illmatic22
Banned
Well there ya go.The Order wins Best of E3 award from Polygon (and a bunch of others)
Well there ya go.The Order wins Best of E3 award from Polygon (and a bunch of others)
The Order wins Best of E3 award from Polygon (and a bunch of others)
https://twitter.com/OneLetter/status/476914114199957505Another long day in the books, but the reactions coming from fans going hands on with @TheOrder1886 continues to be fantastic. #E32014
Well shit, that looked pretty damn good. Back on the hype train.description: The Order: 1886 - NEW Gameplay Twitch Stream E3 2014 (HD) - Interview with developers, new footage and new mechanics. E3 2014 coverage.
https://www.youtube.com/watch?v=zYUFRge6ZMM
almost 8 minutes of continious gameplay footage
https://twitter.com/AndreaPessino/status/4769165833447792646 more Best of E3 awards coming down the pipe... hot sauce!
Well shit, that looked pretty damn good. Back on the hype train.
Baffling how this game has been handled up until now.
https://twitter.com/AndreaPessino/status/476444375610687488@TyrantII I assure you this was the last demo to focus on the story/cinematic components. In the coming months: all core gameplay
I can see the box art now:
B b b but
I'm glad to see that people are enjoying playing it.
like others said its the thermite gun section. that gun is ridiculously fun, and the damage really isn't indrect since to ignite the thermite, you have to hit the enemies with a for missile/bullet. the soft cover system is great similar to tlou but a little more stick so somewhere between tlou and uc. Its surreal when your playing it looks so incredible in person, definitely the most impressive game I've seen visually.
the voice acting seems good from the little there was and the gunplay feels and controls so great. was getting headshots during the pistol sequence with ease. i was concerned with how it would feel having watched since vids, it looked clumsy, but that wasnt the case at all.
there was some feature similar to deadeye in rdr or bullett time, but i didn't quite grasp it in the short time i got to try it seems like it could be good. overall i think this game will be outstanding.
I hope I see what those judges saw soon.
Sounded like they nailed the gunplay.A lot of the positives are coming from people who played it. Many have sounded quite impressed.
I hope I see what those judges saw soon.
like others said its the thermite gun section. that gun is ridiculously fun, and the damage really isn't indrect since to ignite the thermite, you have to hit the enemies with a for missile/bullet. the soft cover system is great similar to tlou but a little more stick so somewhere between tlou and uc. Its surreal when your playing it looks so incredible in person, definitely the most impressive game I've seen visually.
the voice acting seems good from the little there was and the gunplay feels and controls so great. was getting headshots during the pistol sequence with ease. i was concerned with how it would feel having watched since vids, it looked clumsy, but that wasnt the case at all.
there was some feature similar to deadeye in rdr or bullett time, but i didn't quite grasp it in the short time i got to try it seems like it could be good. overall i think this game will be outstanding.
Do showfloor impressions go here?
The game is definitely pretty cool. The shooting is solid, although the part I played isn't traditional shooting, as I will further divulge.
First, the showfloor demo is the same as that short video they shown a couple weeks back. I even asked them why did they show such a short video, and the guy said they were told to have that sort of length even thought they had way more to show.
Anyway, I'll only talk about the gun as the level I was playing was still pretty brief (I heard it took people 15mins to beat it even though it took me like 3 minutes). The gun was pretty damn cool. So you go and try to shoot the enemies, but it doesn't kill them. What the gun is supposed to be is like a molotov cocktail rifle. It fires rounds that creates a phosphorous cloud, and then you shoot a secondary fire to ignite it. So I spray the general area of the enemy, ignite it, then I continue shooting to make sure they completely burn to death.
I think what's drawing me into this game is all the fancy tech that seems futuristic, yet is Victorian style.
I'll post my impressions here as well.
First the good stuff:
The game is gorgeous. The image quality is pristine and the frame rate is rock solid. I never felt it dip once. There are moments during the game where I couldn't tell whether it was cut scene or gameplay. It was incredibly seamless.
The thermite gun. A really interesting concept and definitely cool to use. I'm sure plenty of people know that the primary shoots flammable gas and the secondary fire ignites it. It shoots in bursts and I thought it was a nice to touch that when you shoot the gas directly at the enemy, they choke on it. About halfway through the demo, I inadvertently created a trail of fire by shooting the primary fire after the flammable gas was ignited. Starting at the base of the flame, you could make it go across your screen by leading it further along. Definitely an awesome experience.
The feedback of the guns, in my opinion, was really well done. Granted, I was only able to use the pistol and the thermite gun, but the recoil after firing each shot was refreshing; each shot causes you to recollect your aim, which is a serious departure from no recoil shooters like COD and Titanfall.
The blackwater mechanic was pretty damn cool. As many of you probably saw, once activated, you just flick the right stick to automatically aim at the next enemy. The animation is just great to look at. It's like something straight from a western.
Now, the bad:
The scenario was doing no favors in selling the game. The demo was the same as the previews that were shown a while back. You're hiding behind cover, drag the guy into the house, go to the next alleyway and it ends there. The problem was that it suffers from being too much of a cover shooter. You sit behind cover and basically play shooting gallery until the next segment. In the first segment, I thought I'd try to snap out of cover and play more aggressively, but since the enemies were placed where you couldn't reach them, you're basically forced to stay behind cover.
Another gripe was the so called soft cover system. From the previews, I thought it would follow the cover systems like Tomb Raider and The Last of Us, but it was closer to Gears of War. Circle was to snap into cover and Cross was to exit out of it. You could also push back to exit, but I still thought it wasn't as intuitive as it could be. For a game that preaches seamless transitions, I thought the cover could've been much better.
All in all, my hype went down a bit. I'm still pretty excited for the lore and story of the game, but I really hope they add more variety to the gameplay bc the demo was shallow.
I hope I see what those judges saw soon.
description: The Order: 1886 - NEW Gameplay Twitch Stream E3 2014 (HD) - Interview with developers, new footage and new mechanics. E3 2014 coverage.
https://www.youtube.com/watch?v=zYUFRge6ZMM
almost 8 minutes of continious gameplay footage
A lot of the positives are coming from people who played it. Many have sounded quite impressed.
wait, game of show from viktor lucas electric playground?The Order wins Best of E3 award from Polygon (and a bunch of others)
Like 4 gaffers now gave their impressions.Game of show from Polygon?
I'm going to hate this game noooo
If Phil Kollar and Arthur Gies had any say in that then I worry because our gaming tastes seem to differ very much, on the other hand I enjoy cinematic 3rd person action TPS games (ie. Uncharted/Tomb Raider) so who knows...
Impressions:
Like 4 gaffers now gave their impressions.
Look above .Well let me read through this thread then!
I hope I see what those judges saw soon.
It's a game, we make games, we can't get around it... but we sure are trying!!
I see no problem really.Here's my write up for the Order demo. It was incredibly short, but I enjoyed it.
http://selectstartgames.wordpress.com/2014/06/11/stefanos-e3-2014-report-part-2-the-order-1886/
EDIT: Is it ok to copy-paste the whole thing here? It was kind of long, which is why I didn't before.
Looks nice, but I need more user-controlled freedom in my games - especially if they want $60 for it.
When I first saw the Order 1886 reveal last year, I thought it was going to be more like a Gothic version of Evolve or Monster Hunter, with the 4-player Co-op thing happening.
But this game is turning out NOTHING like I hoped it would be.
Not saying it's bad, it's just not what I thought it would be and I don't see myself becoming a fan of this genre of game.
lol perfect. Fuck, this "game" looks absolutely terrible.
It was interesting entering this thread directly after E3 and then now. Would have thought this game was imploding based on the reactions. Glad to here the positive press and previews.
This game keeps looking worse and worse. It's almost like Ubisoft was publishing it.
The E3 showing at Sony's presser was just a lousy way to show off the game and only fueled the doubters fears.
Good to hear it's actually doing well though.
lol perfect. Fuck, this "game" looks absolutely terrible.
LOLThis game keeps looking worse and worse. It's almost like Ubisoft was publishing it.
LOL
Read the past couple pages. People have played it and they're saying great things.
Right not to mention we still did not see many of the weapons.He says in the twitch stream that they have different colorful environments. I hope they don't spoil too much of the game. The more I watch the demo walkthroughs the more I'm getting my hype back up.
LOL
Read the past couple pages. People have played it and they're saying great things.
description: The Order: 1886 - NEW Gameplay Twitch Stream E3 2014 (HD) - Interview with developers, new footage and new mechanics. E3 2014 coverage.
https://www.youtube.com/watch?v=zYUFRge6ZMM
almost 8 minutes of continious gameplay footage
Juniors and their drive-by trolling these days :/