they watch the most complicated gore system in gaminga gore system they've been building for Killing Floor 2 for the past two yearseviscerate the zed in a way they've never quite seen before.
they watch the most complicated gore system in gaminga gore system they've been building for Killing Floor 2 for the past two yearseviscerate the zed in a way they've never quite seen before.
Gonna buy this day one and not play it until the Christmas update.
French accents in KF2?
I hope British is at least an option.
Two quotes for you that didn't make it into the feature:Is it just me, or does MEAT standing for Massive Evisceration and Trauma give off really strong '90s advertising vibes? I can't think of any games off the top of my head, but I seem to recall acronyms being all the rage some years ago.
EDIT:
I might be in the minority, but I hope they make leveling less boring. The amount of crap you kill/farm to get to level 5/6 was insane.
Never understood the hype of this game. Maybe because I did not experienced it on release date.
But the game HUD, menu and loading screens are so poorly done... I think I may give too much attention for good presentations.
Anyone wanna guess at the actual release date?
Something something where's Halo 3
Hey all, Wes from PC Gamer here. Let me know if you have any questions about the game I didn't answer in the article. If I know the answer from the time I spent at Tripwire, I'll do my best to respond!
Something something where's Halo 3
I believe I kinda addressed that second point about leveling in the feature (there are now 25 levels instead of 6), but here's more:
Bill Munk: "To hit level 6 in a perk was a really painful grind. The really hardcore people like that, they have a longterm thing to go for, but for everyone else it wasn't very enjoyable. You could go weeks and weeks, sometimes months without hitting a new level. We wanted to improve on that, you're leveling up while also having a longterm thing. In Killing Floor 1 we also had it so, say you picked the Commando perk and then used a Sharpshooter weapon, I'd level up Sharpshooter even though I wasn't using that perk. That's the same. We've kept that about it so we haven't removed the good things, just the bad things."
10 perks - any ideas on what the 3 new ones will be, assuming the original 7 return?
I remember the tripwire forums were constantly asking for a "gunslinger" class to deal with pistols and to remove them from the sharpshooters domain since they already have a wide array of viable weaponry. Other than that it's difficult to think of niches that could be exploited. Heavy MG or something maybe?
I remember the tripwire forums were constantly asking for a "gunslinger" class to deal with pistols and to remove them from the sharpshooters domain
They did. It's heavily modified UE3.Did they mention the engine they would be using?
They did. It's heavily modified UE3.
While I loved the shooting in the original, and popping a head always felt great, I hope KF2 really ramps up the melee combat. It's something I eventually got used to in the original, but while playing as Berserker was extremely powerful, the actual melee combat always felt really light and lacked in impact.
Hey all, Wes from PC Gamer here. Let me know if you have any questions about the game I didn't answer in the article. If I know the answer from the time I spent at Tripwire, I'll do my best to respond!
6-player co-op from what I saw. I don't think they're going beyond that.This is more me asking to confirm sort of deal, but will Killing Floor 2 have the 6-player limit on it that Killing Floor 1 had, or has that changed at all?
While I loved the shooting in the original, and popping a head always felt great, I hope KF2 really ramps up the melee combat. It's something I eventually got used to in the original, but while playing as Berserker was extremely powerful, the actual melee combat always felt really light and lacked in impact.
6-player co-op from what I saw. I don't think they're going beyond that.
I am so looking forward to seeing that in action. The SoF namedrop has me excited.The massive dismembering system Tripwire implemented looks to take care of your concerns naturally.
Beserkers will become necessary for a group of players, able to chop off legs to slow down an entire horde.
I'll dig up a quote on this when I get into the office. Melees is Bill Munk's baby in this game, and he talked about it a lot, very excitedly. I didn't write about it as much because I only saw one melee weapon, the katana. But you can cut dudes, and it looks awesome. Also, you can press reload to shake the blood off the sword or do a little twirl/flourish.While I loved the shooting in the original, and popping a head always felt great, I hope KF2 really ramps up the melee combat. It's something I eventually got used to in the original, but while playing as Berserker was extremely powerful, the actual melee combat always felt really light and lacked in impact.
The first one was great fun, I didn't know it was so popular though.
It was part of that indie cross promotion thing for the Portal 2 release (Potato pack or whatever), I think that exposed a whole lot of people to the game. They mention it sold 2.5m copies in the article as well, they kind of community driven long-term growth is exactly how an indie game franchises should evolve.
I think my commando class in the first one has been on perk level 3 since around release. Contrary to developer thinking, there aren't that many stalkers to kill per game. Glad they're thinking of changing the leveling system a little bit.
That'd be nice. When they came out with the revolver, I pretty much just used that until the patriarch. What could the gunslinger have though, if sharpshooter has headshots? Fire faster?
Anyone wanna guess at the actual release date?
I was fine with the simplicity of the melee combat in the original, I'm just hopeful that the sense of impact and weight on strikes is a lot better, and it definitely seems like that'll be the case!The article linked from PC gamers mentions melee has been completely reworked. It now now includes things like light and heavy strikes, combos, 4-direction striking, and more.
Hah, so like Shadow Warrior you can clean blood off the blade? Cool.I'll dig up a quote on this when I get into the office. Melees is Bill Munk's baby in this game, and he talked about it a lot, very excitedly. I didn't write about it as much because I only saw one melee weapon, the katana. But you can cut dudes, and it looks awesome. Also, you can press reload to shake the blood off the sword or do a little twirl/flourish.
Hey all, Wes from PC Gamer here. Let me know if you have any questions about the game I didn't answer in the article. If I know the answer from the time I spent at Tripwire, I'll do my best to respond!