony Computer Entertainment (SCE).


The power of consumer creativity via Game 3.0 leverages trends such as online collaboration and user-generated content with the goal of creating an engaging new experience in interactive entertainment and new streams for creative game development. In contrast to the current game development and publishing paradigm, Game 3.0 reverses the trend of "pushing" content dictated solely by the developer, and puts the spotlight back on the consumer, encouraging them to become part of the game creation process. What is different is how this can be applied to an even broader degree creating new business models that expand the audiences and scope of interactive entertainment.


"Technology innovation is part of the culture at SCE as evidenced by our influence on real-time 3D computer graphics and the optical disc format in the 1990's, to the more recent innovations such as Cell Broadband Engine(TM) computing and the use of Blu-ray in PS3," said Phil Harrison, president, Worldwide Studios, SCE. "Our vision for the future, Game 3.0, will continue our track record of industry advancement by leveraging the convergence of technologies, from broadband and video chat to supercomputer-speed processors, to make gaming more interactive and dynamic than ever before."


Demonstrating this vision of Game 3.0, SCE today unveiled a new real-time 3D avatar-based community and communication service for the PS3 platform. The new service, Home, puts users into a real-time, networked 3D community, where they can interact, join online games, communicate, share content and even build and show off their own personal spaces. Home will be available this fall as a free download from the PLAYSTATION(R)Store. Other notable features include:


-- Making your own personalized 3D character or avatar. These realistic
human characters are highly customizable with different body types,
skin tones, ages, clothing and accessories, creating a unique
personality for each user.
-- Exploring the 3D community that is Home -- a sleek, modern indoor space
featuring spacious common areas, retail shops, game lobbies and
extensible, customizable personal apartments.
-- Communicating with others through text, audio and video chat, along
with sophisticated emotional animations for each character.
-- Being assigned an apartment in Home where others can be invited to join
you as you show off your own style in an area you can personalize
yourself with furniture, art and other items. You can even show your
video, pictures and music content stored on your PS3 hard drive.
-- "Hall of Fame," where you can display new 3D trophies that will be
unlocked through in-game milestones in PS3 games.



Another innovative example of the Game 3.0 vision is a brand-new community-based world called LittleBigPlanet. LittleBigPlanet starts with players learning about the powers of their chosen characters to interact physically with the environment. There are obstacles to explore, items to collect and puzzles to solve -- requiring community-based teamwork and brainpower. As players begin to explore, their creative skills grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole world. Ultimately, levels of the game will be user generated on a worldwide scale and will change everyday as players create, publish and share their own levels.


Users have the power to design, shape and build both objects and entire locations for others to play. Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet universe to come and explore their "patch," or they can go and explore everybody else's. Other notable features and characteristics of the community-based game include:


-- Players craft their own individual experience. There's not just one way
to play.
-- Unlimited possibilities for user-created content -- players can
customize everything: their characters, the landscape around them and
their own "patch" on LittleBigPlanet.
-- Players discover and win new skills and items to aid them on their
creative journey.
-- Online and offline multiplayer modes -- work as a team or get
competitive.



A fully-featured sample version of LittleBigPlanet is expected on the PLAYSTATION Network this fall, with a full version expected to be made available in early 2008.


Simplifying Development for PS3



SCE also introduced advanced graphics tools and technologies for PS3, including PLAYSTATION(R)Edge -- a new set of cutting edge technologies that will be released to PS3 developers via the existing developer support network. Exploiting the technology of its highest performing games, SCE has chosen to create specialized systems that demonstrate best practices in making use of the Synergistic Processing Unit (SPU) in the Cell Broadband Engine, and utilization of the RSX(TM), a graphics chip co-developed by NVIDIA Corporation and SCE for PS3. With industry-defining features, a tool for RSX performance analysis, GCMReplay, is used extensively in the tuning of first-party titles and was also unveiled.
 

DarienA

The black man everyone at Activision can agree on
My only disappointed about Home is that it doesn't go live til Fall, but I expect it to be splashed all over the videogame mags before then so lots of folks will know about it before then.
 

Tiktaalik

Member
Home looks very, very cool, but pretty lifeless in the videos. It looks like it has a huge amount of potential, so hopefully I'll be able to do some crazy stuff in it, and not just the boring stuff in the trailer.
 
I'm really impressed, this is exactly what Sony needed to do (as long as they execute it properly). I think Microsoft is gonna have to rehaul Live now.
 
media


Oh god im so excited
 

GHG

Member
Seriously... LOL at MSFT for expecting me to pay for Live and LOL at MSFT attempting to make PC Vista users pay for it as well. They need to justify the price of Live in some way very quickly now.
 
Warhawk kicks ass.
And HOme is beyond anything I ever ****ing imagined it would be. It's really trying to deliver on that promise of the PS3 being a central digital entertainment hub.
 

Amir0x

Banned
Y2Kevbug11 said:
I'm honestly blown away. I was expecting something small, simple, with little ACTUAL interactivity between players.

Hell, you could have the entire Resistance GAF clan over to your house where you show off videos of your resistance achievements, then you could launch into a game of Resistance 2 or whatever.

We could have meetings of like...the man society. Everyone would come over to somebody's house and Virtua Party.

yeah, this is waaaay above my expectations. I hate the whole achievement, dick-waving shit but this actually merges the concept in a way that's compelling, while still keeping it about games. I dunno, I doubt this will change the 'console wars', but I definitely think $600DOLLARSUU!" is slightly, slightly more justified now. I'm curious. Cautiously optimistic.
 
UncleGuito said:
I'm really impressed, this is exactly what Sony needed to do (as long as they execute it properly). I think Microsoft is gonna have to rehaul Live now.

Nah Live is still King until Home dethrones them, well see about it AFTER home is released.
 

gofreak

GAF's Bob Woodward
As players begin to explore, their creative skills grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole world. Ultimately, levels of the game will be user generated on a worldwide scale and will change everyday as players create, publish and share their own levels.

Holy CRAP :O
 

painey

Member
it looks good but im a little dissapointed its realistic and not cartoony, theres alot more possibilites with cartoony avatars
 

raYne

Member
Watched the vid. Home looks great! Hopefully there are a lot of built-in customization options, so I won't have to spend money in the store.

Oh, and rofl @ the guy by himself trying to get people to go bowling:
Mmmkay said:
 

Goldrusher

Member
Very nice.

It's good that they limit the user created area to a single room.

Not like Second Life, where you have to download up to 700MB per hour, to stream all the data of the environments. That would absolutely KILL the PS network.
 

JB1981

Member
Y2Kevbug11 said:
I'm honestly blown away. I was expecting something small, simple, with little ACTUAL interactivity between players.

Hell, you could have the entire Resistance GAF clan over to your house where you show off videos of your resistance achievements, then you could launch into a game of Resistance 2 or whatever.

We could have meetings of like...the man society. Everyone would come over to somebody's house and Virtua Party.

Resistance GAF clan pre-game meet up at Y2Kev's home on Friday night. Shots are on the house. This is so cool!
 
This has really been a hell of a week to be a Sony gamer.
Confirmation of things like dvd upscaling, heavenly sword footage, warhawk information, and now this.
 
Y2Kevbug11 said:
Did my expectations get....get surpassed?

...by Sony?

WTF BIZARRO WORLD

This is wow-ing me in nearly the same way Sony first wowed me when they introduced the PS3 at E3 2005 or whenever it was.
 
Someone needs to Photochop the bowling kid wanting to play WiiSports.

So, your crib will have public and private areas. So who wants to take a bet on a Patrick Swayze kiddie pR0n dungeon?
 

Krowley

Member
Another innovative example of the Game 3.0 vision is a brand-new community-based world called LittleBigPlanet. LittleBigPlanet starts with players learning about the powers of their chosen characters to interact physically with the environment. There are obstacles to explore, items to collect and puzzles to solve -- requiring community-based teamwork and brainpower. As players begin to explore, their creative skills grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole world. Ultimately, levels of the game will be user generated on a worldwide scale and will change everyday as players create, publish and share their own levels.


Users have the power to design, shape and build both objects and entire locations for others to play. Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet universe to come and explore their "patch," or they can go and explore everybody else's.

Even more innovative than i expected. This could sell me on a ps3... I'm dying for these kinds of games.

And the graphics are awe inspiring.
 
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