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Forza 5: Behind the scenes look (video) [Up: 1080p/60fps]

Mascot

Member
All we need now is a new decent Xbox One driving wheel.

No. All we need now if for our fucking expensive official Forza-branded Fanatec racing wheels to still be compatible with Forza games a year later.

Microsoft have the power to enable this.

Turn 10 have the influence to lobby on our behalf.
 

Dramos

Member
True, unfortunately I don't have a Fanatec wheel. It it turns out to be compatible I might as well buy one. However, imagine having additional force feedback on pedals!
 

Mascot

Member
True, unfortunately I don't have a Fanatec wheel. It it turns out to be compatible I might as well buy one. However, imagine having additional force feedback on pedals!

There is ABS/lock-up vibration on my brake pedal already. It's not true FFB, but it does the job.

Anyway, new pedals are cheaper than a new wheel..!
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
I am going to err on the side that people really didn't want, myself included for a while but I'm glad that the XB1 is going to launch with Forza rather than PGR5. I know that launching with PGR has been a Microsoft console staple but I feel that Forza will set the tone for the early months of the consoles and a PGR might need more of an install base to sell the units it deserves to sell. While I'd buy both day one, that is how I see it.

Another side note is how Microsoft has showed diversity and launched a console with three different franchises

Halo 1 - Xbox OG
Perfect Dark Zero - Xbox 360
Forza 5 - Xbox One.

I think that is pretty good and unprecedented.
 

ironcreed

Banned
Yeah, Forza 5 will no doubt be a great game. I'm sure it will look and play wonderfully, as usual. But no way would I buy an Xbox One in order to play it.
 

Izick

Member
Awesome video. I really like the insight on Turn 10's early motivations and determination to make a great racing game. I think after 4 great sim-racing games and helping with an open-world spin-off, we can agree they've definitely come a long way.

Also, the like/dislike bar is funny. Internet being children as usual.
 

saladine1

Junior Member
That was Brian Ekberg aka Mechberg

I see that Brian was inspired by Dan's manly beard and decided to grow one himself.
Good look.

I reckon the whole team should start sporting some beards. John Wendl especially could benefit from some gruff. Would give him the Ron Howard look..
 
Meaningless statement. 1080p @ 60 fps could be achieved on the current gen, nevermind the next. The question is whether the graphical sacrifices consented to achieve that combination are worth it or not...

Did you not see the trailer and screenshots? That was all in-game running on a dev kit. I'd say it looks pretty damn great, even better that it's 1080p/60.
 

weevles

Member
I think Forza 5 would be the only game that would make me remotely want to get an X1.

But I'm not getting X1 any time soon. Oh wells...
 

Shaneus

Member
I see that Brian was inspired by Dan's manly beard and decided to grow one himself.
Good look.

I reckon the whole team should start sporting some beards. John Wendl especially could benefit from some gruff. Would give him the Ron Howard look..
I'm also quite impressed that Dan has decided to mentally focus all his hair growing energy into his beard. I heard that his head wasn't shaved, it was just all that energy sucked all the hair from his head and pushed it onto his face.
 

saladine1

Junior Member
I think Forza 5 would be the only game that would make me remotely want to get an X1.

But I'm not getting X1 any time soon. Oh wells...

Well, Forza is the only reason i'm getting the Xbox One.
I'm expecting some big things from Turn 10. They sound pretty confident that they have something special on their hands. Obviously, we don't have to wait too long to see the fruits of their labor.

I only wish that the FM5 showing starts off with an epic entrance from Dan Greenawalt.

-Dan Greenawalt dressed as the Spartan King Leonidas suspended from wires singing R Kelly's 'I believe I can fly', would do the trick..
 

Gestault

Member
Terrible enhance!

O4aP5Ht.jpg
 

Caddle

Member
To the idiot a few post back who stated you could smash your way to the front of the pack, you've never played forza huh.
 

Obscured

Member
I never really like racing games, but I always want to buy racing games because they look so nice. Based on the look, if this also really nails the driving feel I may have to reconsider.
 

Shaneus

Member
Well, Forza is the only reason i'm getting the Xbox One.
I'm expecting some big things from Turn 10. They sound pretty confident that they have something special on their hands. Obviously, we don't have to wait too long to see the fruits of their labor.

I only wish that the FM5 showing starts off with an epic entrance from Dan Greenawalt.

-Dan Greenawalt dressed as the Spartan King Leonidas suspended from wires singing R Kelly's 'I believe I can fly', would do the trick..
With the amount of money I've invested in PC gaming, it'll have to be a MASSIVE amount. Many of the 360 racers I bought were because of the convenience factor, not because there's nothing like it on PC. Nothing convenient about dropping a massive wad of cash to play one game.

I hope T10 can turn it on and help me justify buying a One, but if you asked me whether any of the FM games would sell me a 360 (if I didn't have one already) I'd have to think pretty hard about it. Possibly FM4, but that took 6 years in the console's life-cycle to come out.
 
Well, Forza is the only reason i'm getting the Xbox One.
I'm expecting some big things from Turn 10. They sound pretty confident that they have something special on their hands. Obviously, we don't have to wait too long to see the fruits of their labor.

I only wish that the FM5 showing starts off with an epic entrance from Dan Greenawalt.

-Dan Greenawalt dressed as the Spartan King Leonidas suspended from wires singing R Kelly's 'I believe I can fly', would do the trick..

As long as there is copious amounts of baby oil used so he glistens under the lights.
 

Seanspeed

Banned
never played any forza, so I don't know what footage is what? Was any new forza5 footage shown, or was it all previous versions?

Nothing new was shown and most of the footage seemed to be from previous games.

There's not a lot to see, really. Confirms 1080p/60fps mainly. Shows a prototype track layout and some pics in the background of some BMW's.

Phosphor and Fordgtguy banned? Strange....

Fordgtguy was a little over the top at times with his defending of Microsoft.
 

Xamdou

Member
The best racing franchise ever created: where you can customize and sell your cars, has a car damage system in place and with the Xbox one there are no limits since they are using blu- ray disc and has the infinite power of the cloud! Dedicated servers with the cloud and now confirmed 1080/60FPS!!!
 

fallingdove

Member
No. All we need now if for our fucking expensive official Forza-branded Fanatec racing wheels to still be compatible with Forza games a year later.

Microsoft have the power to enable this.

Turn 10 have the influence to lobby on our behalf.

How does the Fanatec Forza Racing Wheel compare to the Logitec GT Wheel? I love that Logitec Wheel.
 

Perkel

Banned
Phosphor and Fordgtguy banned? Strange....

Not strange at all (i mean fordGTguy) he was constantly shitting other threads.

Monday will be very very interesting. I just hope they did not abandon Fanatec old wheels and i hope MS will change their policy. Because if not then.. this will be very short gen for MS.
 

saladine1

Junior Member
I'm seeing hype from everywhere. From 'insiders', from journos, from devs..
I'm going to put all negativity aside for E3. I just want to enjoy the moment..



Following its long-term partnership with Microsoft for the first and second-generation Xbox consoles, developing unique third-party licensed peripherals under the Thrustmaster brand, Guillemot Corporation S.A. is pleased to announce that it is extending its worldwide partnership to include the third generation of Xbox.

http://www.thrustmaster.com/en_US/%D0%9F%D1%80%D0%B5%D1%81%D1%81%D0%B0/thrustmaster-develop-gaming-accessories-xbox-one

WLg0kPp.png


There you go folks
 

tranciful

Member
I'm seeing hype from everywhere. From 'insiders', from journos, from devs..
I'm going to put all negativity aside for E3. I just want to enjoy the moment..





http://www.thrustmaster.com/en_US/%D0%9F%D1%80%D0%B5%D1%81%D1%81%D0%B0/thrustmaster-develop-gaming-accessories-xbox-one

WLg0kPp.png


There you go folks

...you know they didn't say you could use existing wheels, right? From what they've said in that release, they're excited to work on NEW products that work with Xbox One.

"Thrustmaster is fully committed to bringing exciting new products to market for the Xbox One."
 

Mascot

Member

A message to ForzaGAF: I seriously hope that FM5 lives up to all of your expectations and turns out to be an incredible experience. It looks fantastic from the teaser trailer. I'll surely miss playing it (having owned all four previous versions) but I'm sure it will bring joy to many of you.

A message to Microsoft: Where did it all go so horribly wrong?
 

Perkel

Banned

My point was that most of people here already have xbox360 compatible wheel. If those wheels won't work on xbone then.. yeah. I don't want to throw 599€ on csr elite just to not use it in FM5. amar already has that wheel.

Making me buy another wheel because "whatever" is not right thing to do.

I hope that Xbox will xome with standard HID USB
 

amar212

Member
I just have to write this down, because everything is falling apart. And I am not happy because of it. And I think it is wrong. And it has been wrong for almost a decade.

What am I talking about?

When first Forza on Xbox was released in 2005 it was directly competing GT4 released in 2004. At that point of time, HID force feedback wheels were already a very serious market product that was present in homes of hundreds of thousands of players worldwide, mainly thanks to Logitech efforts and their production of Dual Force/Wingman and Driving Force family of wheels that practically changed the driving genre forever.

At the point of first Forza arrival, there were 3 extremely well-sold Logitech FFB/USB-HID wheels: second generation of USB/HID PC wheel Wingman Formula (270 degrees) that was perfectly working on PS2, three generations of Dual Force wheels USB/HID (270 degrees - models known as Dual Force, Driving Force and GT Force, also working on both PC/PS2 and also a legendary Logitech's Driving Force Pro model (USB-HID/900 degrees, PC/PS2), that will later become the best selling driving wheel of all time. I do not know the numbers for all those wheels, but I can presume that in 2005 there were hundreds of thousands them in the world.

But let's take a step back first.

What is ironic today - and not only today - is how actual HID technology and all foundations for USB force feedback wheels that 99% of the world is using today under Immersion Company's TouchSense technology license is actually made by - MICROSOFT. Yeah, you read it right. Microsoft.

Microsoft's own DirectInput technology - which Microsoft deliberately showed down the drain in favor of Xinput, which allows them monitoring and licensing of hardware - was the real pioneer of the full force feedback technology that we know today, used on legendary Microsoft Sidewinder FFB wheel back in 2000 (Immersion Corp. came out with their TouchSense technology a full year later, in 2001, and launched its first wheel full year after the Sidewinder).

And best part: DirectInput supported HID. Sidewinder is a full USB/HID wheel.

And now comes the juicy part. The Immersion Company that licenses its own proprietary force feedback technology almost to the whole world is the same Immersion Co. that Microsoft settled with about patents Immersion successfully claimed back in 2004, prior to Xbox360 release, regarding the usage of their patents in their Xbox controllers. Thanks to that settlement, X360 launched with rumble effects in their controllers day one.

In the same time, Sony - the company that is preparing the third consecutive console that will *probably* use the same USB-HID standard as whole world (except Microsoft) is using for the last 13 years, remained in dispute with Immersion without settlement, which finally ended with great damages Sony had to pay to Immersion regarding rumble patents, which was the main reason why PS3 console was launched without rumble effects in controllers and without FFB support in wheels for driving games. Why? Because the same line of patents covers both technologies, owned by Immersion. It was after very EU launch of PS3 that dispute was settled and damages payed and Sony agreed to pay Immersion fee for usage of their technologies. And it was the moment when Sixasis was finally replaced with Dual Shock 2 and when legendary update finally brought force feedback to F1 Championship Edition and very GT:HD (which was already released WITHOUT force feedback support) and USB-HID force feedback technology was again part of PlayStation console, this time PS3.

And that is the same licensing/patents we are talking about. One that Microsoft settled with Immersion 2 years before Sony. And they are still using it and they've been using it all along.

Now let us get back to history for a second.

If you remember, Gran Turismo 4 was released in 2004. It took 2 years to release GT:HD demo, and another year until release of GT5:prologue. And then, another two years have passed until GT5 was released. In the meantime, Microsoft Games and Turn10 pumped out Forza 1 (2005), Forza 2 (2007) and Forza 3 (2009).

Now let us just imagine.

IF Microsoft allowed the usage of USB-HID protocols on their consoles and allowed all those hundreds of thousands of potential owners of FFB wheels to be able to actually use them on Xbox/Xbox360, the success of the Forza franchise would be immensely greater.

During the infamous 2007-2009 period (also known as Gran Depression™) Gran Turismo fans were going absolutely insane over the fact how their wheels can't be used on X360 while GT5 was facing one delay after another. Also, dozens of thousands of PC players were pretty uninterested in Forza just because their wheels can't work with it.

And what Microsoft do in the meantime? First, they "invent" their own version of Xinput that supports wheels and then they produce that toy called Microsoft Wireless Force Feedback wheel (I am talking about 2006 actual wheel, not that U-shaped thingie released in 2011) and they also license the same tech to Logiitech (that starts the production of Driving FX model, but they soon ditch it because they can't break even: licensing a X360 license and actual hardware parts that have to be bought from Microsoft and put inside the wheel so it can be recognized by console - infamous "Infineon Chip" - at the end cost too much to keep the wheel price popular, so they just bail out).

I had that MS wheel and played Forza 2, Project Gotham 2&3, Test Drive Unlimited and Race Pro with it. In the same time I had DFP which I used to play all PS2 driving games with. Guess what? MS wheel and MS Xinput FFB solution SUCKED BIG TIME compared to HID-USB wheels (including my DFP).

But they didn't stoop there, no.

In 2009 they've announced legendary deal with Fanatec, that will lead to Forza 3 being first X360 game that will actually support 900-degree (which we will later learn it is not actually simulated, but emulated: XID-driven force feedback essentially does not communicate with the game directly, but instead it creates FFB through pre-determined commands, practically emulating FFB effects and linarity from 270-degree commands that corresponds with degrees supported by controller. As a side-result, sensation of countersteer on FFB wheels in 900-mode is severely compromised because system can't cope with maintaining *tensioned* FFB (as you can experience on either PC/PS3 where you can *save* the grip when you loose it) because of the line of FFB "command" has already being issued to device). But then came the issues with linearity, buffers and all that jazz. Despite Fanatec managed to find some great wizardry to actually portray X360 FFB close to one at HID-mode, it was still a let-down.

But even then people were buying Fanatec PWTS and GT2 models, together with CSP pedals and continue to invest into Forza series. Even then some of the "hundreds thousands" HID-army decided to bite the bullet, they've sold their Logitechs and bought Fanatecs because they were working on all platforms and on top of that they bought X360 consoles, Forza games and probably Gold memberships.

During that same period, Logitech launches its legendary G25 model and later G27. They lauch new generation of 270-degree FFB wheel in budget range, also supported by both PC/PS3, Driving Force EX. It allso launches new generation of Force model, Driving Force GT, that will be remembered as last wheel manufactured by Logitech. All those wheels are bought by PS2/PS3 and PC players around the world - thanks to crazy Logitech's policy of worldwide distribution and merchandising that will ultimately lead to their fall and demise of their wheel program - on top of the existing older models. And among those players there were tens of thousands during the aforementioned Gran Depression™ that would jump on X360 wagon and Forza 2&3 games only if their wheel would be supported.

But no. Microsoft was smarter then anyone..

They continued their policy when Forza 4 was announced. The new, broader partnership with Fanatec was highlighted, resulting with 2 new FFB models, officially branded as Forza Motorsport wheels. CSR and CSR Elite. Thankfully for many of today's owners of CSR/CSRE, Fanatec manufactured few cheaper models of pedals then superior CSP, so some could buy their sets for more reasonable money (but it was still a hefty, few hundreds of moneys investment). Forza 4 was spectacularly demoed with CSRE wheel on E3 2011 and released in the same year, aggregating great scores of media and users and announcing big partnership with Pirelli for the tyre model. But again, released version of the game was plagued with broken linearity and buffers when using wheels. Turn10 was so arrogant that they accused Fanatec for the issue, although it was clearly their own physics/Xinput emulator modeling that was causing the issue. Yoritomo was one of the first who presented the evidence which was soon blacklisted on the official forums. But thank to all voices from wheel users, Turn10 finally released FM4 update (one and only) that provided us with Simulation physics and proper 900-degree linearity (still emulated, still plagued by connectivity issues, but it was working, thank God).

In the meantime, GT5 was released, with another great USB/HID wheel to support it, Thrustmaster T500RS. Needless to say, Fanatec was smart enough to never produce wheel that will only work with X360, so many CSR/CSRE owners also opted for those wheels because they were multiplatform - and were giving a better performance when in USB-HID mode, just to highlight that little fact.

And then came 2013 and recent news. And all I feel is complete disbelief.

Almost a full decade later I still can't fathom what is going on in heads at people at Microsoft. How can anyone with even grain of sanity in their head decide to create a simulation-driving game that will be first-party and funded with hundreds of million of dollars through its development - but in the same time decide it will not support a peripheral standard that is superior then Xinput while already embraced by hundreds of thousands (if not even millions) players of that same genre in the world?

They didn't opted to loose potential sales and buildup of userbase on only one platform (Xbox and Forza 1) or two platforms (Forza 2/3/4 and X360) - they now decided to do the same with the third consecutive platform and make angry all people who invested into extremely expensive peripherals to play their flagship racing franchise - and other driving games on their platform that were only supporting Xinput - through last 7 years. Why are they doing that? What is the math beyond such short-sighted and absolutely non-visionary decision?

I can only fathom the success Forza series would have if first game and first console were to support 270-FFB wheels of the time and if Forza 2 supported the same. I can only fathom what stellar numbers would they achieved if X360 and Forza 3 - released in the very time of Gran Depression™ - were to support USB-HID wheels. And what would it done to popularity of the franchise and platform itself. Also, success of Forza 4 would probably be much greater, same for Forza Horizon. And same for all other driving games - and as we all know X360 had a damn great number of them, from exclusive ones (PGR, TDU, RacePro) to multiplatform releases (when I am already writing this down, I have to congratulate Codemasters on their FFB engine used on X360, it was probably the best third-party FFB on X360, great job done there in all Codemasters games, especially F1 2011, Dirt 3 and GRID 2) - which would all be much more popular and played (and BOUGHT, together with damn XBOX LIVE GOLD sweet money needed to play online) if Microsoft only decided to support the standard and technology they invented and founded themselves in year 2000.

And for the final spectacle, they now have a Forza 5, on next-generation console, as first simulation game that will cherish the next-gen. And in that very moment they announce how none of the X360 peripheral will be supported and there is no evidence they will ditch Xinput in favor of DirectInput, as everybody with some sanity would do. And in the same time, their main contender is launching a game on the current-platfoorm, handing them AGAIN an empty space to grab from sea of those ready to jump in the early adoption madness. With their USB-HID and X360 wheels in the hands, awaiting to see have the white collars of Redmond finally came to their senses.

Unbelievable.

Damn, I was really inspired now when I look the wall of text. Sorry for that, Friday night. Off to play some GT5 online with my friends. Monday is only two nights away, I am really, honestly and wholeheartedly waiting for some good news about XboxOne. May support for USB-HID standard be that news.

Rant over.

BTW I should probably post this in the main Forza 5 thread too? Maybe later.

BTW2 Sorry to hear FordGT get banned. He was hilarious in his doings. He will be missed in Monday.
 

SatansReverence

Hipster Princess

1. That picture is from Driveclub, not Forza.

2. Even in that small documentary you can see "orangepeel" in the paint of the Koenigsegg. It's virtually impossible to remove it completely.

So do take your sad little attempt at trolling elsewhere junior.

*edit*

Good write up Amar.

The only reason xbox uses Xinput is $$$ and we all know it. With how greedy Microsoft is getting over xbox and DRM and all that I really wouldn't be surprised if the X1 bombs.
 

Shaneus

Member
1. That picture is from Driveclub, not Forza.

2. Even in that small documentary you can see "orangepeel" in the paint of the Koenigsegg. It's virtually impossible to remove it completely.

So do take your sad little attempt at trolling elsewhere junior.
Another shill, but for Sony?

BTW2 Sorry to hear FordGT get banned. He was hilarious in his doings. He will be missed in Monday.
Yeah, compared to the trash that's floating around now, he's nothing. Shame, I'm sure he would've eased up prior to Monday :( Maybe it's only for a day or two.

PS. Holy fuck, that post is incredible, amar. I had no idea on the "emulated" 900, and never even considered that Forza didn't sell as well because of the lack of HID support/allowance... but it makes perfect sense. So much so, that I'd probably say there are tens of thousands of copies of Forza (and possibly even consoles) that weren't sold because of it.

applause.gif
 
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