Can't unsee Hollie's movements being in sync.
Surely Tabata is at fault here somewhere
/s
Can't unsee Hollie's movements being in sync.
That's exactly what they did tho otherwise people wouldn't be talking about versus still because they'd be getting versusI watched the other day this awesome video about Fumito Ueda design philosophy, which is called design by subtraction.
Basically strip all the things that don't support the core idea of your game.
And watching some footage of the game I feel it could use some of that philosophy. There's a lot of fluffy useless stuff in the game.
Enemies that don't casually telegraph their attack for a whole second and wait for you to predict what's about to happen isn't even common in a more hardcore action game with a great combat system. Ninja Gaiden and NG2 basically requires you to constantly block, move, and jump around because the enemy attacks are too quick for you to just sit around and try to see what they're going to do next. It's not a bad design simply because your preference lies elsewhere.
Of course, that would require a great combat system. I can understand the need to constantly block and dodge when you're fighting really tough enemies, but being knocked back constantly by puny little crabs as a result of no telegraphing kind of destroys it, especially if you don't have the means for getting up quickly. Is Noctis really that weak that he has to be down for two seconds after each hit from a crab? An ability like aerial recovery from KH2 would work wonders here, I hope you can get that later in the game.Enemies that don't casually telegraph their attack for a whole second and wait for you to predict what's about to happen isn't even common in a more hardcore action game with a great combat system. Ninja Gaiden and NG2 basically requires you to constantly block, move, and jump around because the enemy attacks are too quick for you to just sit around and try to see what they're going to do next. It's not a bad design simply because your preference lies elsewhere.
Hey hey spoilers!! I just started the show
He gives it up tho... goddamit
Don't think you can compare both games battle system, since they are widly different. The fact in works well on NG dosn't mean it works well on XV.
Of course, that would require a great combat system. Being knocked back constantly by puny little crabs as a result of no telegraphing kind of destroys it, especially if you don't have the means for getting up quickly. An ability like aerial recovery from KH2 would work wonders here, I hope you can get that later in the game.
That's exactly what they did tho otherwise people wouldn't be talking about versus still because they'd be getting versus
European WRPG feel tho
Boy I can't wait for this game to come out if only for all the shit posting by people who haven't played it can stop. And also so all the "BAD IQ/AA/DRAWDISTANCE/WHATEVERTHEFUCK" can stop. Every FFXV thread devolves into this.
Enemies that don't casually telegraph their attack for a whole second and wait for you to predict what's about to happen isn't even common in a more hardcore action game with a great combat system. Ninja Gaiden and NG2 basically requires you to constantly block, move, and jump around because the enemy attacks are too quick for you to just sit around and try to see what they're going to do next. It's not a bad design simply because your preference lies elsewhere.
The whole argument that enemies don't predictably telegraph attacks = bad design still applies and my point still stands. We've seen the devs playing XV by moving Noct around more instead of just staying in one place holding the attack button, It's not that different. Ninja Gaiden is just more hardcore and less forgiving.
I don't understand why Gladio pulls his pants up to his bellybutton.
I'm guilty of this lol
Of course, that would require a great combat system. I can understand the need to constantly block and dodge when you're fighting really tough enemies, but being knocked back constantly by puny little crabs as a result of no telegraphing kind of destroys it, especially if you don't have the means for getting up quickly. Is Noctis really that weak that he has to be down for two seconds after each hit from a crab? An ability like aerial recovery from KH2 would work wonders here, I hope you can get that later in the game.
Looks like a fusion of Tabata and Ofuji.
They made fun of me in middle school because of that. Rightfully so. Wish I could turn back time and be much cooler... .__.
What I mean is that NG combat is prepared for very fast and deadly enemies, so in that context it works really well.
I don't think XV combat shares those traits with NG, so I think it still could work badly in the context of it's combat system.
What I mean is that NG combat is prepared for very fast and deadly enemies, so in that context it works really well.
I don't think XV combat shares those traits with NG, so I think it still could work badly in the context of it's combat system.
Makes you wonder what the limits are to what Noctis can conjure up.
please don't say a past king used a fishing rod as a weapon
wait it's a jrpg, carry on
Casual Outfits:
Ignis>Gladio>>>Prompto>>>>>>>>>>>>Noctis (what were they thinking? XD)
Onion Knight?
PSY・S;217967354 said:
To answer my own question, I suppose it's the Jojo's Bizarre adventure fashion philosophy:
They made fun of me in middle school because of that. Rightfully so. Wish I could turn back time and be much cooler... .__.
The foreshadowing.
The symbolism.
The tell is probably it running towards you, a monster in MH does the same thing.
I love this.
there's a button that you can just hold down to automatically negate nearly every attack. i'm not sure how a few quick attacks with minimal telegraphy are somehow unfair given it's mechanics.
I was playing KH2 Proud mode yesterday, and some enemies literally give a window less than 1 second to dodge/guard/counter their attacks. So... this isn't anything new.
I'll be honest. I saw KH2.8's gameplay in this stream and I think I don't like it. Combat is so floaty and had no weight, control felt so finicky and loose, it's like they built upon DDD which I wasn't a fan of. KH1,2 and BBS felt alot better and grounded while still being fast and responsive and fun.That looked so boring. And before anyone says anything blaming the player look at kingdom hearts stream before it. Fun, flashy, and exciting.
I'm seeing double here. Four Nocts.It's okay guys. The delay gives them time to fix everything./s
I'm seeing double here. Four Nocts.
Tabata's design philosophy is terrible. He doesn't care if enemies telegraph attacks or not, just that they look real. Doesn't mean all enemies will be bad, but yeah, good luck.
Makes you wonder what the limits are to what Noctis can conjure up.
please don't say a past king used a fishing rod as a weapon
wait it's a jrpg, carry on
A lot of people are giving you crap for this, but I think you're right on the money. This is a horrible design philosophy and I really felt it in Duscae when fighting the behemoth. He felt plainly unfair and was nearly impossible to parry and I think Tabata's quote is the cause of all the fan complaints about it. People are hand-waving it, but the crabs make it look like that sort of nonsense is still present in the final build of the game. It's a shame because it really holds the combat back.
A lot of people are giving you crap for this, but I think you're right on the money. This is a horrible design philosophy and I really felt it in Duscae when fighting the behemoth. He felt plainly unfair and was nearly impossible to parry and I think Tabata's quote is the cause of all the fan complaints about it. People are hand-waving it, but the crabs make it look like that sort of nonsense is still present in the final build of the game. It's a shame because it really holds the combat back.
A lot of people are giving you crap for this, but I think you're right on the money. This is a horrible design philosophy and I really felt it in Duscae when fighting the behemoth. He felt plainly unfair and was nearly impossible to parry and I think Tabata's quote is the cause of all the fan complaints about it. People are hand-waving it, but the crabs make it look like that sort of nonsense is still present in the final build of the game. It's a shame because it really holds the combat back.
Casual Outfits:
But the behemoth is supposed to be a hard enemy. If you take the time to learn his moves and habits you can beat him without Ramuh. And, again, re the crabs, they clearly do have predictable patterns and tells, they're just not overtly signposted with some big gamey telegraph.
I don't think making the game's monsters move and attack with somewhat realistic animation is a flaw as long as you have the combat tools to deal with them. I thought we did in Duscae, though it took a while before I felt confident in using them.
Duscae didn't really have any useful mechanics implemented for fighting something like the Behemoth, it was mostly just relying on holding defend. You couldn't even perform air combos at the time or intuitively warp in and out of battle without warping to some lamp post.
Those crab attacks could have easily been avoided with the roll dodge or side step.
Duscae is an underdeveloped combat system. Kind of useless to judge the Behemoth fight based on that when the full combat system is significantly different.
It reminds meet of Julius(who should have done the game outfits) and Boris Bidjan Saberi.Prompto's casual outfit is great once you remove the jacket.
It isn't probably, it blatantly is. And judging from that stream, it's the only attack they do.The tell is probably it running towards you, a monster in MH does the same thing.
I now wonder how many people actually play action games with comments like these. I guess it's understandable if you're only coming from past FF entries, but the tells don't seem any worse than what you'd see in Monster Hunter or Souls. XV seems much faster paced than those two if people say you can't compare to Ninja Gaiden. I can see how in maybe past builds of the mechanics it was bad since they didn't give you a blatant button prompt.Barely any enemy telegraphing, big flashing square button in the middle, high animation priority... yeah, great combat design here.
Not sure, you got the point I was making.
Sure, but even those games feels more focused, I don't remember full visual dragon customization on Divinity 2, for example.