slightconfuse
Banned
The ghost in the shell game we need
The ghost in the shell game we need
What song was that?
Song: "We All Become", from the Transistor Original Soundtrack.
Written by Darren Korb, vocals by Ashley Barrett
From the description:
Looks decent. The running animation of the main character looks pretty bad though. Had me thinking 'Ugggghh' every time it popped up in the video.
That's what I thought too. Looks great in every other way, but I hated that animation.
With a sword and no jumping? Nah.The ghost in the shell game we need
I really enjoyed Bastion but haven't finished it.. need to fix that one of these days. Great artists at Supergiant.
The cyberpunk trend continues.
How is the limitation of only two weapons at a time (+special ability) not involved decision making? Each weapon played completely differently from the last and your choice of loadout made for completely different playstyles. not only that but you then had upgrades for the weapons that changed things up even further. So there was plenty of decision making to do in bastion.
I'm surprised some of you weren't drawn in by Bastion's gameplay. I'm trying to think of an action-RPG with deeper combat, and offhand, there's only a few. Mount & Blade, Souls, the Tales games...what else?
Bastion removed all of the redundancy and extra useless crunk that encumbers most action-RPG systems. Each weapon was completely unique, each modifier to each weapon was meaningful, and the combat itself was based heavily on careful timing and positioning. It's a different focus from the shallow lootgrind that dominates most action-RPGs, and you're not going to get the depth of something like Devil May Cry, but it's absolutely top-tier gameplay for its level of complexity.
If Transistor is Bastion with new graphics, weapons and combat encounters, I'd be in Day 1. As it is, I'm sure Supergiant's going to do a lot more than that.
For some reason, all that I thought of when I saw the title was a Rancid song.Rancid said:My hand went blind
Clairvoyant
My hand went blind
I make love to my trance sister
My trance sister went on and my trance parents see from the balcony
I looked out on the big field
The big field, it opens like the cover of an old bible
And out come the wolves
Out come the wolves
Their paws trampling the snow, the alphabet
I stand on my head and watch it all go away,
How? Looks like the Bastion team making a Bastion game to me.Looks like if Vanillaware had made a game with the Bastion engine.
Saw the tweet from Greg and almost fell out of my chair.
Looks gorgeous. Is that original music too? Sounded great.
Do they still hate the PlayStation-platform?
I'm surprised some of you weren't drawn in by Bastion's gameplay. I'm trying to think of an action-RPG with deeper combat, and offhand, there's only a few. Mount & Blade, Souls, the Tales games...what else?
Bastion removed all of the redundancy and extra useless crunk that encumbers most action-RPG systems. Each weapon was completely unique, each modifier to each weapon was meaningful, and the combat itself was based heavily on careful timing and positioning. It's a different focus from the shallow lootgrind that dominates most action-RPGs, and you're not going to get the depth of something like Devil May Cry, but it's absolutely top-tier gameplay for its level of complexity.
If Transistor is Bastion with new graphics, weapons and combat encounters, I'd be in Day 1. As it is, I'm sure Supergiant's going to do a lot more than that.
They probably still hate the Cell processor. Might not be a huge issue in 2014 though.