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if he talks about books, you better damn well listen
(03-06-2012, 02:45 PM)
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#101
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Member
(03-06-2012, 03:09 PM)
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#107
The biggest surprise was that the base was 3d. That's pretty cool and I'm ok with that. Though I hope there are still base raids, but I doubt it.
seems you can move your squaddies around while others are firing too, which was weird to see. Glam cam will get old after the 5th time you see your character snipe someone. It always does. Hoping for the best. |
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Member
(03-06-2012, 03:11 PM)
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#108
Thankfully, lots of strategy developers give the option of disabling stuff like that. |
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Member
(03-06-2012, 03:12 PM)
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#109
I think I get that with the units firing while another is moving. It's the Pin Down move. Have a guy shoot at an alien in cover and he'll pin it down. So when it tries to take its reaction shot, it'll get shot at itself.
So he's reacting to a reaction shot. That would have been useful in the original. |
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Banned
(03-06-2012, 03:16 PM)
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#111
![]() Base raids would be awesome though. Were they in the original? How were they played out? I will be shunned if I suggest a mini-game in the style of Shadow Complex with a squad, that'd be kinda awesome. |
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Member
(03-06-2012, 03:18 PM)
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#112
Jesus Christ, people, I can't stand this bullshit about TUs "bogging down" the game.
They wanted to simplify the mechanics for a more casual audience? Fine. I will deal with it. But can't you at least spare us your ridiculous attempts to justify this like a great thing? Your arguments don't make any sense, they don't have any base in reality. I'm sorry but I just can't take seriously the argument "TUs forced the players to mind-bending math". It's just embarrassing. There are two more plausible scenarios: in the first, their beta testers were totally clueless, they didn't pay any attention to the game and made their choices picking the system that required a lesser attention span; in the second they are lying and this choice has entirely different reasons behind; like, you know... making the game more comfortable to play on a joypad reducing the possibilities of micromanagement.
Last edited by TucoBenedictoPacifico; 03-06-2012 at 03:20 PM.
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Member
(03-06-2012, 03:21 PM)
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#113
I played X-Com when it first came out, and always thought time units was bullshit. To have to try before I commit just to see if I had enough juice to do what I wanted to do wasn't strategic. It was tedious and boring. I never finished the sequel because of the system.
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Member
(03-06-2012, 03:25 PM)
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#114
In fact it's not a case that time units or similar mechanics defined *all* the best turn based tactical games around: X-Com, Jagged Alliance 2, Silent Storm, Fallout 1/2 (in a more simplified form). I'm not even sure what people are blabbing about when they claim the system was clumsy, slow or whatever, when actually it's the move+action system, with levels and perks as addtional layers, to be counter-intuitive and over-designed if compared to X-COM.
Last edited by TucoBenedictoPacifico; 03-06-2012 at 03:28 PM.
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made bish laugh until he was crying
(03-06-2012, 03:26 PM)
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#115
this is quickly becoming my most anticipated game of the year. damn i loves me some tbs.
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Member
(03-06-2012, 03:46 PM)
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#121
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Official GAF Bottom Feeder
(03-06-2012, 03:49 PM)
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#122
Overwatch is an action now. So you can move your dude and pass up firing for that turn to put him on overwatch.
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I've done nothing with my life except eat and fap
(03-06-2012, 03:50 PM)
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#124
I think it's much better than TUs because it gives me more flexibility but still retains its tactical element. edit: beaten. |
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(03-06-2012, 03:56 PM)
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#125
WANT!
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Member
(03-06-2012, 03:56 PM)
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#126
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(03-06-2012, 03:57 PM)
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#127
Which can make for some pretty interesting strategy. Since if you only have 4 people, giving up a person's action to overwatch could significantly lower the impact you can push forward with in an assault. I'm warming up to the smaller unit squads, there's definitely a lot of promise in it, so long as I mentioned earlier, there are significant penalties in place for relying on the same 4 (or even 8) people through the whole game.
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(03-06-2012, 03:57 PM)
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#128
TUs, whatever, I'm sure the game will be good enough w/o them.
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Member
(03-06-2012, 03:58 PM)
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#129
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Member
(03-06-2012, 03:59 PM)
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#130
Looks awesome. I hope they give an option to disable comments from soldiers and fancy camera angles. I think both elements will get in the way sooner than later.
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I've done nothing with my life except eat and fap
(03-06-2012, 04:00 PM)
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#131
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Law of the West
(03-06-2012, 04:03 PM)
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#132
Bonus points for treating one of my favorite childhood franchises with the respect it deserves! |
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(03-06-2012, 04:06 PM)
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#133
This new system is much more flexible.
Last edited by Mindlog; 03-06-2012 at 04:10 PM.
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Member
(03-06-2012, 04:09 PM)
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#135
BlablablaTakeMyMoney.jpg
Looks really great and I gotta say the camera looks great in focusing on the action. I have yet to play through a XCOM game, always just dipped my toes in some of them but never stayed around. This one I think I can try and play though. |
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Member
(03-06-2012, 04:20 PM)
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#136
And I'm not sure what math skill is involved in looking at a colored bar in the UI visualizing how many TUs are left to use, by the way. |
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Member
(03-06-2012, 04:24 PM)
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#138
[Time units available] / [Time units used by an action] = (Wildly variable) [Possiblities for action] In a 'two move' system flexibility is defined by - [Moves available] / [Moves used per move] = [Number of actions] When the moves are set then that equates to 2/1 = 2 actions available, as opposed to a massively variable number in the TU system. |
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Member
(03-06-2012, 04:27 PM)
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#139
Taking out TU was a good change. Like taking out the fixed isometric view, it's a good thing we're seeing progressive changes. |
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The Mayuh of f'n Bawston
(03-06-2012, 04:35 PM)
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#141
I'm aware of that. This is also a different game from the original, not everything has to stay exactly the same.
Yes but I think the limit is going to be something like 6 or 8 if memory serves. |
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Banned
(03-06-2012, 04:35 PM)
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#142
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Member
(03-06-2012, 04:36 PM)
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#143
Seriously guys, what the hell are you trying to argue about? It sounds like most of you of the "anti-TU movement" don't even know what they are talking about.
Time Units are simply a pool of action points that you can manage in any way you want, allowing extreme granularity in the micromanagement of you soldiers. Just stating boldly a fact doesn't make it true, and in fact your statement is just bullshit, without any base in reality. And TUS being a "quite simple" mechanic in principle is hardly a flaw; if anything is an additional argument against this nonsense of pointing them as an obstacle to the action's flow.
Last edited by TucoBenedictoPacifico; 03-06-2012 at 04:42 PM.
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I've done nothing with my life except eat and fap
(03-06-2012, 04:39 PM)
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#144
Basically I do the same as people in new XCOM will do but with numbers. It's like thinking about how your muscles in your leg work and then making a step instead of just making a step and plan a step ahead. that's my point. The new system gives me more flexibilty in thinking because I don't have to do maths and use my brain resources for simple actions. I just have to plan a strategy. but if you enjoy doing calculations - fine! I always hated numbers, this just not my type of thinking. |
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Member
(03-06-2012, 04:42 PM)
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#145
Can we leave this at "Both systems have their benefits"? |
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Banned
(03-06-2012, 04:46 PM)
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#146
I'd be happy with 6. 8 would be perfect. Quick Question: Who else is planning to play this game on Iron Man from the get go? |
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*beard*
(03-06-2012, 04:51 PM)
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#147
Oh man the base looks so awesome
(I laughed at the 360 buttons on the UI, can't wait for old PC fanboys to rage out) Really stoked for this, hope the world destruction is firmly intact (which it appears to be, from the little they showed at the gas station). It's going to be fantastic to play a game like this again. The JA remake was a dud, don't fail us Firaxis. |