http://www.gamesindustry.biz/articles/2016-07-01-sonys-entire-future-now-rests-on-playstation
Their take on Sony's market updates earlier this week:
More details and writing about subscription numbers and such on the site.
Their take on Sony's market updates earlier this week:
Sony is over the hump. That's the message that the company wanted investors and market watchers to understand from its presentations earlier this week. Though it expressed it in rather more finessed terms, the core of what Sony wanted to say was that the really hard part is over. Four years after Kaz Hirai took over the corporation...
...becoming the first person to complete the leap from running PlayStation to running Sony itself (Ken Kutaragi had long been expected to do so, but dropped the ball badly with PS3 and missed his opportunity as a consequence), it was widely expected that he'd make PlayStation into the core supporting pillar of a restructured Sony. That's precisely what's happened - but even Hirai, surely, couldn't have anticipated the success of the PS4, which has shaved years off the firm's financial recovery and given it an enviable hit platform exactly when it needed one most...
...the extent of PlayStation's role as the company's "pillar" is becoming ever clearer. Aside from its importance in financial terms, Sony clearly sees PS4 as being a launchpad for other devices and services. PlayStation VR is the most obvious of those; it will start its lifespan as an added extra being sold to the PS4's 40 million-odd customer base, and eventually, Sony hopes, will become a driver for additional PS4 sales in its own right..
...its first major foray into VR and its first major foray into subscriber TV - are being treated as "PlayStation-first" launches. The company is also talking up non-gaming applications for PSVR, which it sees as a major factor from quite early on in the life cycle of the device, and is rolling out PlayStation Vue clients for other platforms - but it's still very notable that PlayStation customers are being treated as the ultimate early adopter market for Sony's new services and products.
To some degree, that explains the company's desire to get PS4 Neo onto the market - though I maintain that a cross-department effort to boost sales of 4K TVs is also a key driving force there. In a wider sense, though, Neo is designed to make sure that the platform upon which so much of Sony's future - games, network services, television, VR - is being based doesn't risk all of those initiatives by falling behind the technology curve. Neo is, of course, a far less dramatic upgrade than Microsoft's Scorpio; but that's precisely because Sony has so much of its corporate strategy riding on PS4, while Microsoft, bluntly, has so little riding on Xbox One. Sony needs to keep its installed base happy while encouraging newcomers to buy into the platform in the knowledge that it's reasonably up-to-date and future proof. Microsoft can afford to be rather more experimental and even reckless in its efforts to leapfrog the competition.
Perhaps the most impressive aspect of Sony's manoeuvring thus far is that the company has managed to position the PlayStation as the foundation of such grand plans without making the mistake Microsoft made with the original Xbox One unveiling - ignoring games to the extent that the core audience questioned whether they were still the focus. PSVR is clearly designed for far more than just games, but the early focus on games has brought gamers along for every step of the journey. PlayStation Vue, though a major initiative for Sony as a whole, is a nice extra for PlayStation owners, not something that seems to dilute the brand and its focus. On the whole, there's no sign that PlayStation's new role at the heart of Sony is making its core, gaming audience love it any less..
...But with supportive leadership, strong signs of cooperation from other parts of the company (the first-party Spiderman game unveiled at E3 is exactly the kind of thing the relationship between PlayStation and Sony Pictures should have been yielding for decades) and a pipeline of games that should keep fans delighted along the way, PlayStation is in the strongest place it's been for over a decade.
More details and writing about subscription numbers and such on the site.