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lil' bit tasty
(12-05-2012, 02:27 PM)
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Video of cancelled Streets of Rage leaks, developed at Ruffian (Crackdown 2).
#1
http://www.eurogamer.net/articles/20...g-leaks-online
Quote:
Update: Studio boss post @ http://www.neogaf.com/forum/showpost...6&postcount=46 Video with audio: http://www.youtube.com/watch?v=JtOId...feature=g-crec
Last edited by derFeef; 12-05-2012 at 03:02 PM.
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(12-05-2012, 02:37 PM)
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#23
Looks like a solid update.
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My Contribution
(12-05-2012, 02:39 PM)
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#27
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Member
(12-05-2012, 02:39 PM)
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#28
Every brawler is like this, even finished games. Thus why I said typical. Brings me right out of the experience.
I know they don't have anything but rudimentary ai in there because it is a prototype, but I think I saw one enemy actually attack while the player was like 10 feet away. |
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Indie games getting a 9 or 10 belittles AAA gaming. My name is so apt."
(12-05-2012, 02:40 PM)
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#29
Looks bad, can't see a single original idea or concept in that promo - can't blame them for not giving it a green light. Yakuza does street combat pretty well already, SEGA don't need this.
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Member
(12-05-2012, 02:40 PM)
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#30
It's really not bad, but it definitely still needs some work. If you wanted a 3D brawler, there's stuff like Shenmue, Batman AA/AC, and Sleeping Dogs that offer that, plus a whole lot more.
I think they really need to stick to their niche of 2D brawlers moving left to right. Make it HD. Make it gorgeous, like a new Symphony of the Night almost. Get the best OST you can possibly get. And just toss in a lot of good combat moves: arm breaks, grabs, throws, specials. Don't make it super realistic, because the series was never truly about that. There were always lightning streaks on the punches, Blaze had energy blasts, and you had a child on rollerblades and a kangaroo fighting. I liked their little homage to the originals to start the level though. Clever transition, and well done. Sega really needs to get this right because people still want it. If they want to make it a 3D Brawler, they should literally get United Front to do it, and just focus on only making the combat insane. Make it 4x as in depth as Sleeping Dogs.
Last edited by Shinta; 12-05-2012 at 02:43 PM.
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Member
(12-05-2012, 02:42 PM)
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#33
Ok, big SOR fanboy here, I thought it looked like a HUGE change from the original, but it had a semblance of promise. Not sure why it has to be like God of War in it's design but ok...The main character needed a redesign though. That guy looks unquestionably uninteresting. Where's Axel?!
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Member
(12-05-2012, 02:43 PM)
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#34
As opposed to the super original main character (who certainly wasnt "inspired" by anyone in Final Fight, no sir) in SoR?
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Member
(12-05-2012, 02:43 PM)
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#37
Fighting Force at one point was Streets of Rage 4. Full circle I guess.
It looked like a great start in getting a 3D Streets of Rage going. It just seems like the SoR name is just cursed when it comes to getting a new one out there. Maybe one day. One reason I'm still pissed at MS shutting down OG XBL. Spikeout was so fun online. And the easy way to unlock characters. Shame. |
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Member
(12-05-2012, 02:44 PM)
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#39
I wished it had shown instead the camera zooming out of the arcade cabinet of SORII and then just zooming back in and that's it, because when the 3D stuff happened I lost interest, also a re-designed Jack(the mini-boss type guy before you enter the bar in SORII) looked pretty crappy.
I dunno why SEGA hated Bombergames remake. |
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Member
(12-05-2012, 02:48 PM)
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Hello!
#46
Not a lot I can say about this and to be honest the appearance of this video is a bit of a surprise.
Given it is out there now I've uploaded a version with audio onto my youtube account with a few notes :) http://www.youtube.com/watch?v=JtOId...feature=g-crec
Quote:
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lapdance transform pants
(12-05-2012, 02:49 PM)
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#48
Shit be perfect, yo! |