I pray that anyone complaining about Amiibo has never ever:
-pre-ordered a game for exclusive content
-purchased a console-specific SKU for exclusive content
-or bought a game from a certain store for exclusive content.
Adding to the above, Zelda fans should be familiar with limited time offers. They as gamers should be familiar with the above practices and should not suddenly be offended by amiibos.
-Zelda DX had a special dungeon playable only on Gameboy Color
-Ocarina of Time/Master Quest only available by Wind Waker preorders
-Hyrule Warriors had store-exclusive DLC
Yeah, Amiibos being physical content keys has their own challenges, but they also have their upside too.
-Providing Nintendo makes enough, they are available indefinitely. No exclusivity to launch date BS.
-they don't require the internet and up-to-date services.* You can use them years and years later. You could lose a digital key if you accidentally erase it and the console's store no longer supports the system.
-most are well constructed. They are like a preorder/collector's edition gifts for casual customers.
*Games like Super Mario Maker are getting updated to support more amiibos, and it will probably be FREE DLC. imagine that
tenderbrew said:
Honestly wish they'd take it a step further. You should be able to buy the Cloud amiibo for instance to unlock DLC in Smash Bros OR pay for it alone.
It really is a good idea. Except in Smash Cloud's DLC contains multiple factors:
-He is actually two DLCs for the two games and are individually priced. Would the statue sell one version for the higher price or the discounted combined price?
-He comes with a stage which is it's own purchase.
-misc content like the Chocobo hat
If they combined together even at a discount, such an Amiibo would cost much more than they do now.