If your Wii is set to Widescreen and 480p (Wii Settings Menu) then it should do it automatically.cryptic said:Do I have to configure anything in the game to set up wide screen and 480p?
But you have to admit that the Metroid area in Skytown was awesome. Pure Metroid.Farore said:My favorite place: Bryyo - environments, music, puzzles, enemies...
My least favorite: Skytown [I almost hated that place] - too big, soooo much loading, the only place where some rooms looked identical to the point of being confusing...
Stormbringer said:<a bonanza of concept corruption awesomeness>
No. It surely offers more character interaction than Prime 1 and 2, but it's still almost purely a videogame. The art is great and all, but if you're going in expecting an interactive storybook or something, you're going to be sorely disappointed.Shoho said:I have only tried Prime 1 fairly quickly...
Im wondering if Prime 3: Corruption, has a good story? is it captivating? I dont care about beating the bosses or that stuff.
I just wanna know if its a appealing world with a nice story and set of character in a non-clichee universe?
Well Echoes is the weakest of the three.. But its still a great great game.. I think the problem of the game is not much the dark world.. because that segments are basically the regular levels with the tweak that you are in constant health dropping mode.. (which is annoying but not a real thread since there are health balls all over the place)blu said:echoes is clearly the better adventure game; if you're in for an argument, just nod ; )
That's easy to explain. Samus' power suit, as well as the morph ball, are Chozo technology. The Chozo were awesome and went everywhere and influenced everyone, so they all had this technology and built their societies around them. If you read the scan logs, you see that they mention how the Chozo influenced the Luminoth and the inhabitants of Bryyo, and they built the Skytown steambots. The Chozo also inhabited Tallon IV, Zebes, and SR388, so that explains those. This also explains why power-ups found on these planets are compatible with Samus' suit.Napoleonthechimp said:One thing that really bothers me about this game are the convenient tunnels and holes just big enough for you to fit in, in morph ball mode. I get the impression that Samus is the only one that can transform like that but yet there are tunnels, holes and switches across a multitude of different worlds and ancient cultures that are built just for her?
Napoleonthechimp said:One thing that really bothers me about this game are the convenient tunnels and holes just big enough for you to fit in, in morph ball mode. I get the impression that Samus is the only one that can transform like that but yet there are tunnels, holes and switches across a multitude of different worlds and ancient cultures that are built just for her?
Yeah, it's at least no more ridiculous then crates full of 'health packs' in every other game.VideoMan said:Well first off I'll say it's just a video game. As with most games some liberties are taken with reality to make the game fun to play.
for me echoes' dark world has always been a place requring higher alertness, but by no means more difficult, or for that matter - dreadful; that is, it starts as one, but the sense of dread from it vanishes as soon as you realize you can sustain your energy bar with greater ease on dark aether than on luminoth's side, and darklings are faster to dispatch than the average light-side critter. dark aether is trickier per se, but once you learn the tricks, it becomes your haven - many a time have i fled to the nearest dark portal when the heat from a battle on light aether had burned me. but that's not what makes dark aether the genius part of the game that it is - no, it's the different perspective on the player's routine, the sense of a twisted reality where everything looks familiar but nothing responds or happens in the established way. and the intricate interweaving of the topologies of the two worlds creating some of the smartest and most rewarding spatial puzzles an adventure game has ever offered - nothing short of masterful. i never understood the opinion that dark aether is a mere repetition of light aether, a cheap way to increase the game's length - that opinion can only come from somebody who completely missed the very foundations of echoes. anyway, i think i got carried away.farnham said:I think the problem of the game is not much the dark world.. because that segments are basically the regular levels with the tweak that you are in constant health dropping mode.. (which is annoying but not a real thread since there are health balls all over the place)
as you say, echoes bosses difficuty is not a con. actually, it is inversely-proportional to the player's ability to 'solve' the boss, the latter always being a very dynamic and aggressive puzzle. in this regard echoes simply trumps over corruption's bosses which, too, have a level of 'solvability', but are much more an exercise in patience and acrobatics.I think the problem really was that you gain the powers of samus really really slowly.. If you looked at all the stuff that Samus is supposed to be doing.. (Echoes Visor, Dark Visor, iPod Samus, Screwattack etc) Its really frustating to be in Torvus Bog and trying to get the underwater booster that will only help you in that particular level.. Or seeing the spiderball lanes but not beeing able to use it until you beat the spiderball guardian (which is pretty much late into the game)... The Bosses are awesomely made but very difficult to beat too. But thats not necessarily a con..
here i can only agree with you, to the point that i too think torvus bog was the weakest link in the level awesomness that is echoes. i think the problem with torvus was that the very nature of the place required more organic design than what the geometric budget of the game could offer at the time, which brought to some questionable design decisions and trade-offs. i, for one, would love to see echoes wii-made, if for not other reason but to see torvus bog implemented to the same organic feel as bryyo, combined with the level of detailization of elysia - now that would be the torvus bog i'd have loved in echoes.Outside of that Echoes improved everything over Prime... The graphics looked better then Prime... even better then Halo 2 (it has no bumpmapping but the poligon models are just much better designed) which came out the same year.. The Enemies were really really interesting (while some where rehashes from Prime).. Dark Samus battles were awesome.. And it has interesting environments which completely shit over magmoor or phendara (torvus bog was shit though...)
blu said:here i can only agree with you, to the point that i too think torvus bog was the weakest link in the level awesomness that is echoes. i think the problem with torvus was that the very nature of the place required more organic design what the geometric budget of the game could offer at the time, which brought to some questionable design decisions and trade-offs. i, for one, would love to see echoes wii-made, if for not other reason but to see torvus bog implemented to the same organic feel as bryyo, combined with the level of detailization of elysia - now that would be the torvus bog i'd have loved in echoes.
welcome to metroidItsInMyVeins said:People said the Pirates Homeworld was gonna be an awesome planet. But so far it seems to be the worst yet. More closed off, a lot of tunnels and a very claustrophobic feel to it. I hate claustrophobic stuff
farnham said:welcome to metroid
Really? Other than the opening of Corruption, I can't think of anything in 2 or 3 that resembles Halo. They're both still very much Metroid games to me. Emphasis on exploration, atmosphere, and boss battles, with some combat on the side.Screenboy said:With the trilogy now being 'complete' I still have to say MP1 was the best by far. With MP1 its like Retro had something to prove and they followed the souce material extremely closely, whereas with MP2/MP3 you can tell some higher-up told them to 'Halo-fy' it to get a chunk of Halo's popularity. Obviously Retro had no qualms with that as thats the kind of FPS they wanted to make until Nintendo slapped Metroid on their lap.
KevinCow said:Really? Other than the opening of Corruption, I can't think of anything in 2 or 3 that resembles Halo. They're both still very much Metroid games to me. Emphasis on exploration, atmosphere, and boss battles, with some combat on the side.
Shoho said:I have only tried Prime 1 fairly quickly...
Im wondering if Prime 3: Corruption, has a good story? is it captivating? I dont care about beating the bosses or that stuff.
I just wanna know if its a appealing world with a nice story and set of character in a non-clichee universe?
KevinCow said:Really? Other than the opening of Corruption, I can't think of anything in 2 or 3 that resembles Halo. They're both still very much Metroid games to me. Emphasis on exploration, atmosphere, and boss battles, with some combat on the side.
and to build on that, when samus is in her morph ball she's alot bigger than you realize. alot of these areas that the morph ball can fit are completely accessible crawl spaces.VideoMan said:Well first off I'll say it's just a video game. As with most games some liberties are taken with reality to make the game fun to play.
Having said that, there is a rather good explanation in the official Metroid manga. The Chozo created spherical droids as part of their planetary computer systems. Everywhere the Chozo lived they created ways for the droids to access various areas of the planet.
Then later when they created Samus' power suit they gave her the ability to morph into a sphere so she can interface with their planetary systems.
Screenboy said:With the trilogy now being 'complete' I still have to say MP1 was the best by far. With MP1 its like Retro had something to prove and they followed the souce material extremely closely, whereas with MP2/MP3 you can tell some higher-up told them to 'Halo-fy' it to get a chunk of Halo's popularity. Obviously Retro had no qualms with that as thats the kind of FPS they wanted to make until Nintendo slapped Metroid on their lap.
KevinCow said:I couldn't decide which one I like best. All three are awesome for different reasons.
Rezbit said:Yeah, I agree with this. Why do we need to pick a favourite, they make an absolutely brilliant whole!
sarusama said:Somehow I also find the music was better in Prime. There's essentially one song that I can remember (sometimes) from corruption and that's "chanting" theme of Bryyo.
KevinCow said:Really? Other than the opening of Corruption, I can't think of anything in 2 or 3 that resembles Halo. They're both still very much Metroid games to me. Emphasis on exploration, atmosphere, and boss battles, with some combat on the side.
beef3483 said:This is something that a lot of people say, but I just can't seem to grasp. The Title Screen music, Elysias music, Rundus and Gandrayda boss fight music, plus the Bryyo chanting theme were all excellent IMO. I honestly thought Prime 3 had just as good music.
That felt decidedly unlike Metroid, sure. I can name several parts of Corruption that felt very unlike Metroid. But other than the opening, none of them felt particularly like Halo.Screenboy said:What about whenyou have to protect 'bomb' marines on the Pirate Homeworld?
First time through I beat it in about 14 hours. Later playthroughs have been 7 to 9 hours, depending on the difficulty.Nobiru said:how long is this game roughly? wondering if i should tackle this game or a couple other ones first if this one is really long.
KevinCow said:Echoes felt, to me, like they pushed further away from the norm and focused more heavily on the exploration and puzzles and bosses.
Eh, you can listen to Iwata's secret message if you push the four symbols in the right sequence...Screenboy said:Prime 3 was such a cocktease though letting you press all the buttons inside the cockpit of Samus' ship but they had no purpose!
Er, I meant from the norm of western games. Not the norm of Metroid.Baiano19 said:Le fuck? Exploration, puzzles and bosses ARE the norm.
Anyway, Echoes felt too stretched because of the dark world and the invisible key hunting... Metroid Prime is THE best Metroid game 3d or 2d.
Corruption was the 3d version of Fusion, different, but very very cool.
beef3483 said:This is something that a lot of people say, but I just can't seem to grasp. The Title Screen music, Elysias music, Rundus and Gandrayda boss fight music, plus the Bryyo chanting theme were all excellent IMO. I honestly thought Prime 3 had just as good music.