Excellent first post, welcome to GAF!
Even Logarius? Ebrietas? Defiled Amygdala?
A lot of people have trouble with Rom as well. Yharnam? Barely remember it.
I did find Demons hard though....quite.
Its funny..there's an interview somewhere that has Miyazaki talking about how BB's intro area was so difficult they decided to tone it down a bit in DS3's. Wish they hadnt, and made bonfires less abundant.
BB's starting level is harder than the other Souls games but I think its better for it and by no means badly designed. The game give you the items you need to start leveling up within the level, the combat mechanics are better suited to fight groups of enemies(unlike DS2), and sneaking/running past enemies is always an option to fall back on.
That bonfire with the big wolf with the patrolling enemies, From actually put in a queue for the player to know when they will start moving again so it's possible to consistently sneak by them. There a spot up the stairs on the right where the Bell will ring and the enemies will start moving again, the same way, every time. If you pay attention to these sorts of queues Central Yharnam isnt so tough.
There's a quick route to the shortcut in Central Yharnam near the laughing lady in the house, hidden behind some breakable coffins. Again the game rewards the attentive and curious player, all while giving those who are less so, ample tools to complete it.
The wolves on the bridge? Yes very difficult but again, you could run past. Or guess what, there's an alternate path that will lead you to a madman's knowledge and the shortcut, albeit the route is longer. So the game forces you to make a natural choice concerning progression: Do I fight these two OP wolves or do I take this alternate path? Do I trust my ability with the game mechanics, or am I better off continuing to explore and staying alive longer? That is good game design. The player always has options but nothing is ever spoon fed to them. Not being able to level up to spend your echoes also contributes to the tension the game wants to give off in the first area. It also ties in well with the story for those that actually pay attention to it(you should its amazing).
That they were able to create such an intricate level all around that 1 Lamp is a showcase of excellent design not bad design.
So I managed to find she shortcut, managed to get the insight and beat the two werewolves and now I'm completly out of Blood Vials after dying to the boss 3 times lol. That thing always sweeps in the direction I'm trying to dodge in and i have no clue how I can "aim for it's head" with my gun or cocktails how it's advised online. How the hell can I aim any of this?
Spend that effort in learning how to fight the boss your way, not trying to decipher how to follow some online guide.So I managed to find she shortcut, managed to get the insight and beat the two werewolves and now I'm completly out of Blood Vials after dying to the boss 3 times lol. That thing always sweeps in the direction I'm trying to dodge in and i have no clue how I can "aim for it's head" with my gun or cocktails how it's advised online. How the hell can I aim any of this? Also arew the souls i lost in the fight gone when I return to hunters dream?
When you're locked on, move R3 to select a different body part with the R3 target dot. You can then shoot it with your gun, or toss a molotov at it.
My advice and this works for me: set yourself a 'goal' before chugging blood vials in boss fights. I tend to not start using, unless it's obvious I'm doing really well, before a certain percentage of the boss' health is down. This way you know if you've got the patterns down and don't start blowing vials on obviously unsuccessful runs.
Also, you can buy vials in the Hunter's Dream if the shop is unlocked yet (I forget how that works...?)
Regarding dodging, you can't dodge when their attack is winding up, otherwise you'll just end your dodge while their animation is still going and you'll get clipped. You need to time your dodges in this game carefully and do so right before you actually get hit. This will take maximum advantage of the invincibility frames.
Yeah that goal seems to be a good thing to do. 50% should be alright. Do you know If I can just sell the foreign clothes i got at the start?
Even Logarius? Ebrietas? Defiled Amygdala?
A lot of people have trouble with Rom as well. Yharnam? Barely remember it.
I did find Demons hard though....quite.
He's such a Kingdom Hearts boss.logarius feels so random on his second phase it feels like sometimes the game just has it out for me
like hey im just gonna constantly spam flying sword shit at you lololol
Seems like the agressive style is out of the window against the boss. He just flails 6 times in a row and when I'm caught once I'm dead. As soon I dodge to the side the camera pulls in so hard I don't see anything and get cornered.
If you hit his head enough times, be it with the gun or whatever else, you'll be able to perform a visceral attack on its head that takes a huge chunk of health.
Aside from that, you should be focusing on getting only a few quick hits in each time, maybe 2 depending on the upcoming attack and get the fuck out of dodge.
Seems like the agressive style is out of the window against the boss. He just flails 6 times in a row and when I'm caught once I'm dead. As soon I dodge to the side the camera pulls in so hard I don't see anything and get cornered.
Seems like the agressive style is out of the window against the boss. He just flails 6 times in a row and when I'm caught once I'm dead. As soon I dodge to the side the camera pulls in so hard I don't see anything and get cornered.
You can parry bosses and get in ripostes.
Also, locking on or not locking on have different rolls and dodges
If he's played Souls games til NG++, he should know that already.Lock-on creates big camera problems for large bosses, if you're using it. I just got used to unlocking and finding safe moments to swing the camera.
If he's played Souls games til NG++, he should know that already.
That messes with the feedback loop of learning enemies and areas and overcoming them. That's why the risk reward system of healing in all the games is pretty foundational and changes how you play with estus, grass, lifegems, and blood vials. The healing system and fixed difficulties also change the challenge of hordes in ds2 and speed it Bloodborne. It does mess with the core game.Reduced damage from enemies, maybe make your attacks stronger too. Pretty simple stuff, without messing up with the core game.
Cleric Beast is notorious for camera problems when locking on. Don't let it put you off, just learn to use lock-on like everything else, as an optional tool rather than mandatory.Seems like the agressive style is out of the window against the boss. He just flails 6 times in a row and when I'm caught once I'm dead. As soon I dodge to the side the camera pulls in so hard I don't see anything and get cornered.
Yeah I wasn't sure whether to just turn off lock on since the dodge seems to work nicely, if it's nbot against the cleric beast it seems lol.Lock-on creates big camera problems for large bosses, if you're using it. I just got used to unlocking and finding safe moments to swing the camera.
You can't parry Cleric Beast though. But you can get a visceral attack after doing enough damage to the head. Doesn't have to be with the pistol.
If he's played Souls games til NG++, he should know that already.
Cleric Beast is notorious for camera problems when locking on. Don't let it put you off, just learn to use lock-on like everything else, as an optional tool rather than mandatory.
btw Cleric Beast is actually an optional boss, there's no great rush to kill him, you can come back when you've leveled up, got some more vials, upgraded your weapon etc. Also Molotovs work great against this boss.
Also, make use of the regain system - when you get hit there is a small window of time when you can regain back the HP you lost by attacking. So when you get hit, don't be so quick to back off and burn through vials, get in there and hack away - the game is built around this and expects you to do this, aggression is rewarded.
it's a game that caters to a certain group. if you're not that group that's fine, play something from nintendo.
In the same token I really don't think it's that bad when some games don't cater to everyone. If a gamer needs to pass on a very small amount of games because they're too hard is it really the end of the world?
So I managed to find she shortcut, managed to get the insight and beat the two werewolves and now I'm completly out of Blood Vials after dying to the boss 3 times lol. That thing always sweeps in the direction I'm trying to dodge in and i have no clue how I can "aim for it's head" with my gun or cocktails how it's advised online. How the hell can I aim any of this? Also arew the souls i lost in the fight gone when I return to hunters dream?
Honestly reading this made me download the game again to replay. Game is just so good.
So I managed to find she shortcut, managed to get the insight and beat the two werewolves and now I'm completly out of Blood Vials after dying to the boss 3 times lol. That thing always sweeps in the direction I'm trying to dodge in and i have no clue how I can "aim for it's head" with my gun or cocktails how it's advised online. How the hell can I aim any of this? Also arew the souls i lost in the fight gone when I return to hunters dream?
What I like about the start is that when you finally get past Father G without using any cheese, you pretty much mastered the most important mechanics for the rest of the game.
Same here lol.
First time ever starting with the axe. The charged R2 attack is insanely good.
You mean at the corridor? Lol obviously I'm going there all the time. Running into 10 people seems like a bad idea.
I kinda agree, but a lot of people did rage quit at Blood Starved Beast.
If you are reading this OP, DON'T rage quit the game at BSB, it's optional, you can fight him later.
Just bought this in the PSN sale for £12.99 after being tempted so many times but put off by not liking Dark Souls. I found the opening tricky and torturous at first but loved the atmosphere and setting (big Lovecraft fan) so persevered.
After a lot of:
YOU DIED
YOU DIED
YOU DIED....
I found out how to level up along with my first shortcut gate. Holy Crap am I glad I stuck with it. I get it now, I love it, the shortcuts, the exploration, taking down a boss single handed, even the grinding (if you choose to do it).
The opening section would now seems like it would be pretty easy if I started again and not because I could level, just because the mechanics of the game start making sense. It stops feeling sluggish once you know what you're doing a bit. Every time I play I feel I learn something else, progress a little more, find something new.
Now when I'm greeted with the message YOU DIED, I know it's because I wasn't prepared, over stretched or just cocked up and it even puts a smile on my face.
Advice to anyone is to stick with it and play in a style that feels right to you.
Love it...and Hello GAF, first post .
Just bought this in the PSN sale for £12.99 after being tempted so many times but put off by not liking Dark Souls.
It stops feeling sluggish once you know what you're doing a bit. Every time I play I feel I learn something else, progress a little more, find something new.
You don't even need to kill the first boss. You don't even need to encounter it if you want to take the long way.
This thread makes me wanna fire up Bloodborne again, for the n'th time.
It's one of my definitive GOATs.
Fuck yeah! That's the spirit!
Would love to see a LTTP thread from you, it's been a while since SoulsborneGAF have a good Bloodborne discussion on GAF.
Just curious, what's your weapon of choice?