CyclopsRock
Member
wtf is this, did they cut every corner?
How do you construe redrawing every sprite in the game as 'cutting every corner'?
wtf is this, did they cut every corner?
SILENCE
PIXELATED, LOW-COLOR GRAPHICS ARE THE ARTISTS' ORIGINAL INTENTION
Are you questioning their glorious, flawless purity?
This is a full title remake of a game that has a lot of content. They should not be charging 5$ for this. The price is more than justified.I wish Square wouldn't charge us 15 for this... I adore the redone art and qould love 8 direction movement, but I already have the PS1 version that I can emulate on my cell phone easily, might pick it up once it goes on sale or something.
This is a full title remake of a game that has a lot of content. They should not be charging 5$ for this. The price is more than justified.
Well I'll say this much. Having the luxury of popping in and out of game at a moments notice and it auto saving all the time is worth the money enough enough for me. Plus I happen to really dig the look of the whole thing and the game is easily the best version released this far in terms of content. I'd say as a whole but odds are likely someone might yell at me.That's not what I'm saying, I understand That Square sells it at that price (even though I think 10/14$ should cut it), but I'm having a hard time justifying to pay the money when I can already play the game on mobile, I'd still recommend this to anyone who hasn't played the game yet, but for me personally it's not easy.
Ha. At least it's not a meteor, though.
The world map looks fine, though the movement feels a little loose with the 8-way. Maybe I'm fatfingering it. The the scenes for the different environments outside look really nice on a mobile screen though.
Edgar's Character portrait is really nice compared to what I remember.
Oh it was a godawful effect even in 1994!
I was actually a big fan of Mode 7 back in the day, but that particular section was always rough. It seemed like an inspired idea at the time, but they didn't have the tech to implement it properly.
Now I really can't wait for somebody to get to Cyan. If auto-battle treats his abilities the same way...
I was actually a big fan of Mode 7 back in the day, but that particular section was always rough. It seemed like an inspired idea at the time, but they didn't have the tech to implement it properly.
Anyone with a Nvidia Shield try this out, for custom mapping?
How do you construe redrawing every sprite in the game as 'cutting every corner'?
Did they actually do this, and still somehow ended up with these blurry, upscaled (that's what it looks like at least), ugly things which don't fit in with the backgrounds whatsoever? Great job in that case. If they actually did redraw them from the ground up, why don't they look sharper? The portraits look good, so why are the character sprites so shitty? Are you telling me they intentionally went for this awful look?
Ha. At least it's not a meteor, though.
Characters look like they are actually in the seats in the old generation low resolution sprite version
Also have a dead... was it Wedge or Biggs on the third row?
Did they actually do this, and still somehow ended up with these blurry, upscaled (that's what it looks like at least), ugly things which don't fit in with the backgrounds whatsoever? Great job in that case. If they actually did redraw them from the ground up, why don't they look sharper? The portraits look good, so why are the character sprites so shitty? Are you telling me they intentionally went for this awful look?
So did they rewrite the script or something? Is that where that typo is coming from?Pretty sad to see all the graphical errors. But I'm sure there is still a lot of fun to be had walking around collecting espiers.
While I wouldn't say that they didn't put in any effort, it's clear that there are some texture issues like those highlighted above (that, unless I'm wrong, look like they are due to corners being cut).Clearly, yes. You not personally liking something is not the definition of "cutting corners".
I'll settle for the iOS version of my favourite game of all time but I really think S-E is just leaving so much money on the table by neglecting PSN/XBLA releases of these games.
(They even have the trophies/achievements already, I hope it's a sign.)
I thought I heard somewhere that you actually select what skill you want to use first, then it auto-charges the appropriate amount whilst you're selecting other commands. Or was that someone's wishful thinking? Seems like a good way to do it, which means its chances of being implemented by Square-Enix isn't looking so hot.
For those who dont like the look of the sprites and how shoddy they look just sit further from your phone or tablet or get longer arms. The average person with a 7ft wingspan wont even be able to tell the difference.
Edgar's Character portrait is really nice compared to what I remember.
WAT. He looks derpy-eyed as hell :x
The world map looks fine, though the movement feels a little loose with the 8-way. Maybe I'm fatfingering it. The the scenes for the different environments outside look really nice on a mobile screen though.
Edgar's Character portrait is really nice compared to what I remember.
I have my phone set to auto shutdown after 20 seconds though, sometimes it'll start to dim and try to shut down while the program is active. Odd.
WAT. He looks derpy-eyed as hell :x
Im scratching my head at how anyone thinks this is a good port.
I suppose there are a few area that are well done but overall it seems like the game was terribly butchered. .