Green Biker Dude
Banned
motion for everyone outraged to move to origin or the windows store, where indie developers get all the support they need
Any developer or publisher who is new to Steam and interested in submitting their game to the platform should submit their game through Steam Greenlight.
This won't (and already hasnt) happen with the most successful indie developers. And the "popularity contest" thing is how steam ALWAYS worked. They put out games that will sell. The difference is that this process happened outside of steam, building buzz and putting the word out there. Now it happens internally in a supposedly (needs work) simpler process
and some of you dont have 5 minutes and 5 clicks to see behind the curtains of a new game experience, share on it neogaf or reddit or press a button that literally says "I WOULD BUY THIS GAME"
I've been on greenlight since two days after the fee went live, and I have the joy of having no clue how many votes I've gotten.
And that's really all the information I have to work with.
Are there any other GAFfers trying to get greenlit? What's your experience with it?
How many Valve employees have to think a game is worthwhile before it can be approved?
How many people have to vote for a game on Greenlight before it gets approved?
Why can't we have both?
So I take it no one agrees with my idea to add incentives for voting, like giving out items / hats / points that can be redeemed during a sale for something / etc?
Speaking from my perspective, because I value PC as an open platform. While I take issue with "Steam becoming PC gaming monoploy", I always saw value in Steam being a "platform within a platform" argument. Greenlight is a first step in addressing that concern, as far as its vision goes.
I got the impression it was whoever felt looking at it.Wasn't the previous Steam submission process manned entirely by one guy? Did they just automate him out of a job or something?
Its difficult as it seems to be a way of lobbying to see if the game is worth even developing or giving your tired developers something to really push for "guys, if we finish, we're on Steam".When high quality, finished games are being overlooked in favor of betas and unplayable pre-alphas, I can't help but feel like Greenlight is basically worthless to me.
That is still over 5 hours.I have no Greenlight games to right right now. I rated 941 games, which is all of the Greenlight Library. I just make a queue, and say Yes or No and then next.
It take about 3 minutes to go through a queue of 9 games.
The whole Steam being a monopoly is an issue on itself, and one that deserves discussion, but I don't think that Valve handpicking games alongside a community decision would make Steam any less of an open/closed platform than it is now.
At least in this context where we are discussing consumers (a small number of them at that) being the sole gatekeeper of what (Indie) games are allowed into Steam.
In such context, having Valve handpicking indie games alongside community decision games would surely be more desirable than just having the community voting, for a variety of reasons (which I already adressed in other posts).
Greenlight was made to allow for more indie games to get on Steam. So why are you panicking?
Was it ever said if Greenlight is a one-time thing or can you resubmit (and pay $100 to charity) as things like Kickstarter show, first pitches can be plain bad or projects overambitious.
We have a good deal of sales data based around pre and post Greenlight exposure for our PC version. Steam carries a LOT of weight, a frightening amount actually.
[H] greenlight vote
[W] Lucky Belly Belt
Greenlight isn't a bad idea, but I agree that it shouldn't be the only way to get your game on Steam. I doubt that niche games will benefit from this. Valve should implement another way: Pay a higher fee and have your game looked at by Valve employees.
I think this will just make people vote on random games to get the free stuff.
Of course it makes PC more closed if Valve is part of the decision process whereby the content I can consume on my PC is controlled. The ideal situation would be where anyone can publish any game on Steam to be sold. Valve can use, for example, Greenlight v255 as a means to decide which services it wishes to offer to which games, and take a cut of the game revenue accordingly.
I've also said that Valve for the moment is required to be a decision maker until Greelight becomes much better than what it is now.
Like I said before, they should just allow devs to sell their game on Greenlight. Valve still gets their 30% but the indie dev can actually make real use the Greenlight exposure. That way the "I would buy this" button becomes a "I actually did buy this" button.
After a sales threshold they promote the game to Steam proper and get access to Steamworks.
Right now, people see our Greenlight and vote that they would buy the game, then actually buy the game from Gamersgate or Impulse or somewhere else where Valve doesn't get their money.
We have a good deal of sales data based around pre and post Greenlight exposure for our PC version. Steam carries a LOT of weight, a frightening amount actually.
Because Greenlight actually seems to be allowing less indie games on Steam.
When high quality, finished games are being overlooked in favor of betas and unplayable pre-alphas, I can't help but feel like Greenlight is basically worthless to me.
26 games have been greenlit and only 5 have actually been released.
I just don't see how Valve making decisions in addition to consumers is more closed than just the consumers. We aren't taking away any ability for consumers to make choices by having Valve making their own choices, we are simply adding a second way for developers to get accepted into Steam.
The idea of making Steam itself fully open is really a more complex issue which I feel is a bit of a side issue of what's being discussed here.
With that said, I agree with the "Greenlight Store" idea.
I never claimed I was important or anything, I just posted my honest opinion on this here message board. If enough people devote their time, more power to them I guess.clearly they need the approval of an important man like yourself in order to avoid being overlooked and not the thousands of people who actually can be bothered.
Post needs more caps lock for emphasis. Other than that you are amazing because I never claimed such a thing. I'm not in the business of helping valve out with their approval process and running who's hot or not.LET BIG COMPANIES CHOOSE WHAT I WANT FOR ME THEY KNOW BETTER THAN MYSELF, CANT BE ARSED
cut to:
same people complaining about how steam is hogging the PC market thus making it like a big company controlled console closed structure
you guys are amazing
I use steam a lot but don't really follow all the news, seems indies were overlooked before, just by valve itself, yep sucked back then too. Valve should make a set of rules everyone has to comply with and greenlight themselves according to transparent criteria. This would make things more predictable for everyone involved. As stump suggested use greenlight as a second chance and people who desperately want certain games can devote their time, drum up support.In conclusion, nothing's changed.
Seems to? Or is?
Do you have data that shows that less indie games have been let on steam post greenlight?
Because Valve are neither creators nor consumers. They're service providers, and should charge for their services, period. They also run a store, but that should be open because they should not have the ability to prevent or constrain what can be published on an open platform.
No. There's people who have games on there already and still have to go through Greenlight. Wadjet Eye games is an immediate example that comes to mind.
I never claimed I was important or anything, I just posted my honest opinion on this here message board. If enough people devote their time, more power to them I guess.
The fun thing is that you can actually go to the new releases tab and just count. Or wikipedia actually has a nicer and cleaner list. I'd wager some money that average Indie games released per month (igrpm) has not gone down after greenlight has been introduced.No hard data yet, but if Steam follows through and blocks off those who are unproven and without a publisher, then you will almost certainly see a drop-off in indie games.
I would really appreciate you letting us know if you end up getting the game approved through your Valve contact(s), or whether you have to go through Greenlight, since you're pretty much one of the exact cases that seem concerning to me.If this ends up applying to me...and I'm not sure, as I haven't asked...it would be a pretty significant blow. Not because I don't think my next game could make it through Greenlight...I'm pretty sure my existing fanbase and GAF (I love you, GAF) could run it at least a significant way through the process...but because I wouldn't be able to guarantee a Steam copy for backers in a Kickstarter, which I plan to put up in the relatively near future.
It may be based on past sales...if Valve sees an indie game that only sold a few thousand copies, then they might not want to give an automatic pass for future titles. Sequence sold pretty well, so I hope they take our next one. >.>
Response to above: It's extremely unlikely Sequence would have been Greenlit. = (
According to the Greenlight thread: "Believe me, we tried! Steam doesn't feel the game is right for them. Spread the word and help me prove them wrong!"Was the game rejected by Valve because of Greenlight or because their internal team didn't like it?
It's different because in at least one (I -thought- there were multiple but I don't have the names offhand) case, small developers with games on Steam are still having to go through Greenlight, presumably because Valve is rejecting their games. Maybe their new games are terrible quality, but it sounds like Valve may just be rejecting the idea potentially because they think it wouldn't sell well.Doesn't it say right on the faq that you quoted in the OP:
How is this different?
Of those 195 I've favorited 33. Those 33 are games I would actually buy were they released on the Steam store. The remaining 162 are games I've voted yes for aren't necessarily games I would buy but they are games that deserve to be on the store.
I try to vote for everything. Out of the current 954 Greenlight submissions I've voted for, I've voted yes for 195. Of those 195 I've favorited 33. Those 33 are games I would actually buy were they released on the Steam store. The remaining 162 are games I've voted yes for aren't necessarily games I would buy but they are games that deserve to be on the store.
Ugh... The whole greenlight process just made me bitter. If it's one thing it achieved, it was to illuminate just how many decent games Valve has been turning down, and greenlight hasn't really made it much easier to get on Steam.
Now that they have a fee to submit a game they should just scrap greenlight and use that money to actually do a proper review of the submissions.
Well it wasn't meant that way, which may be related to the fact that I'm not a native speaker.my umbrage was triggered by the implication contained within your post that a single person could have any effect on whether something is overlooked in a crowd sourced selection process. it's like people proudly proclaiming that they aren't on Facebook and Twitter as though their personal avoidance of the services in some way proves that they're worthless.
It's actually not that easy when a lot of games require steam.Easier and easier to completely ignore steam.
Ugh... The whole greenlight process just made me bitter. If it's one thing it achieved, it was to illuminate just how many decent games Valve has been turning down, and greenlight hasn't really made it much easier to get on Steam.
Now that they have a fee to submit a game they should just scrap greenlight and use that money to actually do a proper review of the submissions.
Yeah, I'm sure that's why Cherry Tree High Comedy Club was just released on Steam. And stuff like Analogue: A Hate Story. Because they're going to be blowing doors off as people rush to their computer to buy them.
The difference is that now Indie developers need a significant Advertising/Marketing Budget to ensure that they are popular enough before even getting into Steam, while before, with a professional analysing it's sale potential, this was not a necessity.
Successful indie developers are a very small subset of an already small subset.
another thing that people need to realize is that Steam is huge. It's bigger than any other DD market out there and it's only growing. The numbers are ridiculous and the only way to move it forward (specially if you dont wanna turn it into something with lots of limitations, publishing processes and such, like XBLA) is to do something like this. Steam as an ecosystem outgrows Valve as a company, they need to put something in motion that works itself and is altered by what players themselves want. Something like greenlight is a necessity if you want to see Steam growing.
At this rate you will need to Kickstart your game just to get enough people to Greenlight your game.
Also the fact that games that are not even close to being done can be greenlit is ridiculous.
I'm curious what some of these other bad decisions are.Valve has increasingly made a lot of bad decisions over the past 1-2 years (including this one), and Gabe Newell has made stupid comments about various subjects at an increasing frequency. I'm starting to believe that Steam is past its peak as a service, and Valve is past its prime as a company. This latest Greenlight development by Valve is nothing more than a company wanting to save money, not giving a damn about quality control or their customers. Valve is not that much different than the likes of Microsoft, Sony, EA, Square-Enix or Activision. Hopefully competitors step up their efforts and put some real pressure on Steam/Valve. The time has come.