BeeDog said:Perhaps it's wishful thinking, but I hope Rock* uses the interweb to finally patch their games, and if possible, perhaps optimize the engine a bit (don't know how many console devs have done it so far, only remember hearing that Sony Liverpool improved something for F1:CE).
AgentOtaku said:Put 3 hours into SP tonight and:
- WOW!, with the exception of when there's alotta shit going on, yeah, indeed the 360 version runs ALOT smoother in my eyes....and yeah, it's really weird that you can tell in many places it looks like it's running around 35-45 fps. The PS3 version constantly hovered around sub 30 to 25ish...
- Controls...well I just couldn't get comfortable with them with the DSIII =(
- sound really is identical it seems. Also this game is quieter that your average game...I mean in that, I have to turn the volume up quite a bit
- I thought I would have missed the "blurrier/more natural look" of PS3 version, but I immediately took to the look of the 360 sku and now I prefer that more....More than likely because of the relatively smoother framerate and overall sharpness to the image...oh my PS3 and X360 are hooked up via HDMI btw at 720p
....anyways, that's all I got for now
I can tell you from experience that everything I have run through a component cable looks worse. As soon as I switched to VGA (my 360 is running through a 20" widescreen monitor) it was like adding 2xAA.bigmakstudios said:I posted this yesterday, and I was hoping for more responses. I really want to know if anyone else has had this problem before.
That doesn't seem like a good thing to me. Why would you want the framerate to occasionally spike? If the game can't hold a framerate higher than 30 fps for any length of time, there is no reason why they should ever allow the game to hit that point.Oh yea the game does have slow downs on both systems, no doubt there, But 360's *MAX* framerate is higher while PS3's is clearly capped.
Well, I'm one of the biggest framerate whores on this board. That said, two others that I trust on this matter (TTP and BlimBlim) really didn't have anything positive to say about the 360 framerate (as in, they felt that both were pretty poor).I am quite senstive to framerate problems since my Quake-playing days and there is a definate difference. I guess "ordinary people" would hardly spot the difference though, so if you usually arn´t bothered by framerate you can easily stick with the ps3 version.
dark10x said:There's no way I'm going to bother with the 360 version at this point, however, as I've already put 18 hours into the PS3 version.
dark10x said:It's just that, with people throwing around stuff like "40 fps", that simply illustrates to me that they know not of what they speak. 40 fps isn't exactly possible with v-sync enabled on a TV of any sort.
No no, I would never do that, actually. I would have considered it earlier last week before I really put any time into the game, but I wouldn't do that now. I'm actually really enjoying the game a lot and have actually become used to the unstable framerate. Hasn't ruined the game by any means.urk said:Are you honestly that affected by a few frames here and there or dithering to consider switching after investing $60 and 18 hours into a title?
I don't want to be rude or whatever, but damn, that's kinda insane, dude. :lol
The graphics are crummy. It's the narrative, the living world, and the gameplay that should sell GTA IV. Hell, you can fire up Vice City or San Andreas on Steam and rock 16q AA and every other bell and whistle your GPU can handle and they still looks like total ass. But that doesn't mean running down the pizza delivery guy and stealing his moped is any less fun.
dark10x said:No no, I would never do that, actually. I would have considered it earlier last week before I really put any time into the game, but I wouldn't do that now. I'm actually really enjoying the game a lot and have actually become used to the unstable framerate. Hasn't ruined the game by any means.
motion blur is probably fooling some people too.Struct09 said:Playing the Xbox 360 version, there are times when the game seems really smooth, and gives the impression that it's running above 30 fps. It's probably just an effect from your eyes getting used to a low frame rate, and then the game switching and running at a solid 30 fps.
While they are flawed, I actually DO believe the game to be somewhat of a showcase. Unlike previous entries in the series, there are many moments that are truly outstanding. The lighting and shadows are EXTREMELY high quality for a game of this type. The textures are all very detailed, the models are high-poly, animation is tops, etc. If the framerate were stable, I'd say this would stand as one of the finest looking games we've seen this generation. An open world game such as this will never look perfect 100% of the time. I mean, during general gameplay, the game is incredible looking, but there are certainly areas you can reach that are pretty nasty.And to relate this back to the topic of comparison, I think it's pretty obvious at this point that neither version is a graphical showcase
That's another thing that has impressed me. Their use of motion blur is among the best I've ever seen. It's mostly seen while driving fast or engaging in combat. The way they kick in motion blur right as you land a huge jump really looks insane. The blur used as you move in and out of cover and generally whip your gun around is extremely cinematic as is the driving blur.motion blur is probably fooling some people too.
That's not even possible, you know. Unless you've disabled v-sync, the framerate will never show such slight variation. It's a limitation of how the displays work. I don't believe even triple buffering can allow for such framerates (and I doubt that they are using triple buffering here).From 28-30 to sub 15 where on ps3 it is from 24-25 to sub 15. No version is perfect, but the 360 has a better framerate
dark10x said:While they are flawed, I actually DO believe the game to be somewhat of a showcase. Unlike previous entries in the series, there are many moments that are truly outstanding.
dark10x said:That's not even possible, you know. Unless you've disabled v-sync, the framerate will never show such slight variation. It's a limitation of how the displays work. I don't believe even triple buffering can allow for such framerates (and I doubt that they are using triple buffering here).
No, what I'm saying is, the actual displays we are using will not display odd framerates like that. Your display will not, for instance, be able to properly display 23 fps. It's not a limitation of the hardware powering the game.SpokkX said:well.. of course it can if the cpu is limiting the frames being drawn or whatever. I agree that spotting 24 or 25 fps is somewhat impossible though it was just an average/guess
dark10x said:No, what I'm saying is, the actual displays we are using will not display odd framerates like that. Your display will not, for instance, be able to properly display 23 fps. It's not a limitation of the hardware powering the game.
CurseoftheGods said:Which version overall has the smoother framerate?
I skimmed through the thread, but I couldn't find a solid answer to this question. =\
Edit: Nevermind. I am an idiot. It seemed like it was answered on this very page.
Oh, v-sync is disabled on 360? That's interesting. I can say with 100% certainty that v-sync is enabled in the PS3 version. Tearing has always been painfully obvious to me and it simply doesn't occur. Perhaps they should have given users an option similar to Saint's Row (you could disable v-sync to improve performance)?andrewfee said:It doesn't have v-sync enabled. It mostly tears at the very bottom of the screen, so people probably aren't noticing it.
Honestly, I have a hard time judging the framerate in the game it's so bad most of the time, that when it does smooth out, it may only be going to 30, but feeling higher than that as a result of it being so low on average.
urk said:Yup, there's tearing in the 360 version.
urk said:Yup, there's tearing in the 360 version.
lowrider007 said:well if this is true then that explains the higher frame rate then because there is no tearing on the PS3 version what so ever, perhaps they will consider patching the PS3 version and disable v-sync, I'd prefer to have tearing and a higher frame rate tbh.
belvedere said:Neither version has a locked framerate, they both have issues.
sajj316 said:I can deal with the minor issues with the game (framerate, aliasing, blur effect on PS3, low native resolution) since the overall game is just fantastic. Although I'm only at about 10% complete with the game, its been a joy to play in SP.
One thing I can't stand is screen tearing. I haven't hit much of it (if any) on the PS3 version. Does the 360 have it?
Where???? It's been rock steady for the entire 10 hours I've played thus far!urk said:Yup, there's tearing in the 360 version.
wowfactor said:another comparison shot from b3d
the one on the left is from the ps3 version
http://i25.tinypic.com/110cdhz.png
dogmaan said:It may depend on the target audience of each console, as a lot of 360 owners are also hardcore pc gamers or ex pc gamers, this audience tends to turn off
vsync by default with games that fluctuate between 20-50fps, to keep a consistent fps, I think you did with bioshock, or at least tried it
also I think the dithering people keep complaining about in the 360 shots is part of that weird "matte painting" effect
lowrider007 said:I'm not sure why you presume that tbh, I know far more people with 360's that are more akin to console gaming rather that being hardcore pc gamers, or ex pc gamers for that matter, yeah I'm sure there are exceptions to the rule but still I'd say outside of this forum most 360 users are not hard-core PC gamers.
It definitely doesn't. Neither version has tearing.M_A_C said:360 has tearing? Wow, thats a huge problem no one has mentioned until now. PS3 has none.
wowfactor said:another comparison shot from b3d
the one on the left is from the ps3 version
http://i25.tinypic.com/110cdhz.png
The left two pictures have nothing to do with saturation and isn't something that can be "fixed" using picture controls. Do you not notice who dithered the shadows, trees, and other background elements are? It's that awful airbrush effect. I still don't understand why they thought that was a good idea. It completely clashes with the look of the game.Feindflug said:The PS3 version looks blurrier but has more vibrant/oversaturated color pallete which you can also achieve in the 360 version by adjusting the saturation option - in default the colors look somewhat washed out...personally I increased the saturation because vibrant colors match the artstyle/overall look of the game.
Oh and btw I'm nearly 10 hrs in and I haven't noticed any tearing.